Shooting Star
From Elwiki
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Deadly Chaser | 35 |
Skill Information
PvE
Character Level | Damage | Number of Missiles | Max Hits | Ammo Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
35 | 16% | 526% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] | 19% | 631% |
PvP
Character Level | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 6% | 147% |
[Enhanced] | 7% | 176% |
Skill Traits
PvE
Evil Shooting Star | Heavy Shooting Star | |||||
---|---|---|---|---|---|---|
Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
MP Burn | Damage | Cooldown | ||||
Attack | Explosion | |||||
Skill will burn 2 MP per hit | -?? MP | 70 | Damage increased to 144% Cooldown increased to 120% |
22.4% | 736.4% | 33 Seconds |
[Enhanced] | 26.6% | 883.4% |
PvP
Heavy Shooting Star | ||
---|---|---|
Level Required | Details | |
Damage | ||
Attack | Explosion | |
70 | 8.4% | 205.8% |
[Enhanced] | 9.8% | 246.4% |
Tips and Details
- [Enhanced] Shooting Star can deal up to 7,572% (2,112% in PvP) Magical Damage. When awakened it can deal up to 9,465% (2,640% in PvP) Magical Damage.
- If the passive Endless Chase is learned, the skill does an additional 1,893% (528% in PvP) Magical Damage.
- Three extra missiles will be fired while in Awakening Mode.
- If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
- 06/30/2011 (KR)
- Removed skill requirement Heavy Railgun
- 07/28/2011 (KR)
- Slightly increased MP regeneration rate.
- 07/10/2014 (KR)
- Damage increased
- 08/20/2015 (KR)
- Moved from Shooting Guardian to Deadly Chaser.
- 08/27/2015 (KR)
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 12/01/2016 (KR)
- Damage error fixed.
- 04/27/2017 (KR)
- Homing Bullet Attack damage decreased.
- PvE Explosion damage increased.
- PvP Explosion damage decreased.
- 07/13/2017 (KR) / 07/26/2017 (NA)
- Awakened trait changed to Heavy.
- 07/27/2017 KR
- PvE damage decreased.
- Explosion radius increased.
- Mana Break cancel removed.
- Light trait changed to Evil.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 슈팅 스타 | Shooting Star |
Japan | シューティングスター | Shooting Star |
China (Simplified Chinese) | 流星炮击 | Meteor Shelling |
France | Étoile filante | Shooting Star |