Supersonic

From Elwiki
[Special Active: Bravery]
Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%).
DP Skill
  • 20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • Increases 5% damage per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)
Nasod Armor Command Connection
  • Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Lunatic Psyker: Transcendent 95


Skill Information

  • NA
  • KR (02/29/2024)
Mode Damage (Magical) Max Hits MP Usage DP Usage Cooldown
Repeat Hits Repeat Hits (on boss) Final Hit Repeat Hits Final Hit Dissolution
Awakening
Configuration
Damage Defense Ignore
Normal
PvE 4% of target's
current HP
795% 5276% 100% 9 1 250 MP 40 DP 8 DP 23 seconds
PvP 213% 1413% 10%
[Enhanced]
PvE 4% of target's
current HP
795% 5276% 100% 9 1 250 MP 40 DP 8 DP 18 seconds
PvP 213% 1413% 10%


Skill Traits

Light SupersonicHeavy Supersonic
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%200 MPDamage increased to 144%
Cooldown increased to 120%
27.6 Seconds
Final Enhanced Skill
21.6 Seconds


Total Damage

  • NA
  • KR (02/29/2024)
Mode Base
Normal Dynamo Configuration (3 DMP)
Normal Heavy Normal Heavy
Mob Boss Mob Boss Mob Boss Mob Boss
PvE 30.75% HP + 5,276% 12,431% 30.75% HP + 7,597.44% 17,900.64% 30.75% HP + 6,067.4% 14,295.65% 30.75% HP + 8,737.06% 20,585.74%
PvP 30.75% HP + 1,413% N/A 30.75% HP + 2,034.72% N/A 30.75% HP + 1,624.95% N/A 30.75% HP + 2,339.93% N/A
  • Non-boss damage assumes no defense.


Related Skills


Tips and Details

  • Damage dealt based on opponent's HP is still affected by defense.
  • In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of Repeat Hits on bosses is completely useless.
  • Despite the last hit stunning enemies after learning Blood Boil, it still launches.
  • If a target has no defense, the Repeat Hits can deal up to 4% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:


Old Version

Video Description
Between its initial release and the 02/29/2024 KR Patch, Supersonic used to perform a flurry of close ranged punches and a final strong punch. The flurry would deal damage proportional to a target's current HP for non-boss enemies and last hit ignores 100% defense.


Updates

Date Changes
KR NA PvE PvP
11/03/2016 11/23/2016
  • Supersonic added.
  • Damage increased.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Repeat hits damage decreased.
  • Damage decreased.
09/28/2017 10/18/2017
  • None
  • Damage decreased.
02/22/2018 04/18/2018
  • Repeat Hits (on boss) damage decreased.
  • Final Hit damage increased.
  • Repeat Hits (on boss) damage increased.
  • Final Hit damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
09/11/2019 09/25/2019
  • Forward movement distance increased.
  • Pushing distance decreased.
01/28/2021 02/24/2021
  • Final Hit Defense Ignore added.
  • Can be used in midair.
02/29/2024
  • Skill features changed.
  • Icon changed from to


Alternative Names

Server Name Translation
South Korea 슈퍼소닉 Supersonic
Japan スーパーソニック Supersonic
China (Simplified Chinese) 超音速 Supersonic
Germany Überschall Supersonic
Spain Supersónico Supersonic
France Supersonique Supersonic
Italy Supersonico Supersonic
Poland Ultradźwięki Ultrasounds
Brazil Supersônico Supersonic