Fatality: Difference between revisions
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| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]] | | style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]] | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that has varied physical damage. The damage output is either ''Critical, Normal, Weak, or Failure.'' | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that has varied physical damage. The damage output is either ''Critical, Normal, Weak, or Failure.'' | ||
|} | |} | ||
== | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center> | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>''' | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Quest Requirement'''</center> | |||
|- | |- | ||
| [[Trapping Ranger]] | | [[Trapping Ranger]] | ||
| <center>Lv5</center> | | <center>Lv5</center> | ||
| <center> | | <center>60 SP</center> | ||
| <center>[[Skill Quest]]</center> | |||
|} | |} | ||
== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{VersionTabs | ||
|NA= | |||
! | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
! | {{!}}- | ||
! | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center> | ||
! | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Critical Damage * <br> (Physical)'''</center> | ||
! | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center> | ||
! | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center> | ||
! | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Failure Damage'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center> | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3277% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1490% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 894% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Damage | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200MP | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3933% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1788% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1073% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4588% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2085% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1251% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5243% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2383% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1430% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6227% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2830% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1698% | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Critical Damage * <br> (Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Failure Damage'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center> | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Damage | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200MP | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6560% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3280% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1968% | |||
{{!}}} | |||
}} | |||
== Tips and Details == | == Tips and Details == | ||
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* Not to be mistaken with a Critical Hit. | * Not to be mistaken with a Critical Hit. | ||
** The name of this damage tier is merely a title; the damage is still subject to critical hit probability. | ** The name of this damage tier is merely a title; the damage is still subject to critical hit probability. | ||
== Trivia == | == Trivia == | ||
*Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay! | *Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay! | ||
*Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill. | |||
*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell. | |||
{{TRSkills}} | {{TRSkills}} |
Revision as of 15:59, 30 July 2012
[Special Active] Rena excutes a slash that has varied physical damage. The damage output is either Critical, Normal, Weak, or Failure. |
Requirements
Trapping Ranger |
Skill Information
NA
(Physical) |
(Physical) |
(Physical) |
||||
1 | 3277% | 1490% | 894% | 1 Damage | 200MP | 10 Seconds |
2 | 3933% | 1788% | 1073% | |||
3 | 4588% | 2085% | 1251% | |||
4 | 5243% | 2383% | 1430% | |||
5 (M) | 6227% | 2830% | 1698% |
KR
(Physical) |
(Physical) |
(Physical) |
||||
1 | ??% | ??% | ??% | 1 Damage | 200MP | 10 Seconds |
2 | ??% | ??% | ??% | |||
3 | ??% | ??% | ??% | |||
4 | ??% | ??% | ??% | |||
5 (M) | 6560% | 3280% | 1968% |
Tips and Details
- Fatality is unlocked through the Intermediate Branch Skill Quest.
- The quest can be obtained at Lv30 from Camilla, the PvP NPC.
- Not to be mistaken with a Critical Hit.
- The name of this damage tier is merely a title; the damage is still subject to critical hit probability.
Trivia
- Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay!
- Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
- There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.