Delayed Fire: Difference between revisions

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*[[Trapping Arrow - Fungus]]
*[[Trapping Arrow - Fungus]]
*[[Wrathful Seed]]
*[[Wrathful Seed]]
*[[Eldrasil`s Rage]]
*[[Eldrasil`s Rage]] (Only when another trap or twig is set off together)
<br><u>Trap(Twig) Stacking</u>
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>The twig shot from activating [[Delayed Fire]] can pierce up to two targets, so it has the potential to hit 3 targets total.  
<br>The twig shot from activating [[Delayed Fire]] can pierce up to two targets, so it has the potential to hit 3 targets total.  
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>Any twigs fired into the ground with >>^x with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>When active, Twig shots from [[Night Watcher]]'s combo can also stack up on any target.
<br>Furthermore, when active (Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on any target.
*The max number of twigs present is 5 (excluding the initial shot), whether they are on the ground or on targets.
*The max number of twigs that can be tagged on targets is 5.
**The earliest twig will explode if twigs are placed after the 5th.
**Though the active only allows 5 stacks, there are image files for up to 10 stacks.
**Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*All players can see who has twigs stacked on them because the target(s) will have the debuff icon, but only you will be able to see the number of stacks.
*All players can see the debuff, but only you will be able to see the number of stacks.
<br>When more than 1 trap is detonated by [[Delayed Fire]], affected traps will gain additional damage per hit based on the number of traps detonated.
<br><u>Trap Multiplier</u>
*The additional damage is the Trap multiplier times a certain Multiplier.  
<br>When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.  
*The Trap multiplier is different depending on the trap.
*The additional damage is the Trap multiplier times a certain Multiplier.
**The Trap Multiplier also increases as the level of delayed fire increases.  
*Trap multiplier is different depending on the trap.
*The Multiplier is the number of affected traps in play (includes twigs as well) minus one.  
*The Multiplier is the number of affected traps in play (includes twigs) minus one.
**So when one trap is set off, the Multiplier is 0 giving no additional damage.
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
**The maximum Multiplier possible is 5. Any additional traps will not increase the Multiplier.
*The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
<br>All twigs shot after [[Delayed Fire]] is activated will have its damage modified depending on the skill level.
*The Trap Multiplier increases as the level of delayed fire increases.
*With level 11 [[Delayed Fire]], twigs will deal 193% impact and 386% explosion damage instead of the normal 150% impact and 50% explosion damage.
<br><u>Trap Buff/Nerf Effect</u>
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
<br>When detonated by Delayed Fire, certain traps receive a damage decrease or increase on their initial % damage. This increase is regardless of the trap level or [[Delayed Fire]] level. The Trap Multiplier will add on top of this decrease or increase.
<br>[[Trapping Arrow - Buster]] un-noted will have trap damage decreased by 5.88% when set off by [[Delayed Fire]],
*Twig shot explosions will do 133% physical damage. Normally Twigs will do 150% physical damage.
<br>while [[Trapping Arrow - Buster]] noted will have trap damage increased by 10% when set off by [[Delayed Fire]].
*[[Trapping Arrow - Buster]] un-noted will have trap damage <u>decreased</u> by 5.88%.
*Noted [[Trapping Arrow - Buster]] doesn't have much total damage increase compared to the un-noted version:
*[[Trapping Arrow - Buster]] noted will have trap damage <u>increased</u> by 10%. (The trap damage without delayed fire will be decreased by 30% as written in the skill note.)
**With level 8 Trapping Arrow - Buster, rank 11 [[Delayed Fire]], and a Multiplier of 5, the total damage increase with the note is 74.5% and about 595% without the note.
*Wrathful Seeds will have damage increased by 23.45%.
<br>[[Wrathful Seed]]s will have do 23.45% more damage when set after activating [[Delayed Fire]]. This is regardless of the level of [[Wrathful Seed]] or [[Delayed Fire]].
<br><u>Additional Tips</u>
*This is probably because [[Delayed Fire]] still uses the unnerfed damage of Wrathful Seed.
*Detonation by [[Delayed Fire]] increases trap explosion hit box.
<br>Detonation by [[Delayed Fire]] increases trap explosion hit box.
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.


== Trivia ==
== Trivia ==

Revision as of 05:46, 10 April 2014

[Active] Rena marks a target with "Delayed Fire" shot. The shot can pierce up to 2 times. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.

Delayed Fire can be boosted with the aid of 1 Nature Orb.


Requirements

Class Master Level Required SP Cost per Level
Night Watcher Lv. 20 35 4


Skill Information

Skill Level Required Level Damage (Physical) Trap Multiplier Damage MP Usage Cooldown
Arrow Explosion Twig (Physical) Explosive Trap (Physical) Trapping Arrow - Buster (Physical) Trapping Arrow - Fungus (Physical) Seeds of Wrath (Physical) Eldrasil's Fury (Magical)
1 35 133% 266% 10% 2% 10% 10% 10% 35.5% 30 MP 6 Seconds
2 139% 278% 12% 2.4% 12% 12% 12% 42.6%
3 38 145% 290% 14% 2.8% 14% 14% 14% 49.7%
4 42 151% 302% 16% 3.2% 16% 16% 16% 56.8%
5 46 157% 314% 18% 3.6% 18% 18% 18% 63.9%
6 50 163% 326% 20% 4% 20% 20% 20% 71.0%
7 54 169% 338% 22% 4.4% 22% 22% 22% 78.1%
8 58 175% 350% 24% 4.8% 24% 24% 24% 85.2%
9 62 181% 362% 26% 5.2% 26% 26% 26% 92.3%
10 66 187% 374% 28% 5.6% 28% 28% 28% 99.4%
11 70 193% 386% 30% 6.0% 30% 30% 30% 106.5%
12 74 199% 398% 32% 6.4% 32% 32% 32% 113.6%
13 78 205% 410% 34% 6.8% 34% 34% 34% 120.7%
14 82 211% 422% 36% 7.2% 36% 36% 36% 127.8%

Tips and Details

Debuff Icon
When the skill is active, the icon changes to this


While active, Rena's hands will glow, and you cannot recharge MP by standing still.
The following traps are affected by Delayed Fire:


Trap(Twig) Stacking
Affected traps set after Delayed Fire is activated will not explode on impact.
Pressing Delayed Fire again will deactivate it and detonate any traps that are affected by it.
The twig shot from activating Delayed Fire can pierce up to two targets, so it has the potential to hit 3 targets total.
Any twigs fired into the ground with >>^x with Delayed Fire activated will stay on the ground, which can be remote detonated by using the Active again.
When active, Twig shots from Night Watcher's combo can also stack up on any target.

  • The max number of twigs present is 5 (excluding the initial shot), whether they are on the ground or on targets.
    • The earliest twig will explode if twigs are placed after the 5th.
    • Though the active only allows 5 stacks, there are image files for up to 10 stacks.
  • All players can see the debuff, but only you will be able to see the number of stacks.


Trap Multiplier
When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.

  • The additional damage is the Trap multiplier times a certain Multiplier.
  • Trap multiplier is different depending on the trap.
  • The Multiplier is the number of affected traps in play (includes twigs) minus one.
  • The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
  • The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
  • The Trap Multiplier increases as the level of delayed fire increases.


Trap Buff/Nerf Effect
When detonated by Delayed Fire, certain traps receive a damage decrease or increase on their initial % damage. This increase is regardless of the trap level or Delayed Fire level. The Trap Multiplier will add on top of this decrease or increase.

  • Twig shot explosions will do 133% physical damage. Normally Twigs will do 150% physical damage.
  • Trapping Arrow - Buster un-noted will have trap damage decreased by 5.88%.
  • Trapping Arrow - Buster noted will have trap damage increased by 10%. (The trap damage without delayed fire will be decreased by 30% as written in the skill note.)
  • Wrathful Seeds will have damage increased by 23.45%.


Additional Tips

  • Detonation by Delayed Fire increases trap explosion hit box.
  • Delayed Fire explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.

Trivia

  • On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".