Dark Magician: Difference between revisions

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=== Skills  ===
== Skills  ==


Note: For Formulas, "a" is your physical attack, "b" is your magical attack and "m" is the amount of hits.
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<br>
 
==== '''<u>Passives</u>''' ====
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Intermediate Physical Training
|-
| rowspan="4" | [[Image:STPassive2.png]]
| '''Skill Description:'''
| Increase physical strength by a certain amount.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases your base physical attack by '''150'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
| Additional 150 physical attack for Dark Mages.
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! Image
! colspan="2" | Harmony of Body and Spirit
|-
| rowspan="4" | 
| '''Skill Description:'''
| Increases Magical Attack stats by total Physical Attack of a certain percent.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases Magical Attack stats by total Physical Attack of '''5%'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
| Additional Magical Attack based on Physical Attack, noticable increase of Magical Attack at higher levels, which may surpass High Mage's Intermediate Magical Training's additional 150 Magical Attack.
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|-
! Image
! colspan="2" | Shadow of Death
|-
| rowspan="4" | 
| '''Skill Description:'''
| A certain percentage of Dark Mage's damage ignores defense
|-
| '''Skill Mastery:'''
| '''(5SP)''' 5% of Dark Mage's total damage ignores defense
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
| '''Info:'''
| Let's say a Dark Mage with Level 5 Shadow of Death hits a target. On the total of 100% damage a Dark Mage does, 95% of the damage is normal damage (damage that is affected by defense), while the other 5% of the damage is pure damage (damage that ignores defense). In simpler term, this passive increases Dark Mage's damage. May not be noticable however.
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! Image
! colspan="2" | Sprint
|-
| rowspan="5" |
|-
| '''Skill Description:'''
| Increased movement speed that seperates from equipment bonus.
|-
| '''Skill Mastery:'''
| '''(5SP)''' 10% increased of movement speed that seperates from equipment bonus.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Info:'''
| The normally slow Dark Mage moves faster.
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<br>
 
==== '''<u>Actives</u>''' ====
 
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|-
! Image
! colspan="2" | Mana Intake (LOCKED)
|-
| rowspan="6" | [[Image:AishaS13.png‎]]
| '''MP Usage:'''
| '''10 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Dark Mage projects a huge circle field that absorbs MP off 2 nearest targets, while slightly stunning them in the process
|-
|-
| '''Skill Mastery:'''
| valign="top" |  
| '''(5SP)''' Absorbs 30 MP off 2 nearest targets, slightly stunning them in the process
=== Special Active  ===
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree and finished the 1st Skill Quest or buy it with cash
|-
| '''Info:'''
| Useful when Dark Mages run out of MP, or need additional MP. With Mana Intake you will often have enough MP to do normal and deadly combos. It can also be used to chain or start a combo.
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|- style="background-color: rgb(255, 255, 255);"
! Image  
| width="40" | [[Image:AishaS23.png]]
! colspan="2" | Magical Contract
| align="center" width="150" | [[Hell Stone]]
|-
|- style="background-color: rgb(255, 255, 255);"
| rowspan="6" |  
| width="40" | [[Image:AishaS27.png]]
| '''MP Usage:'''
| align="center" width="150" | [[Dark Cloud]]
| '''100 MP'''
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AishaS2.png]]
| '''Cooldown:'''
| align="center" width="150" | [[Death Field]]
| '''10 seconds'''
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AishaS31.png]]
| '''Skill Description:'''
| align="center" width="150" | [[Plasma Cutter]]
| A buff that increases a certain percentage of Magical Attack for 10 seconds.
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AishaS10.png]]
| '''Skill Mastery:'''
| align="center" width="150" | [[Aging]]
| '''(5SP)''' A buff that increases 50% of Magical Attack for 10 seconds.
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree and '''Harmony of Body and Mind''' mastered
|-
| '''Info:'''
| Even though it increases a staggering amount of 50% of Magical Attack, the needed MP and the duration makes this skill not really good. Not recommended for Dark Mage, as their damage comes from chaining combo, and Basic Magic Buff is enough for Dark Mages.
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| valign="top" |  
|-
=== Active  ===
! Image
! colspan="2" | Spinning Fireballs
|-
| rowspan="6" | [[Image:AishaS28.png]]
| '''MP Usage:'''
| '''40 MP'''
|-
| '''Cooldown:'''
| '''6 seconds'''
|-
| '''Skill Description:'''
| Aisha projects 3 spinning fireballs that does damage on surrounding enemies. Can be used in the air too.
|-
| '''Skill Mastery:'''
| '''(3SP)''' One hit of the fireball does 133% Magical Damage. Deals up to 6 hits.
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
| '''Info:'''
| General Aisha's skill for 1st job. It can be useful in PVP to interrupt players chasing after you, do decent damage on one target, attacking things above you, or attack flying targets.
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<br>
 
==== '''<u>Special Actives</u>''' ====
 
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|-
! Image
! colspan="2" | Hell Stone
|-
| rowspan="7" | [[Image:AishaS23.png‎]]
| '''MP Usage:'''
| '''120 MP'''
|-
| '''Cooldown:'''
| '''5 seconds'''
|-
| '''Skill Description:'''
| Summons a stone monster from Hell, the first two hits stuns, while the third hit sends the target away from the stone. On special situation, it is possible for the fourth to seventh hit to reach the target.
|-
| '''Skill Mastery:'''
| '''(5SP)''' The first two hits does 239% damage, while the rest (five hits) does 266% damage. During awakening, damage is decreased to 239%, but the amount of hits by more than five, possibly more than seven.
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree
|-
| '''Info:'''
| Very useful on super-armored targets or stationary targets as it does full 7 hits at them (More during Awakening). It still does serious damage on target flying over the stone after the third or fourth hit due to Dark Mage's very high Magical Attack. Easily the deadliest 1st tier skill of all characters and borderline overpowered.
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|- style="background-color: rgb(255, 255, 255);"
! Image
| width="40" | [[Image:AishaS13.png]]  
! colspan="2" | Dark Cloud
| align="center" width="150" | [[Mana Intake]]
|-
|- style="background-color: rgb(255, 255, 255);"
| rowspan="7" | [[Image:AishaS27.png‎]]
| width="40" | [[Image:AishaS28.png]]
| '''MP Usage:'''
| align="center" width="150" | [[Spinning Fireballs ]]
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Dispatch a poison cloud on where Dark Mage is standing. Upon contact, it does damage and inflicts the target with poison that lasts for 10 seconds (damage depends on target's level), while staying inside the cloud does more damage.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Does 161% per hit inside dark cloud. (Lv 1)
|-
| '''Prerequisites:'''
| '''50SP''' invested in skill tree
|-
| '''Info:'''
| Not really useful. In PvE it's useful on mobs that don't move, but players in PvP are not stupid enough to stay inside the cloud after the first hit. Besides, the poison does not do satisfactory damage. Most Dark Mages choose to avoid this skill.
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<br>
| valign="top" |
=== Buff  ===


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|- style="background-color: rgb(255, 255, 255);"
! Image
| width="40" | [[Image:Magic Attack Advanced Buff.PNG]]  
! colspan="2" | Death Field (LOCKED)
| align="center" width="150" | [[Magic Adrenaline]]
|-
| rowspan="7" | [[Image:AishaS2.png‎]]
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| 4 meter surrounding Dark Mage will receive damage and be inflicted with death status, '''which decreases the target's movement speed by 50% and is unable to use skills''', after a random amount of seconds, the target explodes and receives higher damage. Can be used in mid-air. Damage greatly increased based on the amount of targets on the same spot.
|-
| '''Skill Mastery:'''
| '''(5SP)''' 4 meter field that surrounds Dark Mage receives 944% Magical Attack damage, inflicts target with death status, which detonates the target at random time (most of the time instantaneous or after a few seconds), and does additional 1023% Magical Attack damage.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree and completed the '''2nd Skill Quest'''
|-
| '''Info:'''
| Easily the greatest field clearing skill Dark Mage has. The increased damage is proportionate to the amount of targets on the same spot or surrounding Dark Mage. Don't be surprised if a miniboss dies after the second explosion if he is surrounded by a lot of mobs with death status. A must get skill for Dark Mages.
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<br>
| valign="top" |
=== Passive  ===


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|-
|- style="background-color: rgb(255, 255, 255);"
! Image
| width="40" | [[Image:STPassive2.png]]  
! colspan="2" | Plasma Cutter
| align="center" width="150" | [[Intermediate Strength Training]]
|-
|- style="background-color: rgb(255, 255, 255);"
| rowspan="7" | [[Image:AishaS31.png]]
| width="40" |  
| '''MP Usage:'''
| align="center" width="150" | [[Harmony of Body and Spirit]]
| '''300 MP'''
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" |
| '''Cooldown:'''
| align="center" width="150" | [[Shadow of Death]]
| '''30 seconds'''
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" |
| '''Skill Description:'''
| align="center" width="150" | [[Sprint]]
| Dark Mage points her finger forward and shoots a very long straight laser that reaches as far as the end of the stage and beyond. After the laser dissipates, Dark Mage has a long cooldown. Awakening increases the amount of laser she shoots. It does not knockdown.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Deals 128% damage per hit. During awakening, damage decreased to 105% per hit, but the amount of lasers are increased to 5. 3 pointing forward, and 2 pointing outward.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Info:'''
| Another great field clearing skill. Dark mage fires a straight laser that does damage to everything the laser can reach. It has a weakness, it is straight, thus its not useful on stages with curves. It is not a good skill to spam, as its very long cooldown time allows enemies to counterattack you, especially during PvP, since it does not knockdown.
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|-
! Image
! colspan="2" | Aging (LOCKED)
|-
| rowspan="7" | [[Image:AishaS10.png‎]]
| '''MP Usage:''' 
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Dark Mage conjures a chained dark ball, and throws it in front of her. Once the dark ball reaches the floor it explodes into a huge vertical wave that does chained damage on targets happened to be there. The target is inflicted with Aged status which decreases overall speed by 20%, decreased attack power by 40%, and their MP being drained continuously for 15 seconds
|-
| '''Skill Mastery:'''
| '''(5SP)''' Deals 414% per hit from the dark wave, and gets inflicted with aged status that decreased overall performance by 40% , and their MP is being drained continuously for 15 seconds.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree and completed the '''3rd Skill Quest'''
|-
| '''Info:'''
| Its range is similar to Meteor Call, yet bigger and hits much faster, decreasing chance of forced knockdown. Its debuff is super painful and often makes players relying on MP for attacks scream in pain. Useful for PvP, very situational in PvE. Requires aim. Recommended to get it if you have no other skills to add.
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{{Characters}}
 
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Revision as of 07:34, 30 October 2010

File:Dark Mage.jpg

Aisha First Job: Dark Mage

Speciality

Dark Mage is a close range magic user that relies on chaining combo and dark plasma ball to deal high damage.

Background

Starting from ancient time, magicians trained not only on the basics, but on their spiritual power too. In order to obtain great power, they have to gain access to the power of "El". Magicians without strong spiritual strength and control will sink into the depths of the magic world and erode, thus dark magician who needs even more power will require even more training. Even though they are able to gain more power, if their spiritual power cannot resist the influence of darkness, they will become a half-human half demon being. True practitioners of dark magic is very few, as most of the magicians are usually elder people. Even so, Aisha's body has a special essence that isolate such influence, along with her immature age, allows her to obtain dark magic, along with avoiding the influence of demon world. However, Aisha's spiritual power is not stable, if she is influenced by the path of darkness, she will become a creature scarier than any other demons, thus in order for her to obtain great power she must bear the great risk of a Dark Mage!


First Class Advancement [Taiwan , Hong Kong , Japan]

  • Because KR quest is different from another*

Aisha is required to be Lv15 to begin her first class advancement.

Magician

  1. Clear 2-5 on Hard mode or above with at least a B rank.
  2. Collect 1 drop from Giant Red Magician (Mini-boss) at 2-1 on Very Hard mode.
    • Collect 2 drop from mobs at 2-6 on any difficult.
    • Collect 2 drop from mobs at 2-4 on any difficult.
    • Collect 30 drop from green magician at 2-1 on any difficult.
    • Collect 10 drop from white magician at 2-4 on any difficult.
    • 5 Medium MP Potion (See what's this potion Item Database: Consumable).


After completing the Magician quest chain, Aisha can decide between advancing as High Mage or Dark Mage.

Dark Mage

  1. Clear 2-6 on Hard mode or above with at least a B rank.
    • Buy 1k item [looks like lamp] from alchemist.
    • Collect 18 drop from Black Bats at 2-2 on any difficult.
  2. Clear 2-3 on any difficult with at most taking 20 hits
  3. Talk to Mayor in Elder.


At Lv35, Dark Mage can advance into Void Princess.

Catchphrase

Hya! Hya! Hya! *shared by all Aishas*

Combos

Image Description
Lift Combo


Aisha's ►►ZX combo, with an additional X to knock opponents up. Can be chained into the next move.

Dark Plasma Ball


Aisha will project a dark plasma ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hit frames, so if there are more monsters gathered at the same spot the plasma ball dissipates faster, spreading the damage.


Magic Touch Combo


Aisha's XXvX combo, with an additonal Z to project a 'magic touch' that does additional damage on target unlucky enough to be on that spot.

Skills

Special Active

File:AishaS23.png Hell Stone
Dark Cloud
File:AishaS2.png Death Field
File:AishaS31.png Plasma Cutter
File:AishaS10.png Aging


Active

Mana Intake
Spinning Fireballs

Buff

Magic Adrenaline

Passive

Intermediate Strength Training
Harmony of Body and Spirit
Shadow of Death
Sprint



Characters