Flexible Movement: Difference between revisions

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(NA has a different cooldown time. I would update more but my WS is only lvl40)
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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
|-
| [[Combat Ranger]] || Lv. 20 || 35            || 3                || [[Quick Movement|Nimble Movement]]
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
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| [[Combat Ranger]] || Lv. 20 || 35            || 3                || [[Quick Movement]]
| [[Combat Ranger]] || Lv. 20 || 35            || 3                || [[Quick Movement]]
|}
|}
</tabber>
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<tabber>
NA=
{{CRSkills}}
|-|
KR=
{{CRSkillsKR}}
{{CRSkillsKR}}
</tabber>

Revision as of 09:48, 19 November 2013

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate.


Requirements

  • NA
Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 35 3 Nimble Movement

|-| KR=

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 35 3 Quick Movement


Skill Information

  • NA
Skill Level Required Level Activating
Cooldown
HP Regeneration
HP Regenerated Duration
1 35 55 Seconds 0.5%/Second 10 Seconds
2 52 Seconds 0.55%/Second
3 36 49 Seconds 0.6%/Second
4 39 46 Seconds 0.65%/Second
5 42 43 Seconds 0.7%/Second
6 45 ? ?
7 48 ? ?
8 51 ? ?
9 54 ? ?
10 57 ? ?
11 60 ? ?
12 63 ? ?
13 66 ? ?
14 69 ? ?
15 72 ? ?

|-| KR=

Skill Level Required Level Activating
Cooldown
HP Regeneration
HP Regenerated Duration
1 35 51 Seconds 0.5%/Second 10 Seconds
2 48 Seconds 0.55%/Second
3 36 45 Seconds 0.6%/Second
4 39 42 Seconds 0.65%/Second
5 42 39 Seconds 0.7%/Second
6 45 36 Seconds 0.75%/Second
7 48 33 Seconds 0.8%/Second
8 51 30 Seconds 0.85%/Second
9 54 27 Seconds 0.9%/Second
10 57 25 Seconds 0.95%/Second
11 60 22 Seconds 1%/Second
12 63 19 Seconds 1.05%/Second
13 66 17 Seconds 1.1%/Second
14 69 14 Seconds 1.15%/Second
15 72 11 Seconds 1.2%/Second


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Supple Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air and Supple Movement triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


Trivia

  • In NA, this passive is renamed to Flexible Movement.


Updates

  • 9/12/2013 KR
    • Evasion increase was deleted.
    • When activated, HP recovers gradually for 10 seconds was added.