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__NOTOC__
__NOTOC__{{Languages|Siege Mode}}
<div style="float: right;">{{#ev:youtube|f4XY5LsSdL8|300}}</div>
{{#ev:youtube|clm5L5BQdVo|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Siege.PNG]]<br>
| [[File:RenaSkill7.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena will "deploy" at her current spot, making her unable to move. Rena Kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)
| {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow.
|-
|
| {{SkillText|True|1.2}}
|}  
|}  
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
! Class !! Level Required !! Skill Requirement  
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Requirement For'''</center>
|-
|-
| [[Rena]]
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}}
| <center>Lv1</center>
|}
| <center>15SP</center>
<br>
| <center>[[Siege Swift]]</center>


== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|-
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|-
! Normal !! With NF !! Normal !! With NF
|-
| colspan=13 | '''Normal'''
|-
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 90% || 108% || 102% || 122%
|-
| colspan=13 | '''[Enhanced]'''
|-
| {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 108% || 130% || 122% || 147%
|}
|}
<br>
<br>
== Skill Information  ==


{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== [[Skill Traits]] ==
{{!}}-
{{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}}
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Skill Level'''
<br>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''Z ATTACKS'''</center>
 
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''X ATTACKS'''</center>
== Total Damage ==
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" background-color:#90EE90" rowspan="2" {{!}} <center>'''Cooldown'''</center>
<!--awk_dmg=usage with NF-->
{{!}}-
{{Damage
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage'''
|dmg=273
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots'''
|pvp_dmg=108
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage'''
|hits=2
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage'''
|range_max=5
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots'''
|awk_dmg=328
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage'''
|pvp_awk_dmg=130
{{!}}-
|passive1=Hawk Eye
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
|passive2=Arrow Mastery
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 237% Magical Damage
|prefix=zshot
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 Per Round
}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Mp Per Round
{{Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 133% Magical Damage
|dmg=306
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Per Round
|pvp_dmg=122
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Mp Per Round
|awk_dmg=367
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 Seconds</center>
|pvp_awk_dmg=147
{{!}}}
|hits=5
|range_max=5
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=xshot
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]])
|-
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|-
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF
|-  
| {{PvE}}  
| {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}}
| {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}}
|-  
| {{PvP}}  
| {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}}
| {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}}
|}
*Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}.
<br>
<br>
<div style="float: right;">{{#ev:youtube|EqGJzlJ3EFE|300}}</div>
== [[Skill Note]] ==
'''Name:''' Bow String Maintenance(NA) / Special Treatment of the String(KR)


'''Description:''' "Arrows shot during Siege Mode will have the cooldown decreased by 10%."
== Related Skills ==
*By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
*This is seperate from Siege Mode's cooldown time and has no relation to that.
|-
| valign="top" |
===[[Anemos]]===
{{SkillTable|i=1|
WindSneakerPassive4.png; Awakened Will: Wind Sneaker;
}}
| valign="top" |
===[[Daybreaker]]===
{{SkillTable
|i=1|
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive2.png; Vibe Shot;
GrandArcherPassive4.png; Awakened Will: Grand Archer;
}}
| valign="top" |
===[[Twilight]]===
{{SkillTable
|i=1|
NWTrans4.png; Awakened Will: Night Watcher;
}}
|}
<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Skill description values appear to be incorrect across all versions.
*[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
**The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
*If a target is in range, shots will be aimed towards them when fired.
*Siege will consume 2 MP per second when left active without firing.
**Arrows will also aim at targets that are in range and up to a platform below you.
**Siege will not passively consume MP when entered through [[Sniping Ranger]]'s XXXX combo.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
*X attacks are not affected by any passive skill with exception of [[Siege Swift]].
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
*If a target is in range, X attacks will be aimed toward them when fired.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
**Arrows will also aim at targets that are in range and below you by 1 platform.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*If you get hit during siege stance, no cooldown will occur.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
*Each arrow counts as 1 attack in the NF gauge.
*Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
<br>
** This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (7780% for 180 mp with the passive) with X attacks.
*** Highest damage output would be 7,780% using Siege X with [[Siege Swift]] passive. (180 MP Cost)
*** However Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] and [[Siege Swift]] passives. (135 MP Cost)


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|}
<br>


*''Post KR Dec.13 2012 patch'':
==Updates==
**Both Z and X shots naturally pierce once allowing them to hit two targets.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**All passives now apply to Siege X, not just Siege Swift.
|-
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Siege Mode''' added.
|-
| 12/13/2012 || - || colspan=2 align="left" |
*{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}}
*{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}}
*{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}}
|-
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |
*{{buff|Knockback force from {{CZ}} shots reduced.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*{{nerf|Skill damage only affected by [[Hawk Eye]].}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|{{CZ}} shots will be aimed towards enemies when fired.}}
*{{buff|Can consume NF to fire a powerful arrow.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}}
|-
| 10/08/2015 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/18/2016 || - || colspan=2 align="left" |
*Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower.
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*'''Empowered''' trait changed to '''Persistent'''.
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>


*''Post KR Jan.17 2013 patch:''
== Alternative Names ==
**Knockback force from Siege Z reduced.
{{AlternateLanguages
 
|Color={{ColorSel|CharLight|Rena}}
{{ReSkills}}
|KR=시즈모드                |KRName=Siege Mode
|JP=シーズモード |JPName=Siege Mode
|CN=射击姿态          |CNName=Shooting's Posture
|FR=Bon appui        |FRName=Good Backing
|UK=Firm Stance
|DE=Fester Stand|DEName=Firm Stance
|IT=Stabilità|ITName=Firmness
|BR=Saraivada|BRName=Strafe
|ES=Postura firme |ESName=Firm Stance
|PL=Mocna Pozycja |PLName=Strong Stance
}}
<br>
{{SkillNav - Rena}}

Latest revision as of 00:17, 4 April 2024

[Active]
Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.
Press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP.
If you have NF, it consumes NF to fire a stronger arrow.
Use this skill again while in a stance to reload 1 arrow.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Rena 20 Basic Training Skill Quest


Skill Information

Mode Straight Shot Arched Shot Max Input Count MP Usage Cooldown
Damage (Magical) MP Usage Per Input Hits Per Input Damage (Magical) MP Usage Per Input Hits Per Input Initial Standby
Normal With NF Normal With NF
Normal
PvE 228% 273% 15 MP 2 255% 306% 25 MP 5 5 0 MP 2 MP per Second 5 Seconds
PvP 90% 108% 102% 122%
[Enhanced]
PvE 273% 328% 15 MP 2 306% 367% 25 MP 5 5 0 MP 2 MP per Second 5 Seconds
PvP 108% 130% 122% 147%


Skill Traits

Absorbing Siege ModePersistent Siege Mode
Attribute EffectAttribute EffectMax Hits
MP Gain of the skill increased to 140%Range and duration increased to 133%-


Total Damage

Mode Base Hawk Eye/Arrow Mastery (Daybreaker)
Straight Shot Arched Shot Straight Shot Arched Shot
Normal With NF Normal With NF Normal With NF Normal With NF
PvE 546% ~ 2,730% 656% ~ 3,280% 1,530% ~ 7,650% 1,835% ~ 9,175% 707.62% ~ 3,538.08% 850.18% ~ 4,250.88% 1,982.88% ~ 9,914.4% 2,378.16% ~ 11,890.8%
PvP 216% ~ 1,080% 260% ~ 1,300% 610% ~ 3,050% 735% ~ 3,675% 256.61% ~ 1,283.04% 308.88% ~ 1,544.4% 724.68% ~ 3,623.4% 873.18% ~ 4,365.9%
  • Damage ranges from 1~5 inputs of exclusively either or .


Related Skills

Anemos

Daybreaker

Twilight


Tips and Details

  • Elemental Enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • If a target is in range, shots will be aimed towards them when fired.
    • Arrows will also aim at targets that are in range and up to a platform below you.
  • This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
    • The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
    • If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
  • When consuming NF, arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of shots is increased.
  • Each shot consumes 1 NF bar, even if it hits nothing.
  • Each arrow counts as 1 attack in the NF gauge.


Old Version

Video Description
Between its initial release and a March 2012 KR Patch, the input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.


Updates

Date Changes
KR NA PvE PvP
08/06/2009 05/04/2011
  • Siege Mode added.
12/13/2012 -
  • Both and shots naturally pierce once allowing them to hit two targets.
  • All passives now apply to shots, not just Siege Swift.
  • Entering and staying in Siege stance from either or combos now consumes
    2 MP per second, just like via normal activation.
01/17/2013 06/04/2013
  • Knockback force from shots reduced.
06/27/2013 11/06/2013
  • Skill damage only affected by Hawk Eye.
07/23/2015 12/16/2015
  • shots will be aimed towards enemies when fired.
  • Can consume NF to fire a powerful arrow.
07/30/2015 -
  • / shots MP Usage increased.
10/08/2015 03/16/2016
  • None
  • Damage decreased.
02/18/2016 -
  • Fixed shots being used backwards when facing right while having graphic preferences set to medium or lower.
03/10/2016 -
  • Fixed one-time reload ability disappearing when the skill becomes [Enhanced].
11/03/2016 11/23/2016
  • Damage decreased.
12/29/2016 01/11/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Empowered trait changed to Persistent.
04/05/2018 04/18/2018
  • Damage decreased.
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 시즈모드 Siege Mode
Japan シーズモード Siege Mode
China (Simplified Chinese) 射击姿态 Shooting's Posture
Germany Fester Stand Firm Stance
Spain Postura firme Firm Stance
France Bon appui Good Backing
Italy Stabilità Firmness
Poland Mocna Pozycja Strong Stance
United Kingdom Firm Stance
Brazil Saraivada Strafe