PCA: Difference between revisions
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! rowspan="3" |Max Hits!! rowspan="3" |MP Usage!! rowspan="3" |Cooldown | ! rowspan="3" |Max Hits!! rowspan="3" |MP Usage!! rowspan="3" |Cooldown | ||
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! colspan="2" |Received Damage Decrease | ! colspan="2" |Received Damage Decrease {{stat|m|RD}} | ||
! rowspan="2" |Duration | ! rowspan="2" |Duration | ||
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Revision as of 12:27, 11 October 2023
- English
[Special Active: Strength] The experiments are struggling already. It's a hassle, but I suppose necessary. Create an energy field so the affected party members feel less pain for a set duration. (Can also be activated midair) | |
Dynamo Mutation Point
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Over Treatment
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Dissembler | 45 |
Skill Information
Mode | PCA (Physical) | Party BuffPCAParty BuffPCA | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Received Damage Decrease This effect is multiplicative to your current stats. (Received Damage effect is additive to the All Damage multiplier.) M |
Duration | ||||||
Base | With 3 DMP | ||||||
PvE | 436% | 14% | 20% | 10 Seconds | 8 | 200 MP | 15 Seconds |
PvP | 104% | 7% | 10% |
Skill Traits
Light PCA | Useful PCA | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Max Hits |
MP Usage decreased to 80% | 160 MP | Max Hits increased Damage decreased to 80% | 14 |
Total Damage
Mode | Base | |
---|---|---|
Normal | Useful | |
PvE | 3,488% | 4,883.2% |
PvP | 832% | 1,164.8% |
Related Skills
Tips and Details
Trivia
- In medicine, PCA (patient-controlled analgesia) refers to any method of allowing a patient to administer their own pain relief.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
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Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | PCA |
Dissembler - Skills