Siege Mode/fr: Difference between revisions

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__NOTOC__{{Languages|Siege Mode}} {{DISPLAYTITLE:Bon appui}}
__NOTOC__{{Languages|Siege Mode}}{{DISPLAYTITLE:Bon appui}}
<div style="float: right;">{{#ev:youtube|f4XY5LsSdL8|300}}</div>
<div style="float: right;">{{#ev:youtube|SmsFKAdOV0s|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Siege.PNG]]
| [[Image:Siege.PNG]]
| {{SkillType|A}} Rena kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range.<br>
| {{SkillTypeFR|A}} Rena se met en position de tir.<br>Dans cette position, elle consomme 2 PM par seconde.<br>Vous pouvez appuyer sur la touche {{CW}} pour tirer une salve droite pour 15 PM ou alors appuyer sur la touche {{CX}} pour tirer un salve sous la forme d'un arc pour 25 PM.<br>Si Rena possède de l'[[Nature's Force System/fr|EN]], la compétence en consommera pour tirer des flèches plus puissantes.<br>Vous pouvez réutiliser cette compétence lorsque Rena est dans cette position afin de recharger 5 salves.
'''Siege Mode''' can be boosted with the aid of 1 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bar]].
|-
|
| {{SkillTextFR|True|20}}
|}  
|}  
<br>  
<br>  
== Requirements ==
{{#Widget:AdsenseSkill}}


== Conditions ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class           !! Master !! Level Required !! SP Cost Per Level
! Spécialisation           !! Niveau requis !! Quête de descellement
|-
|-
| [[Rena|Ranger]] || Lv20  || 15            || 2
| [[Rena/fr|Archère]] || 20 || {{SkillTextFR|SkillQuest|1}}
|}
|}
<br>
<br>


== Skill Information ==
== Informations de la compétence ==
=== {{Donjon}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! Ready Stance !! colspan=3 | Shooting Mode Z !! colspan=3 | Shooting Mode X !! rowspan=2 | Cooldown
! rowspan=3 | Niveau requis !! colspan=4 | Tir droit {{CW}} !! colspan=4 | Tir plongeant {{CX}} !! rowspan=3 | Nombre de salves max. !! colspan=2 | Coût en PM !! rowspan=3 | Temps de rechargement
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Dégâts (magiques) !! rowspan=2 | Coût en PM par salve !! rowspan=2 | Coups par salve !! colspan=2 | Dégâts (magiques) !! rowspan=2 | Coût en PM par salve !! rowspan=2 | Coups par salve !! rowspan=2 | Initial !! rowspan=2 | Au repos
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Damage (Physical) !! Damage (Magical) !! Arrows shot !! MP Usage !! Damage (Magical) !! Arrows shot !! MP Usage
! Normal !! En consommant de l'EN !! Normal !! En consommant de l'EN
|-  
|-
| align=left | 1 || rowspan=3 | 15 || 100% || 143% || rowspan=25 | 2 || 20 MP || 95% || rowspan=25 | 5 || 27 MP || rowspan=25 | 5 Seconds
| align="left" | 20 || 228% || 273% || rowspan="2" | 15 PM || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 PM || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 PM || rowspan=2 | 2 PM par seconde || rowspan="2" | 5 secondes
|-
|-
| align=left | 2 || 102% || 146% || 20 MP || 97% || 27 MP
| align="left" | [Fort] || 273% || 328% || 306% || 367%
|-
| align=left | 3 || 104% || 149% || 20 MP || 99% || 26 MP
|-
| align=left | 4 || 16 || 107% || 152% || 19 MP || 101% || 26 MP
|-
| align=left | 5 || 18 || 109% || 155% || 19 MP || 103% || 25 MP
|-
| align=left | 6 || 20 || 111% || 159% || 19 MP || 105% || 25 MP
|-
| align=left | 7 || 22 || 113% || 162% || 18 MP || 107% || 25 MP
|-
| align=left | 8 || 24 || 116% || 165% || 18 MP || 109% || 24 MP
|-
| align=left | 9 || 26 || 118% || 168% || 18 MP || 112% || 24 MP
|-
| align=left | 10 || 28 || 120% || 171% || 17 MP || 114% || 23 MP
|-
| align=left | 11 || 30 || 122% || 175% || 17 MP || 116% || 23 MP
|-
| align=left | 12 || 32 || 125% || 178% || 17 MP || 118% || 22 MP
|-
| align=left | 13 || 34 || 127% || 181% || 16 MP || 120% || 22 MP
|-
| align=left | 14 || 36 || 129% || 184% || 16 MP || 122% || 22 MP
|-
| align=left | 15 || 38 || 131% || 188% || 16 MP || 124% || 21 MP
|-
| align=left | 16 || 40 || 134% || 191% || 15 MP || 127% || 21 MP
|-
| align=left | 17 || 42 || 136% || 194% || 15 MP || 129% || 20 MP
|-
| align=left | 18 || 44 || 138% || 197% || 15 MP || 131% || 20 MP
|-
| align=left | 19 || 46 || 140% || 200% || 15 MP || 133% || 20 MP
|-
| align=left | 20 (M) || 48 || 143% || 204% || 14 MP || 135% || 19 MP
|-
| align=left | 21 || rowspan=5 | -* || 145% || 207% || 14 MP || 137% || 19 MP
|-
| align=left | 22 || 147% || 210% || 14 MP || 139% || 18 MP
|-
| align=left | 23 || 149% || 213% || 13 MP || 142% || 18 MP
|-  
| align=left | 24 || 152% || 217% || 13 MP || 144% || 17 MP
|-
| align=left | 25 || 154% || 220% || 13 MP || 146% || 17 MP
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
<br>


== Other Information ==
=== {{JcJ}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
! rowspan=3 | Niveau requis !! colspan=2 | Tir droit {{CW}} !! colspan=2 | Tir plongeant {{CX}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Dégâts (magiques) !! colspan=2 | Dégâts (magiques)
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
! Normal !! En consommant de l'EN !! Normal !! En consommant de l'EN
|-
| align="left" | 20 || 90% || 108% || 102% || 122%
|-
|-
| Ready = 1<br>z = 0.6<br>x = 0.6 || 0 MP || ?? || ?? Seconds
| align="left" | [Fort] || 108% || 130% || 122% || 147%
|}
|}
<br>
<br>


== [[Skill Notes|Skill Note]] ==
== [[Skill Traits/fr|Attributs de la compétence]] ==
<div style="float: right;">{{#ev:youtube|EqGJzlJ3EFE|300}}</div>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<center>{{quotation|<center>A bow is nothing without the proper adjustment of the its string. The more you use it the loose the strings become. Maintain the bowstring and you can fire arrows faster.<br>- Proxy</center>}}</center>
|- style="background:{{ColorSel|CharLight|Rena}}"
'''Name:''' Bow String Maintenance(NA) / Special Treatment of the String (스트링 특수 처리법) (KR)
! Absorbant Bon appui !! Endurant Bon appui
 
|- style="background:{{ColorSel|CharLight|Rena}}"
'''Description:''' "Arrows shot during Siege Mode will have the cooldown decreased by 30%."
! Effet de l'attribut !! Effet de l'attribut
*This means that your shots will be 30% faster.
|-
*This is separate from Siege Mode's cooldown time and has no relation to that.
| {{SkillTextFR|Absorbing|140}} || {{SkillTextFR|Persistent2|133}}
|}
<br>
<br>


== Tips and Details ==
== Détails et astuces ==
*'''Bon appui''' est affecté par [[Hawkeye/fr|Œil d'aigle]] et [[Power Shot/fr|Tir violent]] (distance de repoussée seulement).
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*Siege will consume 2 MP per second when left active without firing.
*If a target is in range, Siege attacks will be aimed toward them when fired.
*If a target is in range, X attacks will be aimed toward them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and below you by 1 platform.
*If you get hit during siege stance, no cooldown will occur.
*During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
**If you get hit during siege stance, cooldown will not recalculate.
*Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
** This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
*** Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each arrow counts as 1 attack in the NF gauge.
<br>
<br>


== Updates ==
== Mises à jour ==
*12/13/2012 KR
*12/13/2012 KR
**Both Z and X shots naturally pierce once allowing them to hit two targets.
**Both Z and X shots naturally pierce once allowing them to hit two targets.
Line 122: Line 83:
*06/27/2013 KR
*06/27/2013 KR
**Only [[Hawkeye]] passive now influences the damage of this skill.
**Only [[Hawkeye]] passive now influences the damage of this skill.
*07/23/2015 KR
**Z attacks will be aimed toward enemies when fired.
**Can consume NF and fires a powerful arrow.
*07/30/2015 KR
**Z/X MP Usage increased.
*10/08/2015 (KR) / 03/16/2016 (NA)
**PvP damage decreased.
*02/18/2016 KR
**Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
*03/10/2016 KR
**Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
*11/03/2016 (KR) / 11/23/2016 (NA)
**Damage decreased.
*12/29/2016 KR
**Damage increased.
*04/27/2017 KR
**PvE damage increased.
*07/27/2017 KR
**'''Empowered''' attribute changed to be '''Persistent'''.
*04/05/2018 (KR) / 04/18/2018 (NA)
**PvE damage decreased.
**PvP damage increased.
<br>
<br>


== Alternative Names ==
== Noms alternatifs ==
{{AlternateLanguages
{{AlternateLanguagesFR
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=???                  |KRName=Siege
|KR=시즈모드                |KRName=Mode siège
|CN=射击姿态          |CNName=Shooting's Posture
|JP=シーズモード |JPName=Mode siège
|FR=Bon appui        |FRName=Good support
|CN=射击姿态          |CNName=Posture de tir
|UK=Firm Stance |UKName=Posture stable
|DE=Fester Stand|DEName=Posture stable
|IT=Stabilità|ITName=Stabilité
|BR=Saraivada|BRName=Volée
|ES=Postura firme |ESName=Posture stable
|PL=Mocna Pozycja |PLName=Posture puissante
|NA=Siege Mode |NAName=Mode siège
}}
}}
<br>
<br>


{{ReSkillsFR}}
{{ReSkillsFR}}
[[Category: Active Skills]]

Revision as of 23:35, 20 July 2018

File:Siege.PNG [Actif] Rena se met en position de tir.
Dans cette position, elle consomme 2 PM par seconde.
Vous pouvez appuyer sur la touche pour tirer une salve droite pour 15 PM ou alors appuyer sur la touche pour tirer un salve sous la forme d'un arc pour 25 PM.
Si Rena possède de l'EN, la compétence en consommera pour tirer des flèches plus puissantes.
Vous pouvez réutiliser cette compétence lorsque Rena est dans cette position afin de recharger 5 salves.
Renforcement
  • Dégâts +20%


Conditions

Spécialisation Niveau requis Quête de descellement
Archère 20 La formation de base de Camille


Informations de la compétence

Donjon

Niveau requis Tir droit Tir plongeant Nombre de salves max. Coût en PM Temps de rechargement
Dégâts (magiques) Coût en PM par salve Coups par salve Dégâts (magiques) Coût en PM par salve Coups par salve Initial Au repos
Normal En consommant de l'EN Normal En consommant de l'EN
20 228% 273% 15 PM 2 255% 306% 25 PM 5 5 0 PM 2 PM par seconde 5 secondes
[Fort] 273% 328% 306% 367%

JcJ

Niveau requis Tir droit Tir plongeant
Dégâts (magiques) Dégâts (magiques)
Normal En consommant de l'EN Normal En consommant de l'EN
20 90% 108% 102% 122%
[Fort] 108% 130% 122% 147%


Attributs de la compétence

Absorbant Bon appui Endurant Bon appui
Effet de l'attribut Effet de l'attribut
En cas de touche, le gain de mana augmente et passe à 140% Portée et durée passent à 133%


Détails et astuces

  • Bon appui est affecté par Œil d'aigle et Tir violent (distance de repoussée seulement).
  • Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • If a target is in range, Siege attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
    • If you get hit during siege stance, cooldown will not recalculate.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
  • When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
  • Each shot consumes 1 NF bar, even if it hits nothing.
  • Each arrow counts as 1 attack in the NF gauge.


Mises à jour

  • 12/13/2012 KR
    • Both Z and X shots naturally pierce once allowing them to hit two targets.
    • All passives now apply to Siege X, not just Siege Swift.
    • Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
  • 01/17/2013 (KR) / 06/04/2013 (NA)
    • Knockback force from Siege Z reduced.
  • 06/27/2013 KR
    • Only Hawkeye passive now influences the damage of this skill.
  • 07/23/2015 KR
    • Z attacks will be aimed toward enemies when fired.
    • Can consume NF and fires a powerful arrow.
  • 07/30/2015 KR
    • Z/X MP Usage increased.
  • 10/08/2015 (KR) / 03/16/2016 (NA)
    • PvP damage decreased.
  • 02/18/2016 KR
    • Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
  • 03/10/2016 KR
    • Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
  • 11/03/2016 (KR) / 11/23/2016 (NA)
    • Damage decreased.
  • 12/29/2016 KR
    • Damage increased.
  • 04/27/2017 KR
    • PvE damage increased.
  • 07/27/2017 KR
    • Empowered attribute changed to be Persistent.
  • 04/05/2018 (KR) / 04/18/2018 (NA)
    • PvE damage decreased.
    • PvP damage increased.


Noms alternatifs

Serveur Nom Traduction
Corée du Sud 시즈모드 Mode siège
Japon シーズモード Mode siège
Chine (chinois simplifié) 射击姿态 Posture de tir
Amérique du Nord Siege Mode Mode siège
Allemagne Fester Stand Posture stable
Espagne Postura firme Posture stable
Italie Stabilità Stabilité
Pologne Mocna Pozycja Posture puissante
Royaume-Uni Firm Stance Posture stable
Brésil Saraivada Volée



Compétences de Archère
Spécial actif
Tempête parfaite Tornade de flèches Coup retors L'envol du phénix
Actif
Flèches alpha Épine Bon appui
Compétence de relation
Amour divin