Nasod Armor Mode - Transform: Difference between revisions

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**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him.  
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him.  
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
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== Updates ==
*11/06/2014 KR
**Will not gain MP when Mutation Points are full.
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Revision as of 09:13, 5 November 2014

File:AddPassive4.png [Passive] When Add activates his Dynamo Configuration Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute Arc Tracer's Nasod Armor combo extensions. Higher investment of Nasod Armor Mode - Transform will result gaining more MP when gaining a Dynamo Mutation Point and increased damage to Nasod Armor combos. Switching Installations will give 1 Dynamo Mutation Point.


Requirements

Class Master Level Required SP Cost Per Level
Arc Tracer Lv. 20 15 3


Skill Infomation

Skill Level Level Required MP Gain When
gaining Dynamo Mutation Points
Transform Combos
Damage Increase
1 15 4 +10%
2 4.3 +12%
3 16 4.6 +14%
4 19 4.9 +16%
5 22 5.2 +18%
6 25 5.5 +20%
7 28 5.8 +22%
8 31 6.1 +24%
9 34 6.4 +26%
10 37 6.7 +28%
11 40 7 +30%
12 43 7.3 +32%
13 46 7.6 +34%
14 49 7.9 +36%
15 52 8.2 +38%
16 55 8.5 +40%
17 58 8.8 +42%
18 61 9.1 +44%
19 64 9.4 +46%
20 (M) 67 9.7 +48%


Tips and Details

  • To activate Arc Tracer's Transform combos, the following will trigger the option for DP Combos:
  • Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
    • The teleportation has unlimited range.
    • Do note that this does not negate stun, flattened, petrify, or power stun.
    • Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, Blazing Heart's fireballs, and Rena's attacks that activated Nature's Force will stop him.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.


Updates

  • 11/06/2014 KR
    • Will not gain MP when Mutation Points are full.