Scare Chase: Difference between revisions
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== Requirements == | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
| | | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class''' | ||
| ''' | | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master''' | ||
| | | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement''' | ||
| ''' | | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Requirement For''' | ||
| | |||
| ''' | |||
| | |||
|- | |- | ||
| [[Chung]] | |||
| <center>Lv5</center> | |||
| <center>5 SP</center> | |||
| <center>[[Detonation]]</center> | |||
|} | |} | ||
<br> | |||
== Skill Information == | |||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile Impact (physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion (magical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Blast Radius Range''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 249% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 931% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 400 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 299% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1016% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 349% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1219% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 399% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1626% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 474% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1931% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 546% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2236% | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile Impact (physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion (magical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Blast Radius Range''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Time before Missile Detonate<br>if no Target is found''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 400 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 7 Seconds | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 581% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1886% | |||
{{!}}} | |||
}} | |||
== [[Skill Note]] == | == [[Skill Note]] == |
Revision as of 10:17, 8 April 2012
Description
[Special Active] Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
NA
Skill Level | Missile Impact (physical) | Explosion (magical) | Blast Radius Range | Mp Usage | Cooldown |
1 | 249% | 931% | 400 | 200 MP | 10 Seconds |
2 | 299% | 1016% | |||
3 | 349% | 1219% | |||
4 | 399% | 1626% | |||
5(M) | 474% | 1931% | |||
6 | 546% | 2236% |
KR
Skill Level | Missile Impact (physical) | Explosion (magical) | Blast Radius Range | Time before Missile Detonate if no Target is found |
Mp Usage | Cooldown |
1 | 400 | 7 Seconds | 200 MP | 10 Seconds | ||
2 | ||||||
3 | ||||||
4 | ||||||
5(M) | 581% | 1886% |
Skill Note
Name: Wide Explosion(KR)
Description: Increases the range blast radius by 50%.
- 600 range.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.