Mega Electron Ball: Justice: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Mega Electronballs''' are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
*'''Mega Electronballs''' are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
*Just like regular Electronballs, [[Mega Electronball]] deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
*Just like regular Electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy. (ex. >>^Z, ^Z, >>^X...)
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy. (ex. >>^Z, ^Z, >>^X...)
*[[Mega Electronball]] is affected by [[Code Architecture]]'s [[Electronball Study]] and [[Queen's Potential]], [[Code Empress]]'s [[Electronball Mastery]], and [[Code Electra]]'s [[El Crystal Spectrum]].
*Mega Electronball is affected by [[Code Architecture]]'s [[Electronball Study]] and [[Queen's Potential]], [[Code Empress]]'s [[Electronball Mastery]], and [[Code Electra]]'s [[El Crystal Spectrum]].
*[[Mega Electronball]] is one of Eve's most MP efficient moves.
*Mega Electronball is one of Eve's most MP efficient moves.
*[[Mega Electronball]] can permanently reach level 7 (in PvP) with Sudden Attack shirt, 4 pieces from the old (in Korea) Lv60 PvP set (weapon, skirt, gloves and shoes), actives skill ring (from the cash shop) and the Souless Ego NPC title (obtainable by defeating Q-PROTO_00 41 times).
*Permanent Lv. 7 Mega Electronball is possible in PvP, with the actives skill ring, Sudden Attack top, 4 pieces of the old (in KR) Lv. 60 PvP set (weapon, skirt, gloves and boots), and the epic NPC title "Self-Destructive Acceleration" (defeat Q-PROTO_00 41 times).
**This is not possible for Code Electra/Code: Battle Seraph classes, because there never existed the old (in Korea) Lv60 PvP set for those classes.
**This is not possible for Code Electra/Code: Battle Seraph, because there never existed the old (in KR) Lv. 60 PvP set for them.
 
 
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Revision as of 05:51, 23 December 2012

[Active] Eve shoots an Electron Ball similar to the normal X attack except when charged by holding the shortcut key, it becomes much bigger, stronger, and travels further.


Requirements

Class Master SP Requirement
Code Exotic
Lv3
55 SP
Code Architecture
Code Electra


Skill Information

Skill Level Charged MP Usage Cooldown
Charge Time Magical Damage Size/Range
1 7 Seconds 500% + 300% 150% 30 MP 4 Seconds
2 5 Seconds
3 (M) 3 Seconds
4 563% + 338% 160%
5 625% + 375% 170%
6 688% + 413% 180%
7 750% + 450% 190%


Skill Note

Name: Quick Charge!(NA) / Lightning Charge Rate(KR)

Description: Decreases cooldown by 1 second and reduces charging time by 33%.


Tips and Details

  • Mega Electronballs are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
  • Just like regular Electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
  • It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
  • The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy. (ex. >>^Z, ^Z, >>^X...)
  • Mega Electronball is affected by Code Architecture's Electronball Study and Queen's Potential, Code Empress's Electronball Mastery, and Code Electra's El Crystal Spectrum.
  • Mega Electronball is one of Eve's most MP efficient moves.
  • Permanent Lv. 7 Mega Electronball is possible in PvP, with the actives skill ring, Sudden Attack top, 4 pieces of the old (in KR) Lv. 60 PvP set (weapon, skirt, gloves and boots), and the epic NPC title "Self-Destructive Acceleration" (defeat Q-PROTO_00 41 times).
    • This is not possible for Code Electra/Code: Battle Seraph, because there never existed the old (in KR) Lv. 60 PvP set for them.


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