Siege Mode: Difference between revisions

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__NOTOC__{{Languages|Siege Mode}}
__NOTOC__{{Languages|Siege Mode}}
<div style="float: right;">{{#ev:youtube|TsDXfNnojKA|400}}</div>
{{#ev:youtube|clm5L5BQdVo|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Siege.PNG]]
| [[File:RenaSkill7.png]]
| {{SkillType|A}} You get ready to fire an arrow.<br>While you are in a stance, you consume 2 MP each second.<br>You can press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>You can use this skill again while in a stance to reload 5 shots.
| {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class          !! Level Required !! Skill Requirement
|-
|-
| [[Rena|Ranger]] || 20 || {{SkillText|SkillQuest|1}}
! Class !! Level Required !! Skill Requirement
|-
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! When Consuming NF !! Normal !! When Consuming NF
|-
|-
| align="left" | 20 || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds
! Normal !! With NF !! Normal !! With NF
|-
| colspan=13 | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 273% || 328% || 306% || 367%
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|}
|-
 
| {{PvP}} || 90% || 108% || 102% || 122%
=== {{PvP}} ===
|-  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan=13 | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Level Required !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage (Magical) !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! When Consuming NF !! Normal !! When Consuming NF
|-
|-
| align="left" | 20 || 90% || 108% || 102% || 122%
| {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 108% || 130% || 122% || 147%
| {{PvP}} || 108% || 130% || 122% || 147%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! Absorbing Siege Mode !! Persistent Siege Mode
|- style="background:{{ColorSel|CharLight|Rena}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Absorbing|140}} || {{SkillText|Persistent2|133}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<!--awk_dmg=usage with NF-->
|- style="background:{{ColorSel|CharLight|Rena}}"
{{Damage
! rowspan=4 | Mode !! colspan=4 | Regular !! colspan=4 | [[Daybreaker]]
|dmg=273
|- style="background:{{ColorSel|CharLight|Rena}}"
|pvp_dmg=108
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=4 | [[Hawkeye]]
|hits=2
|- style="background:{{ColorSel|CharLight|Rena}}"
|range_max=5
! rowspan=2 | Normal !! rowspan=2 | When Consuming NF !! rowspan=2 | Normal !! rowspan=2 | When Consuming NF !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|awk_dmg=328
|- style="background:{{ColorSel|CharLight|Rena}}"
|pvp_awk_dmg=130
! Normal !! When Consuming NF !! Normal !! When Consuming NF
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=zshot
}}
{{Damage
|dmg=306
|pvp_dmg=122
|awk_dmg=367
|pvp_awk_dmg=147
|hits=5
|range_max=5
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=xshot
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]])
|-
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|-
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 273*2*5}}}}% || {{formatnum:{{#expr: 328*2*5}}}}% || {{formatnum:{{#expr: 306*5*5}}}}% || {{formatnum:{{#expr: 367*5*5}}}}%
| {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}}
| {{formatnum:{{#expr: 273*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 328*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 306*5*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 367*5*5*1.13*1.1 round2}}}}%
| {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 108*2*5}}}}% || {{formatnum:{{#expr: 130*2*5}}}}% || {{formatnum:{{#expr: 122*5*5}}}}% || {{formatnum:{{#expr: 147*5*5}}}}%
| {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}}
| {{formatnum:{{#expr: 108*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 130*2*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 122*5*5*1.13*1.1}}}}% || {{formatnum:{{#expr: 147*5*5*1.13*1.1 round2}}}}%
| {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}}
|}
|}
*Assuming usage of exclusively either {{CZ}} or {{CX}}.
*Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}.
<br>
<br>


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| valign="top" |  
| valign="top" |  
===[[Daybreaker]]===
===[[Daybreaker]]===
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:Hawkeye.png]]
SnipingRangerPassive1.png; Hawk Eye;
| align="center" width="150" | [[Hawkeye]]
GrandArcherPassive1.png; Arrow Mastery;
|-
GrandArcherPassive2.png; Vibe Shot;
| width="40" | [[Image:Enhanced Bowstring.png]]
GrandArcherPassive4.png; Awakened Will: Grand Archer;
| align="center" width="150" | [[Arrow Mastery]]
}}
| valign="top" |  
===[[Twilight]]===
{{SkillTable
|i=1|
NWTrans4.png; Awakened Will: Night Watcher;
}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*If a target is in range, Siege attacks will be aimed toward them when fired.
*If a target is in range, shots will be aimed towards them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and up to a platform below you.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each arrow counts as 1 attack in the NF gauge.
*Each arrow counts as 1 attack in the NF gauge.
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== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|Ntr1UdQXCx0|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Siege Mode''' used to fire a spread of 3 arrows with the X input instead of an arc of 5. The skill also had no cooldown during this iteration.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|In this iteration which lasted from the game's initial release to a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 12/13/2012 || - || colspan=2 align="left" |  
| 12/13/2012 || - || colspan=2 align="left" |  
*{{buff|Both Z and X shots naturally pierce once allowing them to hit two targets.}}
*{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}}
*{{buff|All passives now apply to Siege X, not just Siege Swift.}}
*{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}}
*{{nerf|Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.}}
*{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}}
|-
|-
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |  
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |  
*{{buff|Knockback force from Siege Z reduced.}}
*{{buff|Knockback force from {{CZ}} shots reduced.}}
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*{{nerf|Only [[Hawkeye]] passive now influences the damage of this skill.}}
*{{nerf|Skill damage only affected by [[Hawk Eye]].}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Z attacks will be aimed toward enemies when fired.}}
*{{buff|{{CZ}} shots will be aimed towards enemies when fired.}}
*{{buff|Can consume NF and fires a powerful arrow.}}
*{{buff|Can consume NF to fire a powerful arrow.}}
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
*{{nerf|Z/X MP Usage increased.}}
*{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}}
|-
|-
| 10/08/2015 || 03/16/2016 || align="left" |  
| 10/08/2015 || 03/16/2016 || align="left" |  
*None
*None
| align="left" |
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/18/2016 || - || colspan=2 align="left" |  
| 02/18/2016 || - || colspan=2 align="left" |  
*Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
*Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower.
|-
|-
| 03/10/2016 || - || colspan=2 align="left" |  
| 03/10/2016 || - || colspan=2 align="left" |  
*Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
*Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''.
|-
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 12/29/2016 || - || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*None
*None
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*'''Empowered''' attribute changed to be '''Persistent'''.
*'''Empowered''' trait changed to '''Persistent'''.
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |
| align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Rena}}
{{ReSkills}}

Revision as of 17:52, 22 September 2023

[Active]
Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.
Press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP.
If you have NF, it consumes NF to fire a stronger arrow.
Use this skill again while in a stance to reload 1 arrow.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Rena 20 Basic Training Skill Quest


Skill Information

Mode Straight Shot Arched Shot Max Input Count MP Usage Cooldown
Damage (Magical) MP Usage Per Input Hits Per Input Damage (Magical) MP Usage Per Input Hits Per Input Initial Standby
Normal With NF Normal With NF
Normal
PvE 228% 273% 15 MP 2 255% 306% 25 MP 5 5 0 MP 2 MP per Second 5 Seconds
PvP 90% 108% 102% 122%
[Enhanced]
PvE 273% 328% 15 MP 2 306% 367% 25 MP 5 5 0 MP 2 MP per Second 5 Seconds
PvP 108% 130% 122% 147%


Skill Traits

Absorbing Siege ModePersistent Siege Mode
Attribute EffectAttribute EffectMax Hits
MP Gain of the skill increased to 140%Range and duration increased to 133%-


Total Damage

Mode Base Hawk Eye/Arrow Mastery (Daybreaker)
Straight Shot Arched Shot Straight Shot Arched Shot
Normal With NF Normal With NF Normal With NF Normal With NF
PvE 546% ~ 2,730% 656% ~ 3,280% 1,530% ~ 7,650% 1,835% ~ 9,175% 707.62% ~ 3,538.08% 850.18% ~ 4,250.88% 1,982.88% ~ 9,914.4% 2,378.16% ~ 11,890.8%
PvP 216% ~ 1,080% 260% ~ 1,300% 610% ~ 3,050% 735% ~ 3,675% 256.61% ~ 1,283.04% 308.88% ~ 1,544.4% 724.68% ~ 3,623.4% 873.18% ~ 4,365.9%
  • Damage ranges from 1~5 inputs of exclusively either or .


Related Skills

Daybreaker

Twilight


Tips and Details

  • Elemental Enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • If a target is in range, shots will be aimed towards them when fired.
    • Arrows will also aim at targets that are in range and up to a platform below you.
  • This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
    • The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
    • If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
  • When consuming NF, arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of shots is increased.
  • Each shot consumes 1 NF bar, even if it hits nothing.
  • Each arrow counts as 1 attack in the NF gauge.


Old Version

Video Description
In this iteration which lasted from the game's initial release to a March 2012 KR Patch, the input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.


Updates

Date Changes
KR NA PvE PvP
08/06/2009 05/04/2011
  • Siege Mode added.
12/13/2012 -
  • Both and shots naturally pierce once allowing them to hit two targets.
  • All passives now apply to shots, not just Siege Swift.
  • Entering and staying in Siege stance from either or combos now consumes
    2 MP per second, just like via normal activation.
01/17/2013 06/04/2013
  • Knockback force from shots reduced.
06/27/2013 11/06/2013
  • Skill damage only affected by Hawk Eye.
07/23/2015 12/16/2015
  • shots will be aimed towards enemies when fired.
  • Can consume NF to fire a powerful arrow.
07/30/2015 -
  • / shots MP Usage increased.
10/08/2015 03/16/2016
  • None
  • Damage decreased.
02/18/2016 -
  • Fixed shots being used backwards when facing right while having graphic preferences set to medium or lower.
03/10/2016 -
  • Fixed one-time reload ability disappearing when the skill becomes [Enhanced].
11/03/2016 11/23/2016
  • Damage decreased.
12/29/2016 01/11/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Empowered trait changed to Persistent.
04/05/2018 04/18/2018
  • Damage decreased.
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 시즈모드 Siege Mode
Japan シーズモード Siege Mode
China (Simplified Chinese) 射击姿态 Shooting's Posture
Germany Fester Stand Firm Stance
Spain Postura firme Firm Stance
France Bon appui Good Backing
Italy Stabilità Firmness
Poland Mocna Pozycja Strong Stance
United Kingdom Firm Stance
Brazil Saraivada Strafe