Arc Tracer: Difference between revisions

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= Arc Tracer =
= Arc Tracer =
=== Specialty ===
=== Specialty  
Add upgrades the AI of his Dynamos and gains the ability to summon Drones to assist him in battle through ''Dynamo Factory''. Each Drone is unique, and Add can switch to whatever Drone he needs to best fit the situation. In addition to Drones, Arc Tracer uses various mechanical weaponry ranging from laser cannons to flying disks.
<br>
 
=== Background ===
''“Tch, gathering El energy is so annoying.. it’s such a chore..!”''
 
Add continues his research on El energy, but gathering samples proved to be too troublesome.
 
''“I should fix up my Dynamos so it can do all the annoying tasks for me.”''
 
While looking into how he could transform his trusty Dynamo into intelligent energy gatherer, Add hears interesting news from the Elder village alchemist, [[Elder#Echo|Echo]]. They were schematics for higher tier technology which let a person command their tools as if they were minions.
 
''“This is an ancient schematic that my father found during his journey… I thought it could be some use to you… I’m not too interested in this kind of technology… and its too hard to implement… so… you want to try researching this instead?”'' Echo said to Add.
 
Add worked with Echo to research and build the technology from the schematic. The new transformation technology now made it possible for Add’s Dynamos to move with ease. Add continues his adventures to collect more El energy, his new Dynamos making the task much easier.
<br>
 
== First Class Advancement ==
[[File:Atcash.png|thumb|'''Arc Tracer ''' can also be obtained by using the Cash Shop item: '''Arc Harddisk''']]
[[Add]] is required to be Lv15 to begin his first class advancement.<br>
Add can decide between advancing as a '''Arc Tracer '''.
After completing the Tracers quest, Add may proceed to do the following quest to obtain '''Arc Tracer ''':
=== Arc Tracer ===
#Collect 4 drops from '''Bats''' in [[2-2]] on any difficulty.
#*It would be easiest to just run 2-2 on Easy mode, kill the first 2 bats in only the first map of the stage, leave, and reenter until you get all 4.
#*These drops are relatively easy to obtain in only a few runs.
#Collect 1 drop from '''Nasod Banthus''' in [[2-3]] on any difficulty.
#Collect 1 drop from '''Wally No. 8''' on Hard Mode (☆☆) or above.
#Clear [[2-5]] on '''Very Hard''' (☆☆☆) 2 times.
#Clear [[2-5]] on '''Very Hard''' (☆☆☆) 2 times.
At Lv35, a [[Arc Tracer]] can advance into a [[Mastermind]].
At Lv35, a [[Arc Tracer]] can advance into a [[Mastermind]].
<br>
<br
 
== Skill Tree ==
{{:Skill Tree: Arc Tracer}}
<br>
 
== Additional Combos ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="25%" |Image
! width="50%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Add's Features#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Transform#Tips and Details|here]].'''
! width="25%" |Damage<br>NOTE: Damage is calculated with [[Nasod Armor Mode - Transform|Level 1 Nasod Armor Mode - Transform]] and Awakening.
|-
| [[Image:ATCombo1.png]]
|
'''Electron Quake (Nasod Armor Combo)'''
 
Add will blink towards the target and slam them down, stunning them, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages targets.
|
(After base combo)<br>
(Slam) 110% Mag. Damage<br>
{{CZ}} 210% Mag. Damage<br>
{{CZ}} 210% Mag. Damage<br>
{{CZ}} 140% Mag. Damage x3
|-
| [[Image:ATCombo2.png]]
|
'''Electron Kick (Nasod Armor Combo)'''
 
Add will blink towards the target and slam them down, stunning them, followed a kick and a punch, both reinforced with the Nasod Armor, and finishes by kicking forward.
|
(After base combo)<br>
(Slam) 110% Mag. Damage<br>
{{CX}} 175% Mag. Damage<br>
{{CX}} 210% Mag. Damage<br>
{{CX}} 460% Mag. Damage
|-
| [[Image:ATCombo3.png]]
|
'''Retreating Backstab'''
 
After Add rushes forward with his dynamos, he can either choose to phase to the back of the target and and kick them with electricity, or phase backwards and fire electrical bullets.
|
{{CDR}} <br>
{{CZ}} 50% Phy. Damage x4<br>
{{CX}} 180% Mag. Damage<br>
{{CX}} 180% Mag. Damage<br>
{{CX}} 235% Mag. Damage
|}
<br>
 
== Dynamo Factory ==
[[File:Summon.gif|290x216px|thumb|Drone Summoning]]
[[File:Switch.gif|290x216px|thumb|Install Switching]]
'''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory.
*By using 30 DP (0 while in DP mode), Add creates a '''Dynamo Factory Drone''' which will follow him. Add is then able to install attack commands to activate the drone.
*He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode).
*Creating the drone or switching installations will damage targets.
*When switching installations, all other installations will receive a cooldown time of 3 seconds.
*When summoning the Drone, you will gain 1 DP Counter.
*Different installations will change the drone appearance.
<br>
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! colspan="5" | Dynamo Factory Drone
|- style="background:#9F81F7;"
! rowspan="2" | Damage !! rowspan="2" | Duration !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
|- style="background:#9F81F7;"
! Normal !! In DP Mode
|-
| - || 30 Seconds || 30 DP || 0 DP || 3 Seconds
|}
=== Updates ===
*03/20/2014 KR
**Activation/Switching DP cost changed from 50 to 30
**Summon cooldown time decreased from 5 seconds to 3 seconds.
**Added shockwave hit from Activation to Transition as well.
<br><br><br><br><br>
 
== Skills ==
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"
|-
| valign="top" |
=== Special Active  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_sa1.jpg]]
| width="150" align="center" | [[Install - Drone Activator]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_sa5.jpg]]
| width="150" align="center" | [[EMP Shock]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_sa2.jpg]]
| width="150" align="center" | [[Panzer Buster]] [[Image:lock.gif|lock.gif]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_sa3.jpg]]
| width="150" align="center" | [[Psionic Generator]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_sa4.jpg]]
| width="150" align="center" | [[Phantom Seeker]] [[Image:lock.gif|lock.gif]]
|}
 
<br>
 
| valign="top" |
 
=== Active ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:AddSkill16.png]]
| width="150" align="center" | [[Dynamo Configuration - Magnetron]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_active1.jpg]]
| width="150" align="center" | [[Dynamo Configuration - Rushing Drone]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_active2.jpg]]
| width="150" align="center" | [[Dynamo Configuration - Pylon]]
|}
 
| valign="top" |
 
=== Passive  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[File:RPassive3.png]]
| width="150" align="center" | [[Basic Strength Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:AddPassive4.png]]
| align="center"  width="150" | [[Nasod Armor Mode - Transform]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:AddPassive5.png]]
| width="150" align="center" | [[Library of Limitless]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:at_passive.jpg]]
| width="150" align="center" | [[Hidden Records]]
|}
|}
<br>
 
== Videos ==
 
<br>
 
== Gallery ==
<br><gallery widths=150px heights=150px>
File:ATPortrait.png|'''Arc Tracer''''s Portrait.
File:Add2-1.png|Shadow silhouette of '''Arc Tracer''' release at 02/18/2014.
File:at_idle.jpg|Arc Tracer's Idle Pose and Job Avatar
File:Tumblr_n2ncce5Jhh1qm7cnno1_400.jpg|DP mode pose for '''Arc Tracer''' and his advancements.
</Gallery>
<br>
 
== Trivia ==
*'''Arc Tracer''' is conceptually similar to [[Code: Architecture]]. This is shown as Add wearing more upscale white clothing and is further supported by him wearing far more elegant formal attire when job advancing.
**He also has an increased dependence on other entities to assist him combat.
<br>
 
{{Characters}}

Revision as of 02:35, 6 September 2014

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Arc Tracer
Full Name
Add
Class
Arc Tracer
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor, Cube Drones
Class Tree
Release Date
March 13, 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Kahahaha! This is it! It’s perfection!


Arc Tracer

=== Specialty

  1. Clear 2-5 on Very Hard (☆☆☆) 2 times.

At Lv35, a Arc Tracer can advance into a Mastermind. <br