Sharp Fall/ModA: Difference between revisions

From Elwiki
(Page created!)
 
(I need to remove that falling part on the original too. Hasnt been infinite in over two years.)
Line 30: Line 30:
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| align=left | 99 || rowspan=2 | 120% || 1712% || 287% || rowspan=2 | Infinite || rowspan=2 | 1 || rowspan=2 | 7(?) || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| align=left | 99 || 120% || 1712% || 287% || 1 || 1 || 10 || 200 MP || 13 Seconds
|-
|}
|}
<br>
<br>
Line 38: Line 37:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| align=left | 99 || rowspan=2 | 36% || 684% || 114% || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| align=left | 99 || 36% || 684% || 114%
|-
|}
|}
<br>
<br>
Line 57: Line 55:
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| 99 || rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | 144% || rowspan=2| 2054.4% || rowspan=2 | 344.4% || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP  
| 99 || {{SkillText|Empowered|120}} || 144% || 2054.4% || 344.4% || {{SkillText|Light|80}} || 160 MP
|-
|}
|}
<br>
<br>
Line 65: Line 62:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=5 | Empowered Sharp Fall
! colspan=4 | Empowered Sharp Fall
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=3 | Details !! rowspan=2 | MP Usage
! rowspan=2 | Level Required !! colspan=3 | Details
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| 99 || rowspan=2 | 43.2% || rowspan=2| 820.8% || rowspan=2 | 136.8% || 200 MP
| 99 || 43.2% || 820.8% || 136.8%
|-
|}
|}


== Tips and Details ==
== Tips and Details ==
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*Useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately a second after impact while continuing to deal damage.
<br>
<br>



Revision as of 09:14, 1 December 2017

[Special Active: Strength]
Fall quickly and deliver damage to everyone around the landing zone. (Can only be activated in midair)
NF Consumption Skill
  • Uses 2 NF on hit


Requirements

Class Level Required Force Skill Required
Anemos 99 Sharp Fall


Skill Information

PvE

Level Required Damage (Physical) Max Hits MP Usage Cooldown
Fall Impact Shock Wave
99 120% 1712% 287% 1 1 10 200 MP 13 Seconds


PvP

Level Required Damage (Physical)
Fall Impact Shock Wave
99 36% 684% 114%


Skill Traits

PvE

Empowered Sharp Fall Light Sharp Fall
Level Required Attribute Effect Details Attribute Effect MP Usage
Fall Impact Shock Wave
99 Damage increased to 120% 144% 2054.4% 344.4% MP Usage decreased to 80% 160 MP


PvP

Empowered Sharp Fall
Level Required Details
Fall Impact Shock Wave
99 43.2% 820.8% 136.8%

Tips and Details

  • The shockwave of this version of Sharp Fall isn't actually much wider than that of regular Sharp Fall, but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
  • While the damage is a lot more consistent, a regular double jump allows the normal [Enhanced] Sharp Fall to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks.


Alternative Names

Server Name Translation
Japan シャープフォール Sharp Fall
China (Simplified Chinese) 强力践踏 Strong Stomp
France Saut brutal Brutal Jump
Italy Colpo dell'Onda Esplosiva Explosive Wave Attack


Template:AnemosSkills