Super Nova: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
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*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.  
*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.  
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
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**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
***The monsters do not have to be in the front, as long as the monster is within the screen.
***The monsters do not have to be in the front, as long as the monster is within the screen.
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage.
*Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
**Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).
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*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
**The bonus will be accumulated up to 50% for damage and 100% for size.
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
***The monsters do not have to be in the front, as long as the monster is within the screen.
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{{BaMKRSkills}}
{{BaMKRSkills}}

Revision as of 16:52, 7 January 2014

[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause heavy damage.


Requirements

Class Master Level Required SP Used Per Level Alternative
Battle Magician Lv. 20 40 3 Energy Spurt


Skill Information

  • NA
Skill Level Required Level Damage (Magical) Resonance Range increment
(1~10 target(s))
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 331%~497% 662%~993% - -% 5~50% 7 1 300MP 20 Seconds
2 342%~513% 684%~1025%
3 41 353%~529% 705%~1058%
4 44 363%~545% 727%~1090%
5 47 374%~561% 748%~1122%
6 50 385%~577% 770%~1454%
7 53 396%~593% 791%~1187%
8 56 406%~609% 813%~1219%
9 59 417%~626% 834%~1251%
10 62 428%~642% 856%~1283%
11 65 439%~658% 877%~1316%
12 68 449%~674% 899%~1348%
13 71 460%~690% 920%~1380%
14 74 471%~706% 942%~1413%
15 77 482%~722% 963%~1445%
16 80 492%~739% 985%~1477%

|-| KR=

Skill Level Required Level Damage (Physical) Resonance Range Increment
(1~10 target(s))
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 488%~732% 976%~1464% - -% 5~50% 7 1 300MP 20 Seconds
2 504%~756% 1008%~1512%
3 41 520%~780% 1039%~1559%
4 44 536%~803% 1071%~1607%
5 47 551%~827% 1103%~1654%
6 50 567%~851% 1135%~1702%
7 53 583%~875% 1166%~1749%
8 56 599%~899% 1198%~1797%
9 59 615%~922% 1230%~1845%
10 62 631%~946% 1261%~1892%
11 65 647%~970% 1293%~1940%
12 68 662%~994% 1325%~1987%
13 71 678%~1017% 1357%~2035%
14 74 694%~1041% 1388%~2083%
15 77 710%~1065% 1420%~2130%
16 80 726%~1089% 1452%~2178%

※ Target = Monster, Player(Enemies or Party)

Skill Note (KR Only)

Name: Extra Order (추가 주문)

Description: Super Nova’s ready motion drags in targets into explosion location.


Tips and Details

  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
      • The monsters do not have to be in the front, as long as the monster is within the screen.


Template:BaMKRSkills