Artillery Strike - Missile Shower: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>  
| [[Image:SI_ASTRIKE.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.  
| '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.  
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<br>


<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|-style="border-style: solid; border-width: 1px; background-color:#99CCFF" align="center"
|- style="background:#99CCFF"
| '''Class'''
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative         
| '''Master'''
|-
| '''Level Required'''
| [[Tactical Trooper]] || Lv. 20 || 55             || 5                 || [[Dread Chase]]
| '''SP Used Per Level'''
! style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''[http://elwiki.net/babel/?p=605 Another Choice]'''</center>
|- align="center"
| [[Tactical Trooper]]
| Lv20
| 55
| 5
| [[Dread Chase]]
|}
|}
<br>
<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
|- style="background:#99CCFF"
| '''Skill Level'''
! Skill Level !! Level Required !! Damage (Magical) !! MP Usage !! Cooldown
| '''Level Required'''
|-  
| '''Damage'''
| align="left" | 1 || rowspan="2" | 55 || 445% x 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
| '''MP Usage'''
|-  
| '''Cooldown'''
| align="left" | 2 || 478% x 15
|- align="center"
|-  
| align="left" | 1
| align="left" | 3 || 58 || 511% x 15
| 55
|-  
| 445% x 15
| align="left" | 4 || 62 || 545% x 15
| rowspan="20" | 200 MP
|-  
| rowspan="20" | 13 seconds
| align="left" | 5 || 66 || 578% x 15
|- align="center"
|-  
| align="left" | 2
| align="left" | 6 || 70 || 611% x 15
| 55
|-  
| 478% x 15
| align="left" | 7 || 74 || 645% x 15
|- align="center"
| align="left" | 3
| 58
| 511% x 15
|- align="center"
| align="left" | 4
| 62
| 545% x 15
|- align="center"
| align="left" | 5
| ??
| 578% x 15
|- align="center"
| align="left" | 6
| ??
| 611% x 15
|- align="center"
| align="left" | 7
| 74
| 645% x 15
|- align="center"
| align="left" | 8
| ??
| ??% x 15
|- align="center"
| align="left" | 9
| ??
| ??% x 15
|- align="center"
| align="left" | 10
| ??
| ??% x 15
|- align="center"
| align="left" | 11
| ??
| ??% x 15
|- align="center"
| align="left" | 12
| ??
| ??% x 15
|}
|}
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**Everyone can see the cross-hair.
**Everyone can see the cross-hair.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
<br>


<br>
== Updates ==
== Updates ==
*7/4/2013 KR
*7/4/2013 KR
**Hitbox in platform terrains changed.
**Hitbox in platform terrains changed.
<br>


<br>
{{TTSkillsKR}}
{{TTSkillsKR}}

Revision as of 10:05, 25 August 2013


[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Dread Chase


Skill Information

Skill Level Level Required Damage (Magical) MP Usage Cooldown
1 55 445% x 15 200 MP 13 seconds
2 478% x 15
3 58 511% x 15
4 62 545% x 15
5 66 578% x 15
6 70 611% x 15
7 74 645% x 15


Tips and Details

  • You need a minimum of 5 cannonballs to activate this skill.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
    • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
    • Chung is able to move after firing the signal flare.
    • The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
    • The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
    • Everyone can see the cross-hair.
  • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.


Updates

  • 7/4/2013 KR
    • Hitbox in platform terrains changed.


Template:TTSkillsKR