Artillery Strike: Difference between revisions

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#REDIRECT [[Artillery Strike - Missile Shower]]
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.
|}
 
<br>
== Requirements ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
| [[Deadly Chaser]]
| <center>Lv5</center>
| <center>80SP</center>
|}
 
<br>
== Skill Information  ==
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} Damage<br>(Magical)
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} Number of<br>Missiles
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} Aiming<br>Duration
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} Max Hits
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} Ammo Usage
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} MP Usage
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} Cooldown
{{!}}-
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} Shell
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} Explosion
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 326%
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 11 Seconds
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 5
{{!}} align=center rowspan=6 {{!}} 175 MP
{{!}} align=center rowspan=6 {{!}} 15 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 391%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 456%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 521%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 619%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 717%
{{!}}}
 
<br>
== Tips and Details ==
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered).
***Red cross-hair within Range of 400, usually appears if cross-hair is too close to you
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**You can only direct the cross-hair in front of you, can't aim backwards.
**The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
**The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**Everyone can see the cross-hair.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
 
== Updates ==
* 7/28/2011 KR
** Increased cooldown time and duration time.
** Decreased push rate.
* 2/14/2013 KR
** Can be activated anywhere
** Removed short pause before being able to aim.
* 6/27/2013 KR
** Korean Elsword no longer has this skill. Instead [[Tactical Trooper]] has a alternate version of this skill and renamed to [[Artillery Strike - Missile Shower]].
 
== Trivia ==
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].
 
{{DCSkills}}
 
[[Category:Chung_Skills]]

Revision as of 16:15, 4 June 2016