Hellfire Gatling: Difference between revisions

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! Normal !! Overheat +10% !! Normal !! Overheat
! Normal !! Overheat +10% !! Normal !! Overheat
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| align="left" | 1 || rowspan=2 | 40 || 106% || 56% || rowspan=13 | 40 ||  rowspan=13 | 30 || rowspan=13 | 250 MP || rowspan=13 | 21 Seconds
| align="left" | 1 || rowspan=2 | 40 || 106% || 56% || rowspan=13 | 40 ||  rowspan=13 | 70 || rowspan=13 | 250 MP || rowspan=13 | 21 Seconds
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Revision as of 10:00, 12 February 2014

[Special Active] Raven aims forward with his Nasod arm and rapidly shoots 40 fireballs, dealing heavy cumulative damage.

Overheating allows Raven to shoot 30 more shots.


Requirements

Class Master Level Required SP Cost per Level Alternative
Weapon Taker Lv. 20 40 3 Giga Prominence


Skill Information

Skill Level Level Required Damage (Magical) Max Hits MP Usage Cooldown
Normal Overheat +10% Normal Overheat
1 40 106% 56% 40 70 250 MP 21 Seconds
2 - -
3 41 - -
4 44 - -
5 47 - -
6 50 - -
7 53 - -
8 56 - -
9 59 - -
10 62 137% 72%
11 65 140% 74%
12 68 - -
13 71 - -


Skill Note

Name: Over Charge / (오버 차지)

Description: Fireballs are black colored and inflict burn for 10 seconds.










Tips and Details

  • Best used when a foe is pressed against the wall to ensure maximum hits.
  • Foe can not mana break this skill if hit at point blank range since the shots are too fast.
  • When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
  • Builds incredible awakening charge, but is not recommended for dealing damage.


Updates

  • 1/19/2012 KR
    • Changed the shots to spray out randomly.
  • 3/29/2012 KR
    • Increased push distance per hit.
    • Decreased damage and MP cost.
  • 11/7/2013 KR
    • Overheat shots pierce once.


Trivia

  • Very similar to Seven Burst, except ten times as many the fireballs and it lacks the bigger, final shot.
    • This is compensated by the 30 extra shots in Overheat.


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