Injection Stigma

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Revision as of 17:19, 23 August 2014 by Shironsaki (talk | contribs)
[Active - Annihilation]


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 30 Dark Wave


Skill Information

Skill Level Level Required Damage Max Hits Duration MP Usage Cooldown
Summon Stigma Summon Stigma
1 30 134% 43% 4 13 11 Seconds 25 MP 6 Seconds
2 138% 44% 11.2 Seconds
3 31 143% 46% 11.4 Seconds
4 34 147% 47% 11.6 Seconds
5 37 151% 49% 11.8 Seconds
6 40 156% 50% 12 Seconds
7 43 160% 51% 12.2 Seconds
8 46 164% 53% 12.4 Seconds
9 49 169% 54% 12.6 Seconds
10 52 173% 56% 12.8 Seconds
11 55 178% 57% 13 Seconds
12 58 182% 58% 13.2 Seconds
13 61 186% 60% 13.4 Seconds
14 64 191% 61% 13.6 Seconds
15 67 195% 63% 13.8 Seconds
16 70 199% 64% 14 Seconds
17 73 204% 65% 14.2 Seconds


Updates

  • 8/21/2014 KR
    • Blood Hit changed from 15% consumption, 30% damage increase and 30% limit to 20% consumption, 40% damage increase and 20% limit
    • Blood Hit will still increase damage below 20% HP remaining


Tips and Details

  • Although damage is continuous, there is a hitstun only on the initial hit.
  • It is mainly used to fill up the Awakening/Gale Gauge quickly.

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