Dread Chase

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[Special Active] Chung fires a set of continuous homing missiles at his targets.


Requirements

  • NA
Class Master SP Requirement
Shelling Guardian
Lv5
50 SP

|-| KR=

Class Master Level Required SP Used Per Level Alternative
Tactical Trooper Lv. 20 55 5 Artillery Strike - Missile Shower


Skill Information

  • NA
Skill Level Shell Damage
(Physical)
Explosion Damage
(Magical)
MP Usage Cooldown
1 43% 401% 200 MP 10 seconds
2 51% 481%
3 60% 562%
4 68% 642%
5(M) 81% 762%
6 94% 882%

|-| KR=

Skill Level Level Required Shell Damage
(Physical)
Normal Noted MP Usage Cooldown
Explosion Damage
(Magical)
Max Hits Explosion Damage
(Magical)
Max Hits
1 55 49% 512% 3 ~ 5 204.8% 9 ~ 15 200 MP 13 seconds
2 53% 550% 220%
3 58 56% 589% 235.6%
4 62 60% 627% 250.8%
5 66 64% 666% 266.4%
6 70 67% 704% 281.6%
7 74 71% 742% 296.8%


Skill Note

Name: Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")

Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile.

Tips and Details

  • If the target tries to MP break from this skill, they would get knockdown however the missile will continue to hover over them. When targets stands up again, they will still be blown up by the reminding missile, making Dread Chase unable to be MP broken.
  • Requires at least 3 ammunition to be activated.
    • It can only fire a minimum of 3 shots and a maximum of 5 shots.
  • When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
  • (Needs further testing) A missile may not have a homing effect if its initial target is killed shortly after being fired and there are no other enemies near the original target. This can be avoided by using Dread Chase from a distance so that by the time the first missile hits, the last missile is already homing in on a target.
    • This also applies to the noted version. If its intended target dies before a missile separates into 3 smaller missiles and there are no other targets nearby, those smaller missiles will shoot off in random directions.


Trivia

  • Basically a fusion between Scare Chase and Sniping Ranger's Guide Arrow that surpasses both.
    • Will target the nearest enemy including obstacles and boxes like Scare Chase.
  • Cumulative 4,215% damage at level 5 (un-noted).
    • Damage is further increased by Converted Warhead passive to 4,847%.
    • Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and Converted Warhead passive.
  • When noted, it's similar to Shooting Guardian's Shooting Star but with only 200 mp and less damage.