Rolling Smash: Difference between revisions

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m (→‎Tips and Details: Since Elboy renewal this skills starts immediatly and has super armor from the beginning)
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==Tips and Details==
==Tips and Details==
* Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used [[7-2|underwater]] or when used to launch off of a platform.
* Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used [[7-2|underwater]] or when used to launch off of a platform.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* If you are pulled into a suction (such as from [[Wind Wall]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* If you are pulled into a suction (such as from [[Wind Wall]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosive Trap]] will hit you.
* It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosive Trap]] will hit you.

Revision as of 08:58, 29 January 2016

File:ElSkill3i.png [Active] Execute an acrobatic roll with your sword. (Super Armor status)
Vitality Skill
  • Consumes Vitality gauge and acquire Destruction gauge
  • MP consumption ↓ MP gains ↑ when Vitality is activated


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Lord Knight 35 48 57


Skill Information

Character Level Damage(Physical) MP Usage Cooldown
Spinning Slash Landing Shockwave
35 76% 512% 40 MP 7 Seconds


Skill Traits

Enhanced Rolling Smash Absorbing Rolling Smash
Level Required Attribute Effect Details Level Required Attribute Effect
Spinning Slash Landing Shockwave Critical Rate
48 Critical Hit Rate increased to 100%
Damage decreased to 80%
60.8% 409.6% 100% 57 MP Gain of the skill increased to 140%


Tips and Details

  • Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
  • If you are pulled into a suction (such as from Wind Wall, Maelstrom Rage, etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
  • It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like Explosive Trap will hit you.
    • This skill can be countered.
    • Since this move does not negate Status Effects, being squished, stunned, etc. will stop the active.


Updates

  • 11/06/2014 KR
    • Activation speed increased.
    • MP cost decreased.
    • Damage redistributed to give more damage towards impact part of the attack.
  • 07/23/2015 KR
    • Movement distance increased.
    • No longer launch the enemy.
    • No longer go through the opponent randomly.


Alternative Names

Server Name Translation
South Korea 롤링 스매시 Rolling Smash
Japan ローリングスマッシュ Rolling Smash
France Coup rotatif Rotating Strike
United Kingdom Rotating Attack



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