Magic Missile
[Special Active: Strength] Fire a magic sphere that tracks nearby enemies. | |
Final Enhanced Skill
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Available for Memorize
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Requirements
Class | Level Required |
---|---|
High Magician | 15 |
Skill Information
PvE
Level Required | Damage (Magical) | Hitstun Duration (Est.) | Max Hits | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Normal | Awaken | ||||||
15 | 322% | 1 Seconds | 7 | 11 | 6 Seconds | 150 MP | 11 Seconds |
[Enhanced] | 2 Seconds |
PvP
Level Required | Damage (Magical) |
---|---|
15 | 254% |
[Enhanced] |
Skill Traits
Persistent Magic Missile | Critical Magic Missile | ||||
---|---|---|---|---|---|
Attribute Effect | Max Hits | Duration | Attribute Effect | Cooldown | |
Normal | Awaken | ||||
Range and duration increased to 125% | 10 | 14 | 7.5 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Persistent | |||
Normal | Awakening | Normal | Awakening | |
PvE | 2,254% | 3,542% | 3,220% | 4,508% |
PvP | 1,778% | 2,794% | 2,540% | 3,556% |
Tips and Details
- The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.
- Magic Missile will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
- When Magic Missile kills a target, it will home in on the next closest target.
- While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
- Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the Missile.
Old Version
- Before the 8/6/2015 Korean patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2013 | - |
▼ The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. ▼ The missile will no longer spin around the target to trap them.
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11/06/2014 | - |
▲ Damage increased. ▼ Added Damage Penalty after travels further.
| |
08/06/2015 | - |
▲ MP cost changed to 150 MP. ▲ Projectile speed increased (including when Awakening) and hit count increased. ▲ Damage decrease over time effect deleted. | |
10/08/2015 | 03/16/2016 |
▼ Projectile speed slightly decreased. ▼ After certain time, it won't give hitstun. | |
02/04/2016 | - |
▼ Magic Projectile tracking speed decreased. | |
06/30/2016 | 07/13/2016 |
▼ Duration decreased. ▼ Hitstun Duration decreased.
| |
10/13/2016 | - |
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01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
06/14/2018 | 06/27/2018 |
▲ Damage increased. | |
07/26/2018 | 08/08/2018 |
▼ Hitstun intervals decreased. | |
04/25/2019 | 05/22/2019 |
▼ MP Recovery decreased. ▼ Hitstun decreased. |
Alternative Names