Injection Stigma: Difference between revisions

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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Evil Overrun Activation !! colspan=3 | Evil Invasion !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Evil Energy Influx Activation !! colspan=3 | Evil Energy Invasion !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#DC6E6E"
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! Damage(Physical) !! Max Hits !! Damage(Physical) !! Hit Frequency !! Duration
! Damage(Physical) !! Max Hits !! Damage(Physical) !! Hit Frequency !! Duration

Revision as of 06:52, 26 August 2014

[Active - Annihilation]


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 30 3 Dark Wave


Skill Information

Skill Level Level Required Evil Energy Influx Activation Evil Energy Invasion MP Usage Cooldown
Damage(Physical) Max Hits Damage(Physical) Hit Frequency Duration
1 30 134% 4 43% 1 Hit per second 11 Seconds 25 MP 6 Seconds
2 138% 44% 11.2 Seconds
3 31 143% 46% 11.4 Seconds
4 34 147% 47% 11.6 Seconds
5 37 151% 49% 11.8 Seconds
6 40 156% 50% 12 Seconds
7 43 160% 51% 12.2 Seconds
8 46 164% 53% 12.4 Seconds
9 49 169% 54% 12.6 Seconds
10 52 173% 56% 12.8 Seconds
11 55 178% 57% 13 Seconds
12 58 182% 58% 13.2 Seconds
13 61 186% 60% 13.4 Seconds
14 64 191% 61% 13.6 Seconds
15 67 195% 63% 13.8 Seconds
16 70 199% 64% 14 Seconds
17 73 204% 65% 14.2 Seconds


Tips and Details

  • This skill is affected by Blood Hit
  • Although damage is continuous, there is a hitstun only on the initial hit.
  • It is mainly used to fill up the Awakening/Gale Gauge quickly.

Template:DKSkills