Artillery Strike - Missile Shower: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.  
|}
<br>
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-style="border-style: solid; border-width: 1px; background-color:#99CCFF" align="center"
| '''Class'''
| '''Master'''
| '''Level Required'''
| '''SP Used Per Level'''
| '''[http://elwiki.net/babel/?p=605 Another Select]'''
|- align="center"
| [[Tactical Trooper]]
| Lv20
| 55
| 5
| [[Dread Chase]]
|}
<br>
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
| '''Skill Level'''
| '''Level Required'''
| '''Damage'''
| '''MP Usage'''
| '''Cooldown'''
|- align="center"
| align="left" | 1
| 55
| ??%
| rowspan="20" | 200 MP
| rowspan="20" | 13 seconds
|- align="center"
| align="left" | 2
| ??
| ??% x15
|- align="center"
| align="left" | 3
| ??
| 511% x15
|- align="center"
| align="left" | 4
| 62
| 545% x15
|- align="center"
| align="left" | 5
| ??
| ??% x15
|- align="center"
| align="left" | 6
| ??
| ??% x15
|- align="center"
| align="left" | 7
| ??
| ??% x15
|- align="center"
| align="left" | 8
| ??
| ??% x15
|- align="center"
| align="left" | 9
| ??
| ??% x15
|- align="center"
| align="left" | 10
| ??
| ??% x15
|- align="center"
| align="left" | 11
| ??
| ??% x15
|- align="center"
| align="left" | 12
| ??
| ??% x15
|- align="center"
| align="left" | 13
| ??
| ??% x15
|- align="center"
| align="left" | 14
| ??
| ??% x15
|- align="center"
| align="left" | 15
| ??
| ??% x15
|- align="center"
| align="left" | 16
| ??
| ??% x15
|- align="center"
| align="left" | 17
| ??
| ??% x15
|- align="center"
| align="left" | 18
| ??
| ??% x15
|- align="center"
| align="left" | 19
| ??
| ??% x15
|- align="center"
| align="left" | 20
| ??
| ??% x15
|}
|}


<br>
<br>
== Tips and Details ==
== Tips and Details ==
*You need a minimum of 5 cannonballs to activate this skill.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.

Revision as of 11:34, 10 July 2013


[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.


Requirements

Class Master Level Required SP Used Per Level Another Select
Tactical Trooper Lv20 55 5 Dread Chase


Skill Information

Skill Level Level Required Damage MP Usage Cooldown
1 55 ??% 200 MP 13 seconds
2 ?? ??% x15
3 ?? 511% x15
4 62 545% x15
5 ?? ??% x15
6 ?? ??% x15
7 ?? ??% x15
8 ?? ??% x15
9 ?? ??% x15
10 ?? ??% x15
11 ?? ??% x15
12 ?? ??% x15
13 ?? ??% x15
14 ?? ??% x15
15 ?? ??% x15
16 ?? ??% x15
17 ?? ??% x15
18 ?? ??% x15
19 ?? ??% x15
20 ?? ??% x15


Tips and Details

  • You need a minimum of 5 cannonballs to activate this skill.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
    • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
    • The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
    • The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
    • Everyone can see the cross-hair.
  • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.


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