Double Gunhawk: Difference between revisions
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== Skill Information | == Skill Information (NA) == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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|- | |- | ||
| align=left | [Enhanced] 82 || 227% || 244% || 262% || 12 Seconds | | align=left | [Enhanced] 82 || 227% || 244% || 262% || 12 Seconds | ||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw | |||
|- | |||
| align=left | 15 || 161% || 172% || 186% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds | |||
|- | |||
| align=left | [Enhanced] 82 || 177% || 189% || 205% || 12 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! 1st Throw !! 2nd Throw !! 3rd Throw | |||
|- | |||
| align=left | 15 || 80% || 86% || 93% | |||
|- | |||
| align=left | [Enhanced] 82 || 88% || 95% || 102% | |||
|} | |} | ||
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**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | ||
<br> | |||
== Updates == | |||
*01/12/2017 KR | |||
**Damage decreased. | |||
<br> | <br> | ||
Revision as of 17:47, 21 January 2017
[Special Active: Strength] Throw a revolver set to automatic firing mode up to 3 times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Bloodia | 15 | 82 | 29 | 38 |
Skill Information (NA)
Character Level | Damage (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
1st Throw | 2nd Throw | 3rd Throw | 1st Throw | 2nd Throw | 3rd Throw | |||
15 | 206% | 221% | 238% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] 82 | 227% | 244% | 262% | 12 Seconds |
Skill Information (KR)
PvE
Character Level | Damage (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
1st Throw | 2nd Throw | 3rd Throw | 1st Throw | 2nd Throw | 3rd Throw | |||
15 | 161% | 172% | 186% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] 82 | 177% | 189% | 205% | 12 Seconds |
PvP
Character Level | Damage (Physical) | ||
---|---|---|---|
1st Throw | 2nd Throw | 3rd Throw | |
15 | 80% | 86% | 93% |
[Enhanced] 82 | 88% | 95% | 102% |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Cost | MP Burn | ||||
29 | MP Usage decreased to 80% | 160 MP | 38 | Skill will burn 2 MP per hit | -4 MP ~ -∞ MP |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10,332% Physical Damage.
- It can go up to 11,640.72% Physical Damage if used while in Over Strike mode.
- The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
Updates
- 01/12/2017 KR
- Damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Double Gun Hawk |
France | Tir de faucon | Falcon Shot |
Brazil | Revólver Bumerangue | Boomerang Revolver |