Furious Engage: Difference between revisions

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__NOTOC__
{{Languages|Furious Engage}}
{{Languages|Furious Engage}}
__NOTOC__
<div style="float: right;">{{#ev:youtube|q9_SDrHJgtw|300}}</div>
<div style="float: right;">{{#ev:youtube|q9_SDrHJgtw|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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<br>
<br>


== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
|-
| [[Night Watcher]]
| <center>Lv5</center>
| <center>70 SP</center>
|}
|-|
KR=
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|- style="background:#90EE90"
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| [[Night Watcher]] || Lv. 20 || 55            || 5                || [[Gliding Strike]]
| [[Night Watcher]] || Lv. 20 || 55            || 5                || [[Gliding Strike]]
|}
|}
</tabber>
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<br>


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<tabber>
NA=
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#90EE90"
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Skill Level'''
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage(Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Cost !! rowspan="2" | Cooldown
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="2" {{!}} '''Damage(Physical)'''
|- style="background:#90EE90"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="2" {{!}} '''Max Hits'''
! Slash !! Kick !! Slash !! Kick
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''MP Usage'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Cooldown'''
| align="left" | 1 || rowspan="2" | 55 || 213% || 426% || rowspan="20" | 3 || rowspan="20" | 1 || rowspan="20" | 100 MP || rowspan="20" | 10 Seconds
{{!}}-
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Slash'''
| align="left" | 2 || 223% || 445%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Kick'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Slash'''
| align="left" | 3 || 58 || 232% || 464%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Kick'''
|-
{{!}}-
| align="left" | 4 || 62 || 242% || 484%
{{!}} 1  
|-
{{!}} align=center {{!}} 150%
| align="left" | 5 || 66 || 251% || 503%
{{!}} align=center {{!}} 300%
|-
{{!}} align=center rowspan=6 {{!}} 3
| align="left" | 6 || 70 || 261% || 522%
{{!}} align=center rowspan=6 {{!}} 1
|-
{{!}} align=center rowspan=6 {{!}} 100 MP
| align="left" | 7 || 74 || 271% || 541%
{{!}} align=center rowspan=6 {{!}} 5 seconds
|}
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 180%
{{!}} align=center {{!}} 360%  
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 210%
{{!}} align=center {{!}} 419%  
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 240%
{{!}} align=center {{!}} 479%  
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 285%  
{{!}} align=center {{!}} 569%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 330%
{{!}} align=center {{!}} 659%
{{!}}}
|-|
|-|
KR=
KR=
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*This skill starts with a very quick long ranged dash, allowing it to be used after almost anything to continue combos, this includes ZXXX and >> >^ZZ.
*This skill starts with a very quick long ranged dash, allowing it to be used after almost anything to continue combos, this includes ZXXX and >> >^ZZ.
*Because of its large hit range, you can use this skill to move in closer to the target without getting hit.
*Because of its large hit range, you can use this skill to move in closer to the target without getting hit.
 
<br>


== Trivia ==
== Trivia ==
*The attack consists of 2 wide slashes, an uppercut slash and a backflip kick.  
*The attack consists of 2 wide slashes, an uppercut slash and a backflip kick.  
<br>
<br>
<tabber>
 
|-|
NA=
{{NWSkills}}
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KR=
{{NWSkillsKR}}
{{NWSkillsKR}}
</tabber>

Revision as of 15:08, 10 November 2013


[Special Active] Rena quickly rushes forward, slashing three times and ending with a more powerful kick that leaves enemies airborne.


Requirements

Class Master Required Level SP Used per Level Alternative
Night Watcher Lv. 20 55 5 Gliding Strike


Skill Information

  • NA
Skill Level Required Level Damage(Physical) Max Hits MP Cost Cooldown
Slash Kick Slash Kick
1 55 213% 426% 3 1 100 MP 10 Seconds
2 223% 445%
3 58 232% 464%
4 62 242% 484%
5 66 251% 503%
6 70 261% 522%
7 74 271% 541%

|-| KR=

Skill Level Required Level Damage(Physical) Max Hits MP Cost Cooldown
Slash Kick Slash Kick
1 55 213% 639% 3 1 100 MP 10 Seconds
2 229% 687%
3 58 245% 735%
4 62
5 66
6 70
7 74


Tips and Details

  • This skill starts with a very quick long ranged dash, allowing it to be used after almost anything to continue combos, this includes ZXXX and >> >^ZZ.
  • Because of its large hit range, you can use this skill to move in closer to the target without getting hit.


Trivia

  • The attack consists of 2 wide slashes, an uppercut slash and a backflip kick.


Template:NWSkillsKR