Artillery Strike: Difference between revisions

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(organized tips and details)
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>  
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Set the Destroyer on the ground and select an area around the map using the cross-hair to be bombarded with missiles (requires 5 cannonballs).
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' [[Chung]] sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.
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{{PreRow|Class=Deadly Chaser|Master=5|SP=80|Skill=N/A|Req=N/A}}
{{PreRow|Class=Deadly Chaser|Master=5|SP=80|Skill=N/A|Req=N/A}}
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== Tips and Details ==
== Tips and Details ==
 
*Requires 5 cannonballs to activate.
*To aim, hold down the skill key after activation (e.g. if you have Artillery Strike assigned to the A key, hold A) and then use the arrow keys to aim with the cross-hair. If the cross-hair is blue, you are free to release the skill key and fire.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
*You can only direct the crosshair infront of you, can't aim backwards. The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
**If the cross-hair is blue, you are free to release the skill key and fire; if it is a red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
*Oddly enough, the crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
*The range of the skill is limited, indicated by a red cross-hair. Releasing the skill key while the cross-hair is red will cancel the skill; no cannonballs are consumed and 100MP is recovered.
**You can only direct the crosshair infront of you, can't aim backwards.
**The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
**The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**Everyone can see the crosshair.
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].  
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
*This is the second skill in Elsword to feature target shooting, after [[Hell Drop]].
*When first released, a bug caused the skill to be locked, preventing players from using the skill. This was fixed a few days later.
*<b> Everyone can see your crosshair. </b>
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.


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{{DCSkills}}
{{DCSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 03:04, 8 April 2012


[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Deadly Chaser Lv5 80SP
N/A N/A


Skill Information

Skill Lv MP Usage Max Hits Cool Down Damage Duration
1 200 MP 30


15 seconds

???% per missile 11s
2 219% per missile
3 ???% per missile
4 351% per missile
5 (M) 417% per missile
6 483% per missile


Tips and Details

  • Requires 5 cannonballs to activate.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
    • If the cross-hair is blue, you are free to release the skill key and fire; if it is a red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
    • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
    • You can only direct the crosshair infront of you, can't aim backwards.
    • The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
    • The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
    • Everyone can see the crosshair.
  • This is the second skill in Elsword to feature target shooting, the first being Void Princess' Hell Drop.
  • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
  • Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.

Template:DCSkills