Remaining Stigma: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! KR !! NA | |||
|- | |||
| 12/27/2017 || - || align="left" | | |||
{{nerf|Cooldown decreased.}} | |||
|- | |||
| 01/11/2018 || - || align="left" | | |||
*Changed debuff icon to look different from [[Stigma Shot]]'s [[Status Effects|Magical Brand]]. | |||
|- | |||
| 01/17/2019 || - || align="left" | | |||
{{buff|Changed activation from active skills only to all arrow skills.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 00:52, 19 February 2019
File:DBtraceofstigma.png | [Passive] Leave an advanced stigma that affects nearby enemies even more. Using Active Skills 3 times will greatly debuff nearby enemies. When there are more than 5 enemies affected, the duration of the debuff will last longer. (20 sec. Cooldown) |
Requirements
Class | Level Required |
---|---|
Daybreaker | 99 |
Skill Information
Skill Level | Level Required | Advanced Stigma | ||||||
---|---|---|---|---|---|---|---|---|
Damage Increase | Critical Damage Increase | Movement Speed Reduction | Duration | Additional Duration (With 5 or more enemies) |
Cooldown | |||
1 | 99 | 20% | 25% | 20% | 10 Seconds | 10 Seconds | 20 Seconds |
Tips and Details
- This effect cannot stack with the effect of Stigma Shot.
- The NA tooltip incorrectly states that the Cooldown lasts for 30 seconds instead of 20.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
12/27/2017 | - |
▼ Cooldown decreased. |
01/11/2018 | - |
|
01/17/2019 | - |
▲ Changed activation from active skills only to all arrow skills. |
Alternative Names