Double Gunhawk: Difference between revisions

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| align=left | [Enhanced] || 80% || 86% || 92%
| align=left | [Enhanced] || 80% || 86% || 92%
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
|-
| align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
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| align=left | [Enhanced] || 304% || 316% || 321% || 12 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3
|-
| align=left | 15 || 110% || 115% || 117%
|-
| align=left | [Enhanced] || 121% || 126% || 129%
|}
|}
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*04/27/2017 KR
*04/27/2017 KR
**PvE damage increased.
**PvE damage increased.
*04/05/2018 KR
**Damage increased.
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Revision as of 05:51, 5 April 2018


[Special Active: Strength]
Throw revolvers set to automatic fire mode up to 3 times.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.1 times.
  • Cooldown is decreased by 2 seconds.


Requirements

Class Level Required
Bloodia 15


Skill Information

PvE

Level Required Revolving Throw (Physical) Max Hits per throw MP Usage Cooldown
Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3
15 183% 196% 211% 2~Unlimited 200 MP 14 Seconds
[Enhanced] 201% 215% 232% 12 Seconds

PvP

Level Required Revolving Throw (Physical)
Stage 1 Stage 2 Stage 3
15 73% 78% 84%
[Enhanced] 80% 86% 92%


Skill Information (KR)

PvE

Level Required Revolving Throw (Physical) Max Hits per throw MP Usage Cooldown
Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3
15 276% 287% 292% 2~Unlimited 200 MP 14 Seconds
[Enhanced] 304% 316% 321% 12 Seconds

PvP

Level Required Revolving Throw (Physical)
Stage 1 Stage 2 Stage 3
15 110% 115% 117%
[Enhanced] 121% 126% 129%


Skill Traits

Light Double Gunhawk Evil Double Gunhawk
Attribute Effect Details Attribute Effect
MP Cost
MP Usage decreased to 80% 160 MP Skill will burn 2 MP per hit


Tips and Details

  • With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly 9,134% (3,636% in PvP) Physical Damage when [Enhanced].
    • The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
    • More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.


Updates

  • 01/12/2017 KR
    • Damage decreased.
  • 04/27/2017 KR
    • PvE damage increased.
  • 04/05/2018 KR
    • Damage increased.


Alternative Names

Server Name Translation
South Korea ?? Double Gun Hawk
China (Simplified Chinese) 双鹰回旋 Double Hawk Boomerang
France Tir de faucon Falcon Shot
Brazil Revólver Bumerangue Boomerang Revolver


Template:BDSkills