Artillery Strike - Missile Shower: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles. | ||
|} | |||
<br> | |||
== Requirements == | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|-style="border-style: solid; border-width: 1px; background-color:#99CCFF" align="center" | |||
| '''Class''' | |||
| '''Master''' | |||
| '''Level Required''' | |||
| '''SP Used Per Level''' | |||
| '''[http://elwiki.net/babel/?p=605 Another Select]''' | |||
|- align="center" | |||
| [[Tactical Trooper]] | |||
| Lv20 | |||
| 55 | |||
| 5 | |||
| [[Dread Chase]] | |||
|} | |||
<br> | |||
== Skill Information == | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | |||
| '''Skill Level''' | |||
| '''Level Required''' | |||
| '''Damage''' | |||
| '''MP Usage''' | |||
| '''Cooldown''' | |||
|- align="center" | |||
| align="left" | 1 | |||
| 55 | |||
| ??% | |||
| rowspan="20" | 200 MP | |||
| rowspan="20" | 13 seconds | |||
|- align="center" | |||
| align="left" | 2 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 3 | |||
| ?? | |||
| 511% x15 | |||
|- align="center" | |||
| align="left" | 4 | |||
| 62 | |||
| 545% x15 | |||
|- align="center" | |||
| align="left" | 5 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 6 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 7 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 8 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 9 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 10 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 11 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 12 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 13 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 14 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 15 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 16 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 17 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 18 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 19 | |||
| ?? | |||
| ??% x15 | |||
|- align="center" | |||
| align="left" | 20 | |||
| ?? | |||
| ??% x15 | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*You need a minimum of 5 cannonballs to activate this skill. | |||
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | *To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | ||
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. | **The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. |
Revision as of 11:34, 10 July 2013
Requirements
Class | Master | Level Required | SP Used Per Level | Another Select |
Tactical Trooper | Lv20 | 55 | 5 | Dread Chase |
Skill Information
Skill Level | Level Required | Damage | MP Usage | Cooldown |
1 | 55 | ??% | 200 MP | 13 seconds |
2 | ?? | ??% x15 | ||
3 | ?? | 511% x15 | ||
4 | 62 | 545% x15 | ||
5 | ?? | ??% x15 | ||
6 | ?? | ??% x15 | ||
7 | ?? | ??% x15 | ||
8 | ?? | ??% x15 | ||
9 | ?? | ??% x15 | ||
10 | ?? | ??% x15 | ||
11 | ?? | ??% x15 | ||
12 | ?? | ??% x15 | ||
13 | ?? | ??% x15 | ||
14 | ?? | ??% x15 | ||
15 | ?? | ??% x15 | ||
16 | ?? | ??% x15 | ||
17 | ?? | ??% x15 | ||
18 | ?? | ??% x15 | ||
19 | ?? | ??% x15 | ||
20 | ?? | ??% x15 |
Tips and Details
- You need a minimum of 5 cannonballs to activate this skill.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
- The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the cross-hair.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.