Multi Head Shot: Difference between revisions

From Elwiki
m (Copyedit (minor))
 
(71 intermediate revisions by 10 users not shown)
Line 3: Line 3:
|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|udFiyfYabs4|300}}</div>
{{#ev:youtube|fvOCEN9ZoDE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:CRActive4.png]]
| [[File:CRActive4.png]]
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants Super Armor State and neutralizes immunity.
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants {{se||Super Armor}} State and neutralizes immunity.
|-
|-
|
|
| {{SkillText|Multi Head Shot}}
| {{color|FFCC00|Shooting Mode|b=1}}
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}}
*30% chance to deal double damage.
*When firing additional shots, press the {{CX}} key to recover all ECP.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*When in standby during shooting mode, consume 10 MP per second.
|-
|-
|
|
Line 24: Line 30:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required !! Skill Requirement
! Class             !! Level Required !! Skill Requirement
|-
|-
| [[Crimson Rose]]  || 45 || {{SkillText|SkillQuest|3}}
| [[Crimson Rose]]  || 45 || {{SkillText|SkillQuest|3}}
Line 34: Line 39:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical) !! rowspan=2 | Double Damage<br>Chance !! colspan=2 | Max Hits !! colspan=3 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional !! Standby
|-
|-
| align=left | 45 || 479% ||  rowspan=2 | 681% || rowspan=2 | || rowspan=2 | 30% || 6 ||  rowspan=2 | 0~10 ||  rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per second||  rowspan=2 | 16 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage Chance !! rowspan=2 | Standby Mode Duration !! colspan=2 | Max Hits !! colspan="3" | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 958% || 3
! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby
|}
|-
 
| colspan="11" | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 6 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical)
| {{PvP}} || 81% || 117%
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}}
| colspan="11" | '''[Enhanced]'''
|-
|-
| align=left | 45 || 81% || rowspan=2 | 117% ||  rowspan=2 |  
| {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds
|-
|-
| align="left" | [Enhanced] || 163%
| {{PvP}} || 163% || 117%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Multi Head Shot|Heavy, Critical|cd=16|mp=100}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=2 | Heavy Multi Head Shot !! colspan=2 | Critical Multi Head Shot
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=958, 681
! Cooldown !! MP Usage
|pvp_dmg=163, 117
|-
|hits=3, 0
| {{SkillText|Heavy|144|120}} || 19.2 Seconds || {{SkillText|Critical|120}} || 120 MP
|hits_max=3, 10
|}
|heavy=true
|passive1=ECP System
|append=1, Over Strike
}}
*Damage calculations exclude Double Damage effect.
*Damage ranges from 0~100 additional MP consumed.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Multi Head Shot''' can deal a minimum of {{formatnum:{{#expr: 958*3}}}}% ({{formatnum:{{#expr: 163*3}}}}% in PvP) Physical Damage, assuming no hits deal double damage. The full skill can deal a total of {{formatnum:{{#expr: 958*3 + 681*10}}}}% ({{formatnum:{{#expr: 163*3 + 117*10}}}}% in PvP) Physical Damage when all additional shots are fired.
*The first '''Fire''' occurs immediately when casting the skill.
**With '''Heavy''', it can deal a minimum of {{formatnum:{{#expr: (958*3)*1.44}}}}% ({{formatnum:{{#expr: (163*3)*1.44}}}}% in PvP) Physical Damage, assuming no hits deal double damage. The full skill can deal a total of {{formatnum:{{#expr: (958*3 + 681*10)*1.44}}}}% ({{formatnum:{{#expr: (163*3 + 117*10)*1.44}}}}% in PvP) Physical Damage when all additional shots are fired.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
<!-- *As the Backstep {{CX}} does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot. -->
*MP will be consumed per second only during the '''Additional Fire''' intervals.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Even if you do not use {{CZ}} at all, you will fire the rest of '''Fire''' in constant intervals while in Shooting Mode.
**When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.
**If it is behind you and gets hit by backward shots, they will get pushed towards you instead.
***Oddly the push effect of the forwards shots are much more effective if the enemy is facing away from you. The opposite is true for the pull effect on backwards shots.
**Otherwise, upward and downward shots will usually keep pushing enemies out of this skill's reach at the edges and keep it in place if hit by the middle part.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a significant depth range.
<br>
<br>


== Updates ==
==Trivia==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*This skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Multi_Headshot Multi Headshot].
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 04/21/2016 || - || colspan=2 align="left" |  
| 01/28/2016 || rowspan=2 | 06/29/2016 || colspan=2 align="left" |
{{buff|Casting Speed increased.}}
*'''Multi Head Shot''' added.
*"'''Light'''" attribute changed to "'''Critical'''".
|-
*"'''Empowered'''" attribute changed to "'''Heavy'''".
| 04/21/2016 || colspan=2 align="left" |  
*{{buff|Casting Speed increased.}}
*'''Light''' trait changed to '''Critical'''.
*'''Empowered''' trait changed to '''Heavy'''.
*Change location of "'''Critical'''" and "'''Heavy'''".
*Change location of "'''Critical'''" and "'''Heavy'''".
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where MP Usage of Standby not work.
*Fixed issue where MP Usage of Standby not work.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Additional Shot damage increased.}}
*{{buff|Additional Shot damage increased.}}
| align="left" |  
| align="left" |  
{{buff|Additional Shot damage increased.}}
*{{buff|Additional Shot damage increased.}}
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
{{nerf|Double Damage Chance decreased from 50% to 30%.}}
*{{nerf|Double Damage Chance decreased from 50% to 30%.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{nerf|[[Backstep]] feature when pressing {{CX}} during Additional Shots removed.}}
|-
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |
*{{buff|Casting and shooting speed increased by 53%.}}
*{{buff|Range significantly increased.}}
|}
|}
<br>
<br>
Line 114: Line 142:
|KR=멀티 헤드 샷 |KRName=Multi Head Shot
|KR=멀티 헤드 샷 |KRName=Multi Head Shot
|BR=Disparos Múltiplos |BRName=Multi Shot
|BR=Disparos Múltiplos |BRName=Multi Shot
|DE=Multi-Kopfschuss |DEName=Multi Head Shot
|ES=Disparo a la cabeza múltiple |ESName=Multi Head Shot
|FR=Coup de tête multiple |FRName=Multi Head Shot
|FR=Coup de tête multiple |FRName=Multi Head Shot
|IT=Colpo alla testa multiplo |ITName=Multi Head Shot
|PL=Multistrzał w Głowę |PLName=Multi Head Shot
|CN=多重爆头 |CNName=Multi Head Shot
|CN=多重爆头 |CNName=Multi Head Shot
}}
}}
<br>
<br>
 
{{SkillNav - Crimson Rose}}
{{CrRSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]

Latest revision as of 16:16, 9 April 2024

[Special Active: Strength]
Enter a shooting stance and fire consecutive head shots.
During the shooting stance, grants  Self BuffSuper ArmorSelf BuffSuper Armor State and neutralizes immunity.
Shooting Mode
  • Press the key to fire 1 shot. (Max of 6 times)
    [Enhanced] Max of 3 times
    *
  • 30% chance to deal double damage.
  • When firing additional shots, press the key to recover all ECP.
  • Hold the [Directional] key and press the key to adjust direction.
  • Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
  • When in standby during shooting mode, consume 10 MP per second.
Weapon Switch
  • Switches to [Revolvers] immediately upon cast.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Number of shots decreased by half, damage increased by 2 times.


Requirements

Class Level Required Skill Requirement
Crimson Rose 45 Advanced Training Skill Quest


Skill Information

Mode Damage (Physical) Double Damage Chance Standby Mode Duration Max Hits MP Usage Cooldown
Fire Additional Fire Fire Additional Fire Initial Additional Standby
Normal
PvE 479% 681% 30% 9 Seconds (Est.) 6 0~10 100 MP 0~100 MP 10 MP per Second 16 Seconds
PvP 81% 117%
[Enhanced]
PvE 958% 681% 30% 9 Seconds (Est.) 3 0~10 100 MP 0~100 MP 10 MP per Second 16 Seconds
PvP 163% 117%


Skill Traits

Heavy Multi Head ShotCritical Multi Head Shot
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
19.2 SecondsMP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
120 MP


Total Damage

ModeBase
NormalOver Strike
NormalHeavyNormalHeavy
PvE2,874% ~ 9,684%4,138.56% ~ 13,944.96%3,448.8% ~ 11,620.8%4,966.27% ~ 16,733.95%
PvP489% ~ 1,659%704.16% ~ 2,388.96%586.8% ~ 1,990.8%844.99% ~ 2,866.75%
  • Damage calculations exclude Double Damage effect.
  • Damage ranges from 0~100 additional MP consumed.


Tips and Details

  • The first Fire occurs immediately when casting the skill.
    • The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
  • MP will be consumed per second only during the Additional Fire intervals.
  • Pressing after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
  • Even if you do not use at all, you will fire the rest of Fire in constant intervals while in Shooting Mode.
    • When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode.
  • The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
    • If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.
    • If it is behind you and gets hit by backward shots, they will get pushed towards you instead.
      • Oddly the push effect of the forwards shots are much more effective if the enemy is facing away from you. The opposite is true for the pull effect on backwards shots.
    • Otherwise, upward and downward shots will usually keep pushing enemies out of this skill's reach at the edges and keep it in place if hit by the middle part.
  • This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a significant depth range.


Trivia


Updates

Date Changes
KR NA PvE PvP
01/28/2016 06/29/2016
  • Multi Head Shot added.
04/21/2016
  • Casting Speed increased.
  • Light trait changed to Critical.
  • Empowered trait changed to Heavy.
  • Change location of "Critical" and "Heavy".
12/01/2016 01/11/2017
  • Fixed issue where MP Usage of Standby not work.
04/27/2017 05/10/2017
  • Damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Additional Shot damage increased.
  • Additional Shot damage increased.
  • Damage decreased.
07/26/2018 08/08/2018
  • Double Damage Chance decreased from 50% to 30%.
08/01/2019 08/28/2019
  • Backstep feature when pressing during Additional Shots removed.
06/09/2022 07/06/2022
  • Casting and shooting speed increased by 53%.
  • Range significantly increased.


Alternative Names

Server Name Translation
South Korea 멀티 헤드 샷 Multi Head Shot
China (Simplified Chinese) 多重爆头 Multi Head Shot
Germany Multi-Kopfschuss Multi Head Shot
Spain Disparo a la cabeza múltiple Multi Head Shot
France Coup de tête multiple Multi Head Shot
Italy Colpo alla testa multiplo Multi Head Shot
Poland Multistrzał w Głowę Multi Head Shot
Brazil Disparos Múltiplos Multi Shot