Palace Entrance: Difference between revisions

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'''Ram''': The machine rams against a wall. This can injure you if you are on top of it.<br/>
'''Ram''': The machine rams against a wall. This can injure you if you are on top of it.<br/>
'''Cannon Fire''': Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground. (now appears to fire further)<br/>
'''Cannon Fire''': Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground. (now appears to fire further)<br/>
'''Relic of Miracle''': A giant pod pops out from the center of the machine and fires a beam of energy to the sky. It then starts raining beams of white energy which can juggle and inflict lethal damage. The beams drop rather close to the machine, so keeping your distance would be a good idea.
'''Relic of Miracle (in other words, Genesis)''': A giant pod pops out from the center of the machine and fires a beam of energy to the sky. It then starts raining beams of white energy which can juggle and inflict lethal damage. The beams drop rather close to the machine, so keeping your distance would be a good idea.
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{{Dungeons}}
{{Dungeons}}

Revision as of 05:11, 18 March 2011

Palace Entrance

Mobs

Belder Gulito Spearman: The same as the Red Gulito Spearman from Peyita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger. It can now ride on the Belder Chocobo.
Belder Ninja: A Belder Soldier garbed in a black outfit. This ninja utilises quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down. (Only appears in alternate path at Very Hard Mode)
Fire Faeries: These faeries utilise fire based magic attacks that can burn you. It will explode into flames when it dies (can injure and burn you).
Belder Cockatrigle: Fires lasers from its eyes and attacks with quick pecking moves. It can allow the Belder Gulito Spearman to ride on it.
Belder Gulito Rock Thrower: A Gulito who throws rocks down from high places. (immobile)
Dark Elf: A skimpily dressed Elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilise quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.
Belder Gulito Alchemist: A Gulito who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilise a combustion move that does substantial damage. (gunpowerder-like dust followed by explosion)
Blood Eater: Similar to the Mana Eater in Peyita, except that it eats 50% of your HP. You can kill it to re-obtain 1 50% HP refill.

Mini Boss, Elite Gulito Knight

Original Name: 맹고의 맥거드

Mounted Moves

Typical Belder Spearman riding on chocobo moves: It is now faster, and super armours more frequently.
Jump slash: With the chocobo, it leaps to you and attacks with a 270 degree swing of the spear.
Chocobo laser: The giant black chocobo unleashes the laser used by all other Belder chocobos

Dismounted Moves

Leap Slash: The Elite Gulito Knight long jumps towards you while doing a 560 degree swing of the spear with super armour on.
Typical Gulito Spearman moves: They are now faster and much stronger.
Hurricane Impalement: The Elite Gulito Knight if at full mana takes an epic stance and throws his spear like a javelin. (But the spear doesn't fly for some reason)

Boss, Gulito Vanguard

A giant war machine filled with Gulito spearmen.
It has the support of a few Gulito Archers hiding atop the palace.

Form 1 Moves

Drive: The machine moves around quickly. If hit head-on, it will skewer you and proceed to Ram you into the wall.
Ram: The machine rams against a wall. This can injure you if you are on top of it.
Spear stab: The spearmen in the machine stab with their spears, dealing damage on either side of the machine.

Form 2 Moves

Drive: The machine moves around quickly. If hit head-on, it will skewer you and proceed to Ram you into the wall.
Ram: The machine rams against a wall. This can injure you if you are on top of it.
Spear stab: The spearmen in the machine stab with their spears, dealing damage on either side of the machine.
Cannon Fire: Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground.

Form 3 Moves

Drive: The machine moves around quickly. This can flatten you.
Ram: The machine rams against a wall. This can injure you if you are on top of it.
Cannon Fire: Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground. (now appears to fire further)
Relic of Miracle (in other words, Genesis): A giant pod pops out from the center of the machine and fires a beam of energy to the sky. It then starts raining beams of white energy which can juggle and inflict lethal damage. The beams drop rather close to the machine, so keeping your distance would be a good idea.

  • Region 1~6
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  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
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  • Miscellaneous