Invincible Fire: Difference between revisions

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| [[Image:ELE19.png]]
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| '''[Passive]''' When using certain commands and skills, Invincible Fire debuff will be inflicted. Invincible Fire will cause damage over time and cause the target's fire resistance to not activate.
| '''[Passive]''' When using certain commands and skills, the enemies receive a debuff which causes damage overtime.
*Pyro Knight/ Blazing Heart fire additional command
*[[Rushing Sword]], [[Explosive Fist/Elesis|Explosive Fist]] (Punch), [[Red Lotus Sword]], [[Fireplay]], [[Flame Rose]]
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**[[Fireplay]]: 1 stack
**[[Fireplay]]: 1 stack
**[[Flame Rose]]: 1 stack per hit
**[[Flame Rose]]: 1 stack per hit
**[[Dodge and Slash]]: 1 stack
*If there are 10 stacks, adding another stack will reset the duration of the burn.
*If there are 10 stacks, adding another stack will reset the duration of the burn.
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Revision as of 16:54, 2 May 2015

File:ELE19.png [Passive] When using certain commands and skills, the enemies receive a debuff which causes damage overtime.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Blazing Heart Lv. 20 60 5 Fire Stigma Level 60 Layer Skill Quest


Skill Information

Skill Level Level Required Invincible Fire Debuff
Damage Per Second* Max Stacks Duration
1 60 6% 10 8 Seconds
2 7%
3 63 8%
4 67 9%
5 71 10%

*Average of Physical and Magical Damage

Tips and Details

  • Combos and Skills affected:
    • →→ZZ[Z]: 3 stacks
    • →→Z[X]: 3 stacks
    • →→↑X[Z]x3: 1 stack per fireball
    • →→[XXXZ]: Each fireball adds 1 stack. →→XXX[Z] can generate a max 2 stack.
    • XZ: 1-3 stacks. The initial fire slash generates 1 stack. The following fire stream generates 1 stack per hit (maximum of 2 hits), totaling to 3 stacks.
    • XZZ: 5 stacks if all hits connect.
    • XZZZ: 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss.
    • Rushing Sword: 1 stack per slash
    • Explosive Fist: Punch, 1 stack
    • Red Lotus Sword: 1 stack
    • Fireplay: 1 stack
    • Flame Rose: 1 stack per hit
  • If there are 10 stacks, adding another stack will reset the duration of the burn.


Updates

  • 11/07/2013 KR
    • Damage amount increased per second.
    • Duration +2s.
  • 06/26/2014 KR
    • Duration Increased.
    • Damage per second increased.
    • Damage per second displayed.
  • 04/20/2015 KR
    • Fixed damage to fit level.


Alternative Names

Server Name Translation
South Korea ???? Inextinguishable Fire
France Feu inextinguible Inextinguishable fire
Italy Fiamme inestinguibili Inextinguishable flames



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