Super Nova: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.  
*'''For every mob and player (excluding caster)''' in range of the blue spherical aura, Super Nova gains a 5% damage bonus and a 10% increase in size and range of the explosion.  
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
**With a full party in resonance range, even against a single mob, Super Nova will gain a 20% damage boost.
**The bonus will be accumulated up to 50% for damage and 100% for size.
**The bonus can accumulate to up to 50% for damage and 100% for size.
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
**The damage bonus cannot decrease after the explosion has been released, nor will the damage increase if a mob is rushed into the explosion; it must be before the explosion is cast.
***The monsters do not have to be in the front, as long as the monster is within the screen.
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Revision as of 02:13, 6 February 2014

[Special Active] Aisha channels her spatial magic into her staff and releases the energy from the tip of her staff, accelerating a area with the shape of a sphere around her and causing it to spin at high speed, dealing heavy damage to targets within.


Requirements

Class Master Level Required SP Used Per Level Alternative
Battle Magician Lv. 20 40 3 Energy Spurt


Skill Information

  • NA
Skill Level Required Level Damage (Magical) Resonance Range increment
(1~10 Target(s))*
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 331%~497% 662%~993% - -% 5~50% 7 1 300MP 20 Seconds
2 342%~513% 684%~1025%
3 41 353%~529% 705%~1058%
4 44 363%~545% 727%~1090%
5 47 374%~561% 748%~1122%
6 50 385%~577% 770%~1454%
7 53 396%~593% 791%~1187%
8 56 406%~609% 813%~1219%
9 59 417%~626% 834%~1251%
10 62 428%~642% 856%~1283%
11 65 439%~658% 877%~1316%
12 68 449%~674% 899%~1348%
13 71 460%~690% 920%~1380%
14 74 471%~706% 942%~1413%
15 77 482%~722% 963%~1445%
16 80 492%~739% 985%~1477%

|-| KR=

Skill Level Required Level Damage (Physical) Resonance Range Increment
(1~10 Target(s))*
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 488%~732% 976%~1464% - -% 5~50% 7 1 300MP 20 Seconds
2 504%~756% 1008%~1512%
3 41 520%~780% 1039%~1559%
4 44 536%~803% 1071%~1607%
5 47 551%~827% 1103%~1654%
6 50 567%~851% 1135%~1702%
7 53 583%~875% 1166%~1749%
8 56 599%~899% 1198%~1797%
9 59 615%~922% 1230%~1845%
10 62 631%~946% 1261%~1892%
11 65 647%~970% 1293%~1940%
12 68 662%~994% 1325%~1987%
13 71 678%~1017% 1357%~2035%
14 74 694%~1041% 1388%~2083%
15 77 710%~1065% 1420%~2130%
16 80 726%~1089% 1452%~2178%

*Target = Monster, Player(Enemies or Party)

Skill Note (KR Only)

Name: Extra Order (추가 주문)

Description: Twirling staff motion drags in targets into explosion location.

Tips and Details

  • For every mob and player (excluding caster) in range of the blue spherical aura, Super Nova gains a 5% damage bonus and a 10% increase in size and range of the explosion.
    • With a full party in resonance range, even against a single mob, Super Nova will gain a 20% damage boost.
    • The bonus can accumulate to up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the explosion has been released, nor will the damage increase if a mob is rushed into the explosion; it must be before the explosion is cast.


Updates

  • 06/27/2013
    • Resonance Circle Range Increased.


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