Evoke: Difference between revisions

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== Updates ==
== Updates ==
*05/29/2014 (KR) / 09/17/2014 (NA)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Damage increased.
|- style="background:{{ColorSel|CharLight|Rena}}"
*04/20/2015 KR
! colspan=2 | Date !! colspan=2 | Changes
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
|- style="background:{{ColorSel|CharLight|Rena}}"
**Pushing distance increased.
! KR !! NA !! PvE !! PvP
*07/23/2015 KR
|-
**Special Active → Active.
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
**Enemy will be pulled by the skill.
{{buff|Damage increased.}}
*07/30/2015 KR
|-
**Damage Increased.
| 04/20/2015 || - || colspan=2 align="left" |
**Fixed bug where it had delay when it's an active
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*01/14/2016 KR
{{nerf|Pushing distance increased.}}
**Fixed Evoke consuming NF.
|-
*04/21/2016 (KR) / 05/18/2016 (NA)
| 07/23/2015 || - || colspan=2 align="left" |
**Fixed bug where it sometimes consumed NF.
{{buff|Enemy will be pulled by the skill.}}
*06/30/2016 (KR) / 07/13/2016 (NA)
*Special Active → Active.
**'''Useful''' attribute changed to be '''Powerful'''.
|-
*11/03/2016 KR
| 07/30/2015 || - || colspan=2 align="left" |
**Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
{{buff|Damage Increased.}}
*11/16/2016 KR
*Fixed bug where it had delay when it's an active.
**Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
*01/12/2017 KR
| 01/14/2016 || - || colspan=2 align="left" |
**Damage decreased.
*Fixed Evoke consuming NF.
*02/09/2017 KR
|-
**Fixed issue where is not affected by Transcendent skillslot.
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*03/16/2017 KR
*Fixed bug where it sometimes consumed NF.
**Fixed issue where Explosion damage is not affected by [Enhanced] effect.
|-
*04/27/2017 KR
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
**PvE damage increased.
*'''Useful''' attribute changed to be '''Powerful'''.
*04/05/2018 (KR) / 04/18/2018 (NA)
|-
**Damage increased.
| 11/03/2016 || - || colspan=2 align="left" |
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
|-
| 11/16/2016 || - || colspan=2 align="left" |
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
| 01/12/2017 || - || colspan=2 align="left" |
{{nerf|Damage decreased.}}
|-
| 02/09/2017 || - || colspan=2 align="left" |
*Fixed issue where is not affected by Transcendent skillslot.
|-
| 03/16/2017 || - || colspan=2 align="left" |
*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
|-
| 04/27/2017 || - || align="left" |
{{buff|Damage increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
{{buff|Damage increased.}}
|}
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Revision as of 02:25, 20 February 2019


[Active]
Throw a trap that creates a tornado when attacked by an ally or comes in contact with an enemy. The attacked target will be pulled towards the trap. Trap lasts for 5 seconds.
Final Enhanced Skill
  • Range is increased by 1.2 times.


Requirements

Class Level Required
Trapping Ranger 40


Skill Information

PvE

Level Required Damage (Physical) Max Hits Duration MP Usage Cooldown
Tornado Explosion Tornado Explosion
40 72% 428% 6 1 5 Seconds 30 MP 6 Seconds
[Enhanced]

PvP

Level Required Damage (Physical)
Tornado Explosion
40 29% 171%
[Enhanced]


Skill Traits

Heavy Evoke Powerful Evoke
Attribute Effect Details Attribute Effect Details
Cooldown Cooldown
Damage increased to 144%
Cooldown increased to 120%
7.2 Seconds Super Armor added to the skill
Cooldown increased to 150%
9 Seconds


Tips and Details

  • Evoke can deal up to 860% (345% in PvP) Physical Damage. With Heavy, it can deal up to 1,238.4% (496.8% in PvP) Physical Damage.
  • Evoke can be activated by attacking it or an enemy touching it.
    • Party members or enemies may also attack the sphere to trigger the explosion.
    • When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion.
  • The first slash damage can be used to activate Vital Point Piercing.
  • The sphere of wind can push back anyone in range of its initial path after activation.
    • The explosion will push targets towards the caster.
  • Enemies in Super Armor will be pushed by the wind sphere.
  • This skill cannot be used if there are no targets.


Updates

Date Changes
KR NA PvE PvP
05/29/2014 09/17/2014

Damage increased.

04/20/2015 -

Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.

Pushing distance increased.

07/23/2015 -

Enemy will be pulled by the skill.

  • Special Active → Active.
07/30/2015 -

Damage Increased.

  • Fixed bug where it had delay when it's an active.
01/14/2016 -
  • Fixed Evoke consuming NF.
04/21/2016 05/18/2016
  • Fixed bug where it sometimes consumed NF.
06/30/2016 07/13/2016
  • Useful attribute changed to be Powerful.
11/03/2016 -
11/16/2016 -
  • Fixed bug where it consumed NF when using the skill after Special Actives was missed.
01/12/2017 -

Damage decreased.

02/09/2017 -
  • Fixed issue where is not affected by Transcendent skillslot.
03/16/2017 -
  • Fixed issue where Explosion damage is not affected by [Enhanced] effect.
04/27/2017 -

Damage increased.

  • None
04/05/2018 04/18/2018

Damage increased.


Alternative Names

Server Name Translation
South Korea 이보크 Evoke
Japan イヴォーク Evoke
China (Simplified Chinese) 召魂曲 Evocation Song
Germany Windspähre Wind Sphere
Spain Esfera del viento Wind Sphere
France Sphère de vent Wind Sphere
Italy Sfera del vento Wind Sphere
Poland Sfera Wiatru Wind Sphere
United Kingdom Wind Sphere
Brazil Evocar Evoke


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