Double Gunhawk: Difference between revisions
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| align=left | [Enhanced] || 80% || 86% || 92% | | align=left | [Enhanced] || 80% || 86% || 92% | ||
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<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3 | |||
|- | |||
| align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds | |||
|- | |||
| align=left | [Enhanced] || 304% || 316% || 321% || 12 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical) | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Stage 1 !! Stage 2 !! Stage 3 | |||
|- | |||
| align=left | 15 || 110% || 115% || 117% | |||
|- | |||
| align=left | [Enhanced] || 121% || 126% || 129% | |||
|} | |} | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**PvE damage increased. | **PvE damage increased. | ||
*04/05/2018 KR | |||
**Damage increased. | |||
<br> | <br> | ||
Revision as of 05:51, 5 April 2018
[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
PvE
Level Required | Revolving Throw (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
15 | 183% | 196% | 211% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] | 201% | 215% | 232% | 12 Seconds |
PvP
Level Required | Revolving Throw (Physical) | ||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | |
15 | 73% | 78% | 84% |
[Enhanced] | 80% | 86% | 92% |
Skill Information (KR)
PvE
Level Required | Revolving Throw (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
15 | 276% | 287% | 292% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] | 304% | 316% | 321% | 12 Seconds |
PvP
Level Required | Revolving Throw (Physical) | ||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | |
15 | 110% | 115% | 117% |
[Enhanced] | 121% | 126% | 129% |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | |
---|---|---|
Attribute Effect | Details | Attribute Effect |
MP Cost | ||
MP Usage decreased to 80% | 160 MP | Skill will burn 2 MP per hit |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly 9,134% (3,636% in PvP) Physical Damage when [Enhanced].
- The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
Updates
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 KR
- Damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Double Gun Hawk |
China (Simplified Chinese) | 双鹰回旋 | Double Hawk Boomerang |
France | Tir de faucon | Falcon Shot |
Brazil | Revólver Bumerangue | Boomerang Revolver |