Heart of Behemoth

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Revision as of 04:07, 16 August 2013 by Professor Cirno (talk | contribs) (→‎Moves: Minor (Seems there is some randomness to if her core retracts, sometimes happens in solo too, behavior is not consistent.))
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Heart of Behemoth

After saving the wind priestess Anudran, the El-team pursuit Karis, who have escaped deeper into the behemoth. Upon reaching the core of the behemoth, they face Karis true form.

Map Layout

Miniboss : Incubus : Include

Moves

Miniboss : Slayer : Anood

Moves

Miniboss : Succubus : Erilot

Moves

Boss : Enraged Karis

Moves

Void Blast: Fires a simple void ball toward the ground that explodes upon impact.

  • This is her main attack while her health is high.

Tentacle Summoning: Summons 4 large tentacles to protect the core.
Mob Summoning: Summons 2~4 miniature Waldo-like creatures to attack the players which are grown from pods in the ground.

  • The spawning pods can be destroyed before they finish maturing but the pods possess very high HP making this diffcult.

Homing Void Balls: Creates 6 homing void balls and launches them towards the players.
Aerial Detonations: Multiple explosions occur in the air, deals enormous damage to anyone caught in it.

  • Once a player has been struck by any of these; they will continue to explode many more times, juggling the players across the map.
  • Mana breaking is strongly suggested if being hit is unavoidable.

Retract Core (~28 bars): The core retracts to beneath the ground becoming invincible and Karis covers herself with her wings. Two towers of flesh sprout out and release mobs.

  • Karis will become more aggressive after this.
  • Karis will typically spend this period guarding herself with her wings and not attack but will sometimes resume attacking immediately.
  • The towers must be destroyed before the core will reappear.

Retract Core (~15 bars): The core retracts to beneath the ground becoming invincible. Four towers of flesh sprout out and release mobs.

  • Karis will become more aggressive after this.
  • Karis will typically spend this period guarding herself with her wings and not attack but will sometimes resume attacking immediately.
  • The towers must be destroyed before the core will reappear.

Berserk (~7 bars): The columns of flesh will shoot out the ground but the core will not retract. Karis will continuously attack, often using multiple skills at the same time.

  • Karis will become more aggressive after this.

Unknown Skill Name: Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players hit upwards.

  • Usage of this attack will be signaled with an onscreen danger warning.
  • She tends to use her aerial explosions skill immediately after to continue her attack on anyone launched up by this attack.

Unknown Skill Name: Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center.

  • Usage of this attack will be signaled with an onscreen danger warning.
  • She will tend to use this more as her health drops, especially after whenever she retracts the core.

Information

  • Has roughly 20 million HP spread across 40 lifebars on Very Hard

Strategy

Videos

Deadly Chaser Run
Sakra Devanam Run
Party Run

Gallery

Trivia

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous