Energy Needles: Difference between revisions

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| '''[Special Active: Strength]''' Fire electric needles that shoot from behind. The energy needles searches the area and deal additional damage.
| {{SkillType|SA|S}} Fire electric needles that shoot from behind. The energy needles searches the area and deal additional damage.
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Revision as of 09:39, 16 October 2016

File:BSSActive1.png [Special Active: Strength]
Fire electric needles that shoot from behind. The energy needles searches the area and deal additional damage.
Force Field Skill
  • When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
  • When Fusion Field is activated, electric needles damage and numbers increase.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Code: Battle Seraph 45 94 52 61


Skill Information

Character Level Electrical Needles (Magical) Number of Electric Spears Max Hits MP Usage Cooldown
45 74% → 18% 19 77 180 MP 13 Seconds
[Enhanced] 94 89% → 22%


Skill Traits

Evil Energy Needles Awakened Energy Needles
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Burn Number of Electric Spears Max Hits
52 Skill will burn 2 MP per hit -154 MP 61 Skill changed to be Energy Needles - Advance 29 117


Tips and Details

  • This skill is currently bugged, where this skill will only fire 19 electric needles instead of 20 and Energy Needles - Advance will fire 29 electric needles instead of 28.
  • Energy Needles does not have its own spectrum field.
    • However, the spears can react to spectrum summoned from other sources.
  • The spears will hit enemies that stand directly behind Eve.
  • Do not awaken immediately after using this move. The hits will allow the opponent to move, and thus mana break sooner into the combo.
  • The damage of the spears will decay as it travels further. It can deal 3 intervals of damage: 74%, 37%, and 18%. Each interval will deal 38, 19, and 20 hits, respectively. If the Awakened Trait is selected, it can deal 58, 29, and 30 hits.
    • As a result, Energy Needles can deal a total of 3,875% Magical Damage and Energy Needles - Advance can deal a total of 5,905% Magical Damage.


Updates

  • 08/20/2015 KR
    • MP Cost increased to 200 MP.
    • Duration increased.
    • Hitstun removed.
    • Projectiles home-in and once they hit one target they seek the next target.
  • 03/10/2016 KR
    • Fixed issue where Awakened trait not working.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • MP Usage decreased.


Alternative Names

Server Name Translation
South Korea 에너지 니들스 Energy Needles
Japan エネルギーニードル Energy Needles
China (Simplified Chinese) 能量飞针 Energy Needles
Germany Energy Nadeln Energy Needles
France Aiguillons d'énergie Energy Stings
United Kingdom Energy Pins



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