Flying Kite: Difference between revisions

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(→‎Updates: This was a nerf. It's to prevent the GoD potions that restore Spirit Energy for allowing infinite Flying Kite.)
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|{{SkillText|EnergyConsume|10}}
|{{SkillText|EnergyConsume|FlyingKite}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Blink Distance (PvP) !! colspan=2 | Spirit Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Spirit Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! Initial Hit !! Damage per Spirit Energy !! Horizontal !! Vertical !! Initial !! Additional
! Initial Hit !! Battering !! Initial Hit !! Battering !! Base !! Additional
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| align="left" | 45 || rowspan=2 | 2884% || rowspan=2 | 734% || rowspan=2 | 700 (350) || rowspan=2 | 1200 (700) || rowspan=2 | -10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
| align="left" | 45 || rowspan=2 | 2884% || rowspan=2 | 734% || rowspan=2 | 1 || rowspan=2 | 1 x [Spirit Energy + 1] || rowspan=2 | -1~10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
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| align="left" | [Enhanced]
| align="left" | [Enhanced]
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! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! Initial Hit !! Damage per Spirit Energy
! Initial Hit !! Battering
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| align="left" | 45 || rowspan=2 | 732% || rowspan=2 | 187%
| align="left" | 45 || rowspan=2 | 732% || rowspan=2 | 187%
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== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div>
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div>
*While 10 energy is required to cast the skill, it will only consume 1 energy per battering strike. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
*Energy gained through killing enemies in '''Celestial Fox''' mode will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
*One final attack will be done upon reaching 0 energy, hence the [Spirit Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Celestial Fox''' mode, the skill will no longer continue.
*'''Flying Kite''' can deal up to {{formatnum:{{#expr: 2884 + 734*11}}}}% ({{formatnum:{{#expr: 732 + 187*11}}}}% in PvP) Physical Damage on a single target. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (2884 + 734*11)*1.44}}}}% ({{formatnum:{{#expr: (732 + 187*11)*1.44}}}}% in PvP) Physical Damage.
*'''Flying Kite''' can deal up to {{formatnum:{{#expr: 2884 + 734*11}}}}% ({{formatnum:{{#expr: 732 + 187*11}}}}% in PvP) Physical Damage on a single target. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (2884 + 734*11)*1.44}}}}% ({{formatnum:{{#expr: (732 + 187*11)*1.44}}}}% in PvP) Physical Damage.
*Every slash is classified as a knockdown move, thus reducing knockdown by 10 for each slash.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
**This skill is best used when the target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit.
**The heavy hitstun will prevent opponents from charging MP for [[Mana Break]] in PvP.
*The "Initial Strike" only applies once per target so this skill is useful for field cleaning.
**If used on a mob that has a [[Stoic Thresholds|Stoic Threshold]], the Super Armor effect will only apply after this skill's animation ends.
*Every hit will inflict heavy hitstun, preventing charging MP for [[Mana Break]].
*The initial hit applies once per target, making this skill especially useful for clearing rooms quickly.
*If used on a mob that nearly reach its [[Stoic Thresholds|Stoic Threshold]], the Super Armor effect will only apply after this skill's animation ends.
*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*If there are no targets when you use 'Flying Kite', only 1 Orb will be consumed.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*As shown in the video to the right, if you are in Celestial Fox mode and you get an orb by killing an enemy, Flying Kite will continue. This makes it possible to do more than 10 slashes.
**The best way to utilize the maximum number of hits does is to activate this skill where a lot of targets are around while in Celestial Fox mode. (Like [[8-3]] or at Boss in [[8-6]])
**Each slash also hits in an area (like a normal attack would) which means you could maximize the damage of the skill when mobs are grouped real close.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.

Revision as of 21:02, 9 July 2019

[Special Active: Bravery]
Blink and attack targets with enormous speed.
Energy Consumption
  • Costs 10 Energy
    (Additional hits only occur for energy obtained in Eun Mode)
Final Enhanced Skill
  • Can be used in midair.


Requirements

Class Level Required Skill Requirement
Sakra Devanam 45 Advanced Training Skill Quest


Skill Information

PvE

Level Required Damage (Physical) Max Hits Spirit Energy Usage MP Usage Cooldown
Initial Hit Battering Initial Hit Battering Base Additional
45 2884% 734% 1 1 x [Spirit Energy + 1] -1~10 -∞ 0 MP 24 Seconds
[Enhanced]

PvP

Level Required Damage (Physical)
Initial Hit Battering
45 732% 187%
[Enhanced]


Skill Traits

Heavy Flying Kite Evil Flying Kite
Attribute Effect Details Attribute Effect
Cooldown
Damage increased to 144%
Cooldown increased to 120%
28.8 Seconds Skill will burn 3 MP per hit


Related Skills

Valor and Devotion
Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall.
Time of Enlightenment Flow of Chi


Tips and Details

  • While 10 energy is required to cast the skill, it will only consume 1 energy per battering strike. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
    • If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
  • Energy gained through killing enemies in Celestial Fox mode will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
  • One final attack will be done upon reaching 0 energy, hence the [Spirit Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in Celestial Fox mode, the skill will no longer continue.
  • Flying Kite can deal up to 10,958% (2,789% in PvP) Physical Damage on a single target. With Heavy, it can deal up to 15,779.52% (4,016.16% in PvP) Physical Damage.
  • Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
    • The heavy hitstun will prevent opponents from charging MP for Mana Break in PvP.
    • If used on a mob that has a Stoic Threshold, the Super Armor effect will only apply after this skill's animation ends.
  • The initial hit applies once per target, making this skill especially useful for clearing rooms quickly.
  • Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
  • The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
  • There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
  • When used against Chung while he's in Heavy Stance, he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.


Updates

Date Changes
KR NA PvE PvP
07/07/2013 -

A minimum number of 6 orbs is now required to activate Flying Kite.

07/10/2014 -

Changed skill structure to do additional damage on the first strike.

Damage increased.

07/17/2014 -

All cancel zones removed.

  • Skill cast damage error fixed.
11/06/2014 -

A minimum number of 10 orbs is now required to activate Flying Kite.

Horizontal Reach range decreased by 50%.

Last hit will knockdown.

04/20/2015 -

Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.

08/06/2015 -
  • Fixed issue where skill wasn't able to hit Ereda Island's tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
10/29/2015 03/16/2016
  • "Enhanced" attribute changed to "Evil".
04/21/2016 05/18/2016

Damage increased.

Tracking AI revamped.

    • Range becomes Unlimited only in PvE
  • None

Modifiers decreased.

12/01/2016 -
  • Final hit damage error fixed.
02/09/2017 -
04/27/2017 -

Damage per Spirit Energy increased.

Initial Hit damage decreased.

Damage decreased.

07/27/2017 -

Damage per Spirit Energy increased.

02/22/2018 -

Damage per Spirit Energy increased.

Initial Hit damage decreased.

Damage increased.

04/05/2018 04/18/2018

Damage increased.

Damage decreased.

06/14/2018 06/27/2018

Damage increased.

06/28/2018 07/11/2018
  • None

Damage decreased.

11/01/2018 11/14/2018

Additional hits will only activate when consuming energy gained from Celestial Fox Form.


Alternative Names

Server Name Translation
South Korea 비연 Flying Kite
South Korea (literal Chinese name) 飛鳶 Flying Kite
Japan 羅刹 Rakshasa
China (Simplified Chinese) 飞鸢 Flying Kite
Germany Schwalbenflug Swallow Flight
Spain Vuelo de la golondrina Swallow Flight
France Vol de colombes Dove Flight
Italy Volo di Rondine Swallow Flight
Poland Jaskółczy Lot Swallow Flight
United Kingdom Swallow Assault
Brazil Vôo da Andorinha Swallow Flight


Template:SDSkills