Delayed Fire: Difference between revisions

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[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
<br>While active, Rena's hands will glow, and you cannot recharge MP by standing still.
<br>While active, Rena's hands will glow, and you cannot recharge MP by standing still.
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>The following traps are affected by [[Delayed Fire]]:
<br>The following traps are affected by [[Delayed Fire]]:
*[[Explosion Trap]]
*[[Explosion Trap]]
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*[[Eldrasil`s Rage]] (Only when another trap or twig is set off together)
*[[Eldrasil`s Rage]] (Only when another trap or twig is set off together)
<br><u>Trap (Twig) Stacking</u>
<br><u>Trap (Twig) Stacking</u>
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>The initial twig shot from activating [[Delayed Fire]] will pierce up to two targets.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
*Can potentially hit 3 targets total.
<br>The twig shot from activating [[Delayed Fire]] can pierce up to two targets, so it has the potential to hit 3 targets total.  
*Only the initial shot will do the damage written in the skill description.
<br>Any twigs fired into the ground with >>^x with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>Any twigs fired into the ground with >>^x with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>When active, Twig shots from [[Night Watcher]]'s combo can also stack up on any target.
<br>When active, Twig shots from [[Night Watcher]]'s combo can also stack up on any target.
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<br><u>Trap Buff/Nerf Effect</u>
<br><u>Trap Buff/Nerf Effect</u>
<br>When detonated by Delayed Fire, certain traps receive a damage decrease or increase on their initial % damage. This increase is regardless of the trap level or [[Delayed Fire]] level. The Trap Multiplier will add on top of this decrease or increase.
<br>When detonated by Delayed Fire, certain traps receive a damage decrease or increase on their initial % damage. This increase is regardless of the trap level or [[Delayed Fire]] level. The Trap Multiplier will add on top of this decrease or increase.
*Twig shot explosions will do 133% physical damage. Normally Twigs will do 150% physical damage.
*Normal twig shot explosions (not the initial twig) will do 133% physical damage. Without [[Delayed Fire]] these twigs will do 150% physical damage.
*[[Trapping Arrow - Buster]] un-noted will have trap damage <u>decreased</u> by 5.88%.
*[[Trapping Arrow - Buster]] un-noted will have trap damage <u>decreased</u> by 5.88%.
*[[Trapping Arrow - Buster]] noted will have trap damage <u>increased</u> by 10%. (The trap damage without delayed fire will be decreased by 30% as written in the skill note.)
*[[Trapping Arrow - Buster]] noted will have trap damage <u>increased</u> by 10%. (The trap damage without delayed fire will be decreased by 30% as written in the skill note.)

Revision as of 05:56, 10 April 2014

[Active] Rena marks a target with "Delayed Fire" shot. The shot can pierce up to 2 times. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.

Delayed Fire can be boosted with the aid of 1 Nature Orb.


Requirements

Class Master Level Required SP Cost per Level
Night Watcher Lv. 20 35 4


Skill Information

Skill Level Required Level Damage (Physical) Trap Multiplier MP Usage Cooldown
Arrow Explosion Twig (Physical) Explosive Trap (Physical) Trapping Arrow - Buster (Physical) Trapping Arrow - Fungus (Physical) Seeds of Wrath (Physical) Eldrasil's Fury (Magical)
1 35 133% 266% 10% 2% 10% 10% 10% 35.5% 30 MP 6 Seconds
2 139% 278% 12% 2.4% 12% 12% 12% 42.6%
3 38 145% 290% 14% 2.8% 14% 14% 14% 49.7%
4 42 151% 302% 16% 3.2% 16% 16% 16% 56.8%
5 46 157% 314% 18% 3.6% 18% 18% 18% 63.9%
6 50 163% 326% 20% 4% 20% 20% 20% 71.0%
7 54 169% 338% 22% 4.4% 22% 22% 22% 78.1%
8 58 175% 350% 24% 4.8% 24% 24% 24% 85.2%
9 62 181% 362% 26% 5.2% 26% 26% 26% 92.3%
10 66 187% 374% 28% 5.6% 28% 28% 28% 99.4%
11 70 193% 386% 30% 6.0% 30% 30% 30% 106.5%
12 74 199% 398% 32% 6.4% 32% 32% 32% 113.6%
13 78 205% 410% 34% 6.8% 34% 34% 34% 120.7%
14 82 211% 422% 36% 7.2% 36% 36% 36% 127.8%

Tips and Details

Debuff Icon
When the skill is active, the icon changes to this


While active, Rena's hands will glow, and you cannot recharge MP by standing still.
Affected traps set after Delayed Fire is activated will not explode on impact.
Pressing Delayed Fire again will deactivate it and detonate any traps that are affected by it.
The following traps are affected by Delayed Fire:


Trap (Twig) Stacking
The initial twig shot from activating Delayed Fire will pierce up to two targets.

  • Can potentially hit 3 targets total.
  • Only the initial shot will do the damage written in the skill description.


Any twigs fired into the ground with >>^x with Delayed Fire activated will stay on the ground, which can be remote detonated by using the Active again.
When active, Twig shots from Night Watcher's combo can also stack up on any target.

  • The max number of twigs present is 5 (excluding the initial shot), whether they are on the ground or on targets.
    • The earliest twig will explode if twigs are placed after the 5th.
    • Though the active only allows 5 stacks, there are image files for up to 10 stacks.
  • All players can see the debuff, but only you will be able to see the number of stacks.


Trap Multiplier
When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.

  • The additional damage is the Trap multiplier times a certain Multiplier.
  • Trap multiplier is different depending on the trap.
  • The Multiplier is the number of affected traps in play (includes twigs) minus one.
  • The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
  • The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
  • The Trap Multiplier increases as the level of delayed fire increases.


Trap Buff/Nerf Effect
When detonated by Delayed Fire, certain traps receive a damage decrease or increase on their initial % damage. This increase is regardless of the trap level or Delayed Fire level. The Trap Multiplier will add on top of this decrease or increase.

  • Normal twig shot explosions (not the initial twig) will do 133% physical damage. Without Delayed Fire these twigs will do 150% physical damage.
  • Trapping Arrow - Buster un-noted will have trap damage decreased by 5.88%.
  • Trapping Arrow - Buster noted will have trap damage increased by 10%. (The trap damage without delayed fire will be decreased by 30% as written in the skill note.)
  • Wrathful Seeds will have damage increased by 23.45%.


Additional Tips

  • Detonation by Delayed Fire increases trap explosion hit box.
  • Delayed Fire explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.

Trivia

  • On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".