Ruinous Impact: Difference between revisions

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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=3 | Critical Ruinous Impact !! Absorbing Ruinous Impact
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Level Required !! Attribute Effect !! MP Usage !! Attribute Effect
|-
| 40 || rowspan=2 | {{SkillText|Critical|120}} || 240 MP || rowspan=2 | {{SkillText|Absorbing|250}}
|-
| [Enhanced] || 216 MP
|}
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== [[Skill Traits]] (08/01/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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== Total Damage (08/01/2019 KR Patch) ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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*Enemies hit are flung backwards quite far, and will slide for a while before stopping, including those hit by the knocked back enemies.
*Enemies hit are flung backwards quite far, and will slide for a while before stopping, including those hit by the knocked back enemies.
*Only enemies hit by the strike will be able to deal additional knockback damage to enemies in their path, not enemies knocked back later by said enemies.
*Only enemies hit by the strike will be able to deal additional knockback damage to enemies in their path, not enemies knocked back later by said enemies.
===NA===
*The '''Critical''' trait will only affect the additional hit, as the strike already ignores all defense.
*Enemies hit by any knocked back enemies will not be knocked down, only those hit by the Strike attack.
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{{buff|Damage increased.}}
{{buff|Damage increased.}}
|-
|-
| 08/01/2019 || - || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
{{buff|No longer knocks down.}}
{{buff|No longer knocks down.}}
*Knockback distance decreased.
*Knockback distance decreased.

Revision as of 01:25, 29 August 2019

[Special Active: Strength]
Summon a demonic hand to deal tremendous damage.
Enemies hit will receive additional damage and enemies hit by the knocked back enemies will receive damage.
The strike ignores enemies' Defense/Guard/Damage Reduction.

Switching Skill (Lu)

  • Ciel will switch to Lu when skill is used.
  • Gain 4 Combination Points after hitting the target when switching.

Final Enhanced Skill

  • MP Usage is decreased by 10%.


Requirements

Class Level Required
Chiliarch 15


Skill Information

PvE

Level Required Damage (Physical) CP Gain MP Usage Cooldown
Strike Additional Strike
Damage Defense Ignore
15 1616% 100% 3169% 4 CP 200 MP 11 Seconds
[Enhanced] 180 MP

PvP

Level Required Damage (Physical)
Strike Additional Strike
Damage Defense Ignore
15 646% 25% 1267%
[Enhanced]


Skill Traits

Empowered Ruinous Impact Absorbing Ruinous Impact
Attribute Effect Attribute Effect
Damage increased to 120% MP Gain of the skill increased to 250%


Total Damage

Mode Regular Creeping Terror Back Attack
Normal Empowered Normal Empowered
PvE 4,785% 5,742% 5,502.75% 6,603.3%
PvP 1,913% 2,295.6% 2,199.95% 2,639.94%


Related Skills

Creeping Terror Dark Crescent


Tips and Details

  • Only the strike ignores defense, the additional knockback hit does not.
  • Enemies hit are flung backwards quite far, and will slide for a while before stopping, including those hit by the knocked back enemies.
  • Only enemies hit by the strike will be able to deal additional knockback damage to enemies in their path, not enemies knocked back later by said enemies.


Updates

Date Changes
KR NA PvE PvP
01/22/2015 -
  • Hit damage has been divided into two types.
    • First target will be damaged by both types 1 and 2.
    • Target will then will go flying backwards, doing type 2 damage to more targets that it makes contact with.
02/12/2015 -

MP Usage decreased to 200.

Damage increased.

02/26/2015 -

Combination Point gain increased from 3 to 4.

04/20/2015 -

Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.

Unable to hit the enemies below the platform.

09/24/2015 -

Increased size state becomes the default state.

Skill Note effects added, but +3 second cooldown time penalty is removed.

Dark Crescent skill activates when pressing skill key again and attacks while moving forwards. (Additional switching possible)

03/10/2016 -
  • None
  • Fixed damage not being applied with being hit by the skill while manabreaking.
04/07/2016 -
  • None
  • Fixed damage not being applied with being hit by the skill while manabreaking.
04/21/2016 05/18/2016

Skill Note effects deleted.

01/12/2017 -

Damage decreased.

03/30/2017 04/12/2017
  • None

Defense Ignore decreased to 25%.

04/27/2017 -

Damage increased.

  • None
01/11/2018 -
  • Fixed issue where Additional Strike not shows in other characters' screen.
04/05/2018 04/18/2018

Damage increased.

08/01/2019 08/28/2019

No longer knocks down.

  • Knockback distance decreased.
  • Critical trait changed to Empowered trait.


Alternative Names

Server Name Translation
South Korea 루이너스 임팩트 Ruinous Impact
Japan ルイノスインパクト Ruinous Impact
Germany Vernichtender Einschlag Devastating Impact
Spain Impacto destructor Destructive Impact
France Impact dévastateur Devastating Impact
Italy Colpo annientatore Destroyer Impact
Poland Uderzenie Zguby ???
Brazil Impacto da Ruína Ruin Impact



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