Artillery Strike - Missile Shower: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:SI_ASTRIKE.png]]<br> | |||
| '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles. | |||
|} | |} | ||
<br> | |||
== Requirements == | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|-style=" | |- style="background:#99CCFF" | ||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | |||
|- | |||
| [[Tactical Trooper]] || Lv. 20 || 55 || 5 || [[Dread Chase]] | |||
! | |||
|- | |||
| [[Tactical Trooper]] | |||
| | |||
| 55 | |||
| 5 | |||
| [[Dread Chase]] | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:#99CCFF" | ||
! Skill Level !! Level Required !! Damage (Magical) !! MP Usage !! Cooldown | |||
|- | |||
| align="left" | 1 || rowspan="2" | 55 || 445% x 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds | |||
|- | |||
| align="left" | 2 || 478% x 15 | |||
|- | |- | ||
| align="left" | 1 | | align="left" | 3 || 58 || 511% x 15 | ||
| 55 | |- | ||
| 445% x 15 | | align="left" | 4 || 62 || 545% x 15 | ||
| rowspan=" | |- | ||
| rowspan=" | | align="left" | 5 || 66 || 578% x 15 | ||
|- | |- | ||
| align="left" | 2 | | align="left" | 6 || 70 || 611% x 15 | ||
| | |- | ||
| 478% x 15 | | align="left" | 7 || 74 || 645% x 15 | ||
|- | |||
| align="left" | 3 | |||
| 58 | |||
| 511% x 15 | |||
|- | |||
| align="left" | 4 | |||
| 62 | |||
| 545% x 15 | |||
|- | |||
| align="left" | 5 | |||
| | |||
| 578% x 15 | |||
|- | |||
| align="left" | 6 | |||
| | |||
| 611% x 15 | |||
|- | |||
| align="left" | 7 | |||
| 74 | |||
| 645 | |||
|} | |} | ||
<br> | <br> | ||
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**Everyone can see the cross-hair. | **Everyone can see the cross-hair. | ||
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare. | *Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare. | ||
<br> | |||
== Updates == | == Updates == | ||
*7/4/2013 KR | *7/4/2013 KR | ||
**Hitbox in platform terrains changed. | **Hitbox in platform terrains changed. | ||
<br> | |||
{{TTSkillsKR}} | {{TTSkillsKR}} |
Revision as of 10:05, 25 August 2013
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 55 | 5 | Dread Chase |
Skill Information
Skill Level | Level Required | Damage (Magical) | MP Usage | Cooldown |
---|---|---|---|---|
1 | 55 | 445% x 15 | 200 MP | 13 seconds |
2 | 478% x 15 | |||
3 | 58 | 511% x 15 | ||
4 | 62 | 545% x 15 | ||
5 | 66 | 578% x 15 | ||
6 | 70 | 611% x 15 | ||
7 | 74 | 645% x 15 |
Tips and Details
- You need a minimum of 5 cannonballs to activate this skill.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- Chung is able to move after firing the signal flare.
- The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
- The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the cross-hair.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
Updates
- 7/4/2013 KR
- Hitbox in platform terrains changed.