Gate of Darkness: Difference between revisions

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==Trivia==
==Trivia==
*On Very Hard, it is possible to go into the portal and clog up the monsters. This strategy is ineffective, though.
*On Very Hard, it is possible to go into the portal and clog up the monsters. This strategy is ineffective, though.
 
*The buff is immensely helpful for running Henir Time and Space Challenge Mode and can drastically cut down run times.


{{Dungeons}}
{{Dungeons}}

Revision as of 01:38, 18 March 2013

Gates of Darkness

The demons have created the Gates of Darkness as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.

Entering the Dungeon

A counter that appears when GoD is open, indicating the time left to enter and the amount of crystals protected. (before the UI Revamp)

Unlike other dungeons, the Gates of Darkness can only be accessed on certain times. When the dungeon opens, only Normal difficulty can be accessed. Higher difficulties can be accessed when all players of the server completed the dungeon a certain amount of times.

  • In NA, the dungeon opens at every weekend 00:00, 13:00, and 18:00 PST (server time) for one hour.
  • In KR,

Gameplay

This dungeon has a unique gameplay. It involves battling waves of mobs, both bosses and normal monsters.
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.
The goal of this dungeon is to protect the "El Crystal" at the far left of the map from the monsters.

All players and mobs will be normalized to Level 1. In addition to that, potions, drinks, and food consumable items that recovers HP at a fixed amount are changed, reducing their effectiveness.

On Normal and Hard there is one El Crystal and one portal that spawns monsters. On Very Hard there are two portals that spawn monsters, and two pathways for each portal.

In the background of the map, there is a Dark Bone Dragon. This dragon will continuously charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.

If you allow the El Crystal to be attacked, right before it changes colors on the minimap it will tell you "the El power is spreading, the aura of darkness is growing weaker" and one of the dragon heads will return to sleep.

Mobs

Monster Image Monster Name Monster Description
Dark Walker
Dark Glitter Defender
Dark Glitter Archer
Dark Glitter Spearman Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
Dark Golem Dark Golems will use the same attacks as the Rage Stone Golems found in Feita.
Shadow Blast Explodes on contact with the El Crystal.


Bosses

Monster Image Monster Name Monster Description
Dark Proxy
Dark Crasher
Dark Stinger
Dark Morfos
Dark Uno Hound
Dark Crazy Puppet
Teach the Dark Golem
Dark Dullahan
Darkness Appears at the end of Round 15. Looks like a giant Shadow Blast. Explodes on contact with the El Crystal.

Dark Bone Dragon

The Dark Bone Dragon will be the main obstacle of the dungeon. At the beginning of the dungeon, only one of the Dragon's heads will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched by the Dragon's attacks.

Moves

  • Draco Meteor: The Dragon will roar and rain down several fireballs onto the stage. There are 3 different types of fireballs that the dragon will use. Each head of the dragon will randomly be assigned one of the 3 types and will only use that type of meteor for the entire dungeon run.
    • Flame: The meteors will be red in color and will inflict Burn when the players are hit. In addition to their Burn effect, these fireballs can perform splash damage, meaning players can still be damaged when they try to approach the fireballs after they made contact with the ground.
    • Frost: The meteors will be blue in color and will inflict Frostbite when the players are hit.
    • Curse: The meteors will be purple in color and will inflict Curse when the players are hit.
  • Fissure: The Dragon will roar and open a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up, knocking anyone standing on ground into the air.

Rewards

There will be rewards for completing the Gates of Darkness.

Special Drops

The following items can only be obtained from playing in this dungeon.

Image Name How to Obtain
Wyvern's Scale Pieces This can be found in the dungeon as drops after you defeat the mobs.
Darkness Soul This can be found in the dungeon as drops after you defeat the mobs.
Darkness Chryso This can be obtained at the end of the dungeon when playing on Hard or Very Hard.
  • 1 Chryso will be rewarded after completing the dungeon on Hard difficulty.
  • 2 Chrysos will be rewarded after completing the dungeon on Very Hard difficulty.
Hexonight This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".


Elrios Guardian Hero Buff

After completing the dungeon, you will receive the Elrios Guardian Hero buff. This buff will increase your Additional Damage and Reduced Damage stats by a certain percentage. The level of this buff is determined by the number of El Crystals protected by the entire server. The buff will increase your stats starting when you finish the dungeon until one hour after the dungeon is closed. The buff only applies to PvE play and not PvP matches.

Buff Level Increase in Add. Damage Increase in Red. Damage
1 3% 3%
2 6% 6%
3 9% 9%
4 15% 15%


Wyvern Accessories

While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town.

Wyvern Set

Image Name Crafting Requirements Stats Set Bonus
Wyvern's Headgear 17 Wyvern's Scale Pieces
13 Hexonight
12,000 ED
Face Accessory (Middle)
Physical / Magical Attack +8
Physical / Magical Defense +5

HP +3%
Accuracy +1%

2 Pieces Bonus:

Awakening Charge Speed +5%
HP +1%


4 Pieces Bonus:

Awakening Charge Speed +10%
+2% chance of inflicting double damage

Wyvern's Wings 20 Wyvern's Scale Pieces
16 Hexonight
12,000 ED
Accessory (Top Piece):
Physical / Magical Attack +15

Critical Hit Rate +1%

Wyvern's Tail 10 Wyvern's Scale Pieces
8 Hexonight
12,000 ED
Accessory (Bottom Piece):
Physical Attack +15
Magical Defense +10

Action Speed +1%

Wyvern's Hexacore 7 Wyvern's Scale Pieces
5 Hexonight
12,000 ED
Accessory (Arm):
Magical Attack +15
Physical Defense +10

Critical Hit Rate +1%

Darkened Wyvern Set

Image Name Crafting Requirements Stats Set Bonus
Darkened Wyvern's Headgear Wyvern's Headgear
34 Wyvern's Scale Pieces
36 Hexonight
40 Darkness Chryso
30,000 ED
Face Accessory (Middle)
Physical / Magical Attack +50
Physical / Magical Defense +20

Critical Hit Rate +2%
Additional Damage +1%
Reduced Damage +1%
Dark Resistance +5

2 Pieces Bonus:

Evasion +2%
Accuracy +2%
All Elements Resistance +10


3 Pieces Bonus:

Additional Damage +1%
Reduced Damage +1%


4 Pieces Bonus:

Critical Hit Rate +2%
+2% chance of summoning White Blast when attacking

Darkened Wyvern's Wings Wyvern's Wings
40 Wyvern's Scale Pieces
43 Hexonight
47 Darkness Chryso
36,000 ED
Accessory (Top Piece):
Physical / Magical Attack +50

Critical Hit Rate +2%
HP +3%
Additional Damage +2%
Damage Reduction +1%
Dark Resistance +5

Darkened Wyvern's Tail Wyvern's Tail
20 Wyvern's Scale Pieces
21 Hexonight
26 Darkness Chryso
20,000 ED
Accessory (Bottom Piece):
Physical / Magical Attack +25
Physical / Magical Defense +40

HP +6%
Additional Damage +1%

Darkened Wyvern's Hexacore Wyvern's Hexacore
14 Wyvern's Scale Pieces
14 Hexonight
20 Darkness Chryso
16,000 ED
Accessory (Arm):
Physical / Magical Attack +25
Physical / Magical Defense +20

Critical Hit Rate +1%
HP +3%
Reduced Damage +1%


Potions and Elixirs

While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you better regenerative abilities. These can be crafted at any Alchemist NPCs in town.

  • These potions may only be used in dungeons.
  • Any time left will be carried over into the lobby and next dungeons entered.

All potions and elixirs have the same requirements to craft: 3 Wyvern's Scale Pieces, 1 Darkness Soul, 20 Alchemy Essences, and a fee of 10,000 ED.

Image Name Effects
Newt's Grace (Potion) Critical Damage Increase 100%
  • Works by instead of doing 50% more damage on a critical hit, you will do 100% more damage on a critical. (33% total damage increase on a critical.)
    Duration: 3 Minutes
Ptah's Grace (Potion) 25% of inflicting double damage
  • Only affects basic attacks and active skills
    Duration: 3 Minutes
Zakkiel's Grace (Potion) Chances of attribute attacks is increased by 50%
Duration: 3 Minutes
Rachel's Grace (Potion) Special Active Skills Damage Increase 20%
Duration: 3 Minutes
Amon's Blessing (Elixir) Magic Attack Strength +5%
Duration: 60 Minutes
Seraphim's Blessing (Elixir) Max MP Increase by 100
Mana Recovery Increase +2 per Second
Duration: 60 Minutes
Geb's Blessing (Elixir) Physical Attack Strength +5%
Duration: 60 Minutes
Cronus' Blessing (Elixir) HP +50%
HP Recovery +2% every 10 Seconds
Duration: 60 Minutes

Trivia

  • On Very Hard, it is possible to go into the portal and clog up the monsters. This strategy is ineffective, though.
  • The buff is immensely helpful for running Henir Time and Space Challenge Mode and can drastically cut down run times.
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous