Initiate: Difference between revisions
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|CN=先手必胜|CNName=Initiative Victory | |CN=先手必胜|CNName=Initiative Victory | ||
|BR=Primeiro Ataque |BRName=First Attack | |BR=Primeiro Ataque |BRName=First Attack | ||
|PL= | |PL=Pierwszy Cios |PLName=First Strike | ||
|ES= Primer impacto |ESName=First Impact | |ES=Primer impacto |ESName=First Impact | ||
|DE=Erster Hieb |DEName=First Blow | |DE=Erster Hieb |DEName=First Blow | ||
|IT=Primo colpo |ITName=First Strike | |IT=Primo colpo |ITName=First Strike |
Revision as of 14:58, 1 November 2019
[Passive] Increase skill damage and MP Recovery for charging skills. (Spiral Blast, Dodge and Slash, Sonic Assault, Rushing Sword, Unlimited Blade, Critical Dive, Leap, Juggernaut Buster, Drastic Charge) |
Requirements
Class | Level Required |
---|---|
Grand Master | 35 |
Skill Information
Skill Level | Level Required | Charge Skills | |
---|---|---|---|
Damage Increase | MP Gain Increase | ||
1 | 35 | 2.5% | 2.5% |
2 | 51 | 5% | 5% |
3 | 59 | 7.5% | 7.5% |
4 | 92 | 10% | 10% |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/15/2014 | - |
▼ Hitstun increase reduced. | |
02/05/2015 | - |
▼ Damage Bonus decreased. ▼ MP Gain decreased. | |
4/21/2016 | 05/18/2016 |
▼ Damage increase amount decreased. | |
|
▼ Damage increase decreased. | ||
09/08/2016 | - |
| |
04/27/2017 | - |
▼ Flinch Time Increase decreased. ▼ Damage Increase decreased. ▼ MP Gain Increase decreased. | |
06/15/2017 | - |
▲ Flinch Time Increase Activation Chance Added. ▲ Damage Increase increased. ▲ MP Gain Increase increased. | |
11/02/2017 | 11/15/2017 |
▲ Defense Ignore effect added. ▼ Flinch Time Increase removed. | |
04/19/2018 | 05/16/2018 |
▲ Charge Skill Damage Increase effect added. ▲ Charge Skill MP Gain Increase effect added. ▼ Damage Increase effect removed. ▼ MP Gain Increase effect removed. ▼ Defense Ignore effect removed. |
Alternative Names