Rakshasa Stance 1: Soul Reaping: Difference between revisions

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__NOTOC__{{Languages|Rakshasa Stance 1: Soul Reaping}}
__NOTOC__{{Languages|Rakshasa Stance 1: Soul Reaping}}
<div style="float: right;">{{#ev:youtube|iomt-YTnNeU|400}}</div>
{{#ev:youtube|iomt-YTnNeU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|- style="border-style: solid; border-width: 0px;"
|-
|-
|  [[File:StealSoul.png]]
|  [[File:StealSoul.png]]
| {{SkillType|A}} Fire a spirit ball forward and then pull it back to deal damage to enemies.<br>(Super Armor during throw)
| {{SkillType|A}} Fire a spirit ball forward and then pull it back to deal damage to enemies.<br>({{se||Super Armor}} during throw)
|-
|-
|
|
| {{SkillText|EnergyConsume|2}}
| {{SkillText|EnergyConsume|2}}
{{SkillText|EnergyConvert|2}}
|-
{{SkillText|EnergyDrain|3}}
|
{{SkillText|ArtStance|Rakshasa|2}}
| {{SkillText|EnergyConvert|2}}
|-
|
| {{SkillText|EnergyDrain|3}}
|-
|
| {{SkillText|ArtStance|Rakshasa|2}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Ara}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Little Devil]] || 30
| [[Little Devil]] || 30
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Spirit Energy !! rowspan=2 | Max Drains !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Energy !! rowspan=2 | Max Drains !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Throw !! Catch !! Use !! Cancel !! Drain
! Throw !! Catch !! Use !! Cancel !! Drain
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 1141% || 1068% || rowspan=2 | -2 || rowspan=2 | +2 || rowspan=2 | +1 || rowspan=2 | 3 || rowspan=2 | 10 MP || rowspan=2 | 8 Seconds
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 1141% || 1068% || rowspan=2 | -2 || rowspan=2 | +2 || rowspan=2 | +1 || rowspan=2 | 3 || rowspan=2 | 10 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 411% || 385%
| {{PvP}} || 411% || 385%
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1141% || 1068% || rowspan=2 | -2 || rowspan=2 | +2 || rowspan=2 | +1 || rowspan=2 | 3 || rowspan=2 | 10 MP || rowspan=2 | 7 Seconds
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvP}}''' || 411% || 385%
| {{PvE}} || 1141% || 1068% || rowspan=2 | -2 || rowspan=2 | +2 || rowspan=2 | +1 || rowspan=2 | 3 || rowspan=2 | 10 MP || rowspan=2 | 7 Seconds
|-
| {{PvP}} || 411% || 385%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ara|Rakshasa Stance 1: Soul Reaping|Empowered, Light|mp=10|mp2=50}}
|- style="background:{{ColorSel|CharLight|Ara}}"
! Empowered Rakshasa Stance 1: Soul Reaping !! colspan=2 | Light Rakshasa Stance 1: Soul Reaping
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Ara}}"
! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Light|50}} || 5 MP
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Ara
|- style="background:{{ColorSel|CharLight|Ara}}"
|cancel_dmg=1141
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Hell Gate]]
|pvp_cancel_dmg=411
|- style="background:{{ColorSel|CharLight|Ara}}"
|dmg=1068
! colspan=2 | Normal !! colspan=2 | Empowered !! colspan=2 | Normal !! colspan=2 | Empowered
|pvp_dmg=385
|- style="background:{{ColorSel|CharLight|Ara}}"
|empowered=true
! Cancel !! Full !! Cancel !! Full !! Cancel !! Full !! Cancel !! Full
|passive1=Hell Gate
|-
}}
! {{PvE}}
 
| <!-- regular -->1141% || {{formatnum:{{#expr: 1141 + 1068}}}}% || {{formatnum:{{#expr: 1.2*1141}}}}% || {{formatnum:{{#expr: 1.2*(1141 + 1068)}}}}% || <!-- hell gate -->{{formatnum:{{#expr: 1.4*1141}}}}% || {{formatnum:{{#expr: 1.4*(1141 + 1068)}}}}% || {{formatnum:{{#expr: 1.4*1.2*1141}}}}% || {{formatnum:{{#expr: 1.4*1.2*(1141 + 1068)}}}}%
|-
! {{PvP}}  
| <!-- regular -->411% || {{formatnum:{{#expr: 411 + 385}}}}% || {{formatnum:{{#expr: 1.2*411}}}}% || {{formatnum:{{#expr: 1.2*(411 + 385)}}}}% || <!-- hell gate -->{{formatnum:{{#expr: 1.1*411}}}}% || {{formatnum:{{#expr: 1.1*(411 + 385)}}}}% || {{formatnum:{{#expr: 1.1*1.2*411}}}}% || {{formatnum:{{#expr: 1.1*1.2*(411 + 385)}}}}%
|}
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:ChainField.png]]
ChainField.png; Rakshasa Stance 2: Energy Burst;
| width="150" align="center" | [[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2:<br>Energy Burst]]
SpearPrison.png; Rakshasa Stance 3: Spear Prison;
| width="40" | [[Image:SpearPrison.png]]
Bulleto.png; Rakshasa Stance 4: Soul Escape;
| width="150" align="center" | [[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3:<br>Spear Prison]]
YRPassive5.png; Hell Gate
| width="40" | [[Image:Bulleto.png]]
}}
| width="150" align="center" | [[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4:<br>Soul Escape]]
| width="40" | [[Image:YRPassive5.png]]
| width="150" align="center" | [[Hell Gate]]
|}
<br>
<br>


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**The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
**The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
**Conversely, if you are close enough to an enemy, the skill will cancel itself before '''Energy Burst''' actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by '''Energy Burst'''.
**Conversely, if you are close enough to an enemy, the skill will cancel itself before '''Energy Burst''' actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by '''Energy Burst'''.
*When not cancelled, the '''Catch''' will knock enemies down.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 08/22/2013 || colspan=2 align="left" |  
| 08/22/2013 || colspan=2 align="left" |  
*{{buff|'''Throw''' inflicts [[Status Effects/Faint|Faint]].}}
*{{buff|'''Throw''' inflicts {{se||Faint}}.}}
*{{nerf|Spirit Energy Usage decreased.}}
*{{nerf|Energy Usage decreased.}}
*Fixed a bug where extra Spirit Energy would not be given.
*Fixed a bug where extra Energy would not be given.
|-
|-
| 08/29/2013 || colspan=2 align="left" |  
| 08/29/2013 || colspan=2 align="left" |  
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|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
*{{buff|Spirit Energy Usage decreased from 4 to 2.}}
*{{buff|Energy Usage decreased from 4 to 2.}}
*Changed to Active.
*Changed to Active.
**{{nerf|Delay and invincibility frames removed.}}
**{{nerf|Delay and invincibility frames removed.}}
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 08/24/2017 || 09/13/2017 || align="left" |  
| 08/24/2017 || 09/13/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{buff|'''Catch''' damage increased.}}
*{{buff|'''Catch''' damage increased.}}
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|-
|-
| 01/11/2018 || - || colspan=2 align="left" |  
| 01/11/2018 || - || colspan=2 align="left" |  
*{{nerf|'''Throw''' no longer inflicts [[Status Effects/Faint|Faint]].}}
*{{nerf|'''Throw''' no longer inflicts {{se||Faint}}.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
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*{{nerf|'''Throw''' damage decreased.}}
*{{nerf|'''Throw''' damage decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Little Devil}}
{{LDSkills}}

Latest revision as of 16:36, 27 March 2024

[Active]
Fire a spirit ball forward and then pull it back to deal damage to enemies.
( Self BuffSuper ArmorSelf BuffSuper Armor during throw)
Energy Consumption
  • Costs 2 Energy
Energy Conversion
  • Possible to use another skill before last hit. Gain 2 energy upon successful hit.
Energy Drain
  • Drain 1 Energy per enemy hit (3 Max)
Rakshasa Arts
Final Enhanced Skill
  • Cooldown is decreased by 1 second.


Requirements

Class Level Required
Little Devil 30


Skill Information

Mode Damage (Magical) Energy Max Drains MP Usage Cooldown
Throw Catch Use Cancel Drain
Normal
PvE 1141% 1068% -2 +2 +1 3 10 MP 8 Seconds
PvP 411% 385%
[Enhanced]
PvE 1141% 1068% -2 +2 +1 3 10 MP 7 Seconds
PvP 411% 385%


Skill Traits

Empowered Rakshasa Stance 1: Soul ReapingLight Rakshasa Stance 1: Soul Reaping
Attribute EffectAttribute EffectMP Usage
Damage increased to 120%MP Usage decreased to 50%5 MP


Extra Information

Total Damage

ModeBaseHell Gate
NormalEmpoweredNormalEmpowered
CancelFullCancelFullCancelFullCancelFull
PvE1,141%2,209%1,369.2%2,650.8%1,597.4%3,092.6%1,916.88%3,711.12%
PvP411%796%493.2%955.2%452.1%875.6%542.52%1,050.72%

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • On a single enemy, you normally need a minimum of 4 energy to be able to continue into Rakshasa Stance 2: Energy Burst, as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, Energy Burst can not be used despite meeting the requirements.
    • The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
    • Conversely, if you are close enough to an enemy, the skill will cancel itself before Energy Burst actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by Energy Burst.
  • When not cancelled, the Catch will knock enemies down.


Trivia

  • In the original design, Soul Reaping used to be the third part of Rakshasa Stance.


Updates

Date Changes
KR NA PvE PvP
08/13/2013 01/28/2014
  • Rakshasa Stance 1: Soul Reaping added.
08/22/2013
  • Throw inflicts  Enemy DebuffFaintEnemy DebuffFaint.
  • Energy Usage decreased.
  • Fixed a bug where extra Energy would not be given.
08/29/2013
  • MP Usage decreased from 60 MP to 20 MP.
  • Spirit energy usage increased from 2 to 4.
07/10/2014 -
  • Damage increased.
09/03/2015 02/17/2016
  • Energy Usage decreased from 4 to 2.
  • Changed to Active.
    • Delay and invincibility frames removed.
01/12/2017 01/24/2017
  • Catch damage increased.
  • Throw damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
08/24/2017 09/13/2017
  • Damage increased.
  • Catch damage increased.
  • Throw damage decreased.
01/11/2018 -
  • Throw no longer inflicts  Enemy DebuffFaintEnemy DebuffFaint.
04/05/2018 04/18/2018
  • Catch damage increased.
  • Throw damage decreased.
  • Damage increased.
06/28/2018 07/11/2018
  • Super Armor during Throw added.
  • Throw damage decreased.


Alternative Names

Server Name Translation
South Korea 나찰 1식 : 흡혼 Rakshasa Stance 1: Absorb Soul
South Korea (literal Chinese name) 吸魂 Absorb Soul
Japan 羅刹一式:吸魂 Rakshasa Stance 1: Absorb Soul
China (Simplified Chinese) 罗刹1式:吸魂 Rakshasa Stance 1: Absorb Soul
Germany Rakshasa, Schritt 1: Seele absorbieren Rakshasa, Step 1 : Absorb Soul
Spain Rakshasa, paso 1: Absorción de almas Rakshasa Step 1 : Soul Absorption
France Rakshasa 1 : absorption d'âme Rakshasa 1 : Soul Absorption
Italy Rakshasa, passo 1: Assorbimento dell'Anima Rakshasa Step 1 : Soul Absorption
Poland Rakshasa 1: Absorpcja Duszy Rakshasa 1 : Soul Absorption
United Kingdom Rakshasa, Step 1 : Soul Absorption
Brazil Postura do Rakshasa 1: Disparo de Energia Rakshasa Stance 1: Energy Shot