Sweep Rolling: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
<div style="float: right;">{{#ev:youtube|iSS-N1r7SYM|300}}</div>
<div style="float: right;">{{#ev:youtube|iSS-N1r7SYM|300}}</div>
== Description<br>  ==
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
Line 10: Line 8:




== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Code Electra|Master=5|SP=50|Skill=-|Req=-}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
|-
| [[Code Electra]]
| <center>Lv5</center>
| <center>50 SP</center>
|}
 


== Skill Information ==
== Skill Information ==
Line 21: Line 26:
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Max Hits
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Magic Damage(First Hit)
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Triangle Life
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Max Hits
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Base Magic Damage per Hit
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Triangle Life
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Size Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Size Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Damage Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Damage Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | CD<br>
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | MP
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | CoolDown
 
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 32
| align="center" style="border-style: solid; border-width: 1px;" |  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 5s
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 32
| align="center" style="border-style: solid; border-width: 1px;" | 38%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 5 Seconds
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 20% per second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 20% Per Second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 6.67% per second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 6.67% Per Second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 10s
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 200MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 10 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 45%
| align="center" style="border-style: solid; border-width: 1px;" | 113%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 53%
| align="center" style="border-style: solid; border-width: 1px;" | 132%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 60%
| align="center" style="border-style: solid; border-width: 1px;" |  
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 72%
| align="center" style="border-style: solid; border-width: 1px;" | 180%
|-
| align="center" style="border-style: solid; border-width: 1px;" | 6
| align="center" style="border-style: solid; border-width: 1px;" | 83%
|}
|}


Line 61: Line 64:
'''Description:''' Triangle Size and Speed increased by 20%.
'''Description:''' Triangle Size and Speed increased by 20%.
*Damage and Charge time increased by 10%.  
*Damage and Charge time increased by 10%.  


== Tips and Details ==
== Tips and Details ==
Line 66: Line 70:
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
*This skill is affected by the [[El Crystal Spectrum]].
*This skill is affected by the [[El Crystal Spectrum]].
*After the 29 march kr patch, the Damage increased from 72% to 180%.


{{CLSkills}}  
{{CLSkills}}  


[[Category:Code_Electra_Skills]]
[[Category:Code_Electra_Skills]]

Revision as of 15:25, 21 May 2012

File:SweepRolling.png
[Special Active] Eve generates a rotating electronic triangle to push enemies away.


Requirements

Class Master SP Requirement
Code Electra
Lv5
50 SP


Skill Information

Skill Level Magic Damage(First Hit) Max Hits Triangle Life Size Increase while Charging Damage Increase while Charging MP Usage CoolDown
1 32 5 Seconds 20% Per Second 6.67% Per Second 200 MP 10 Seconds
2 113%
3 132%
4
5(M) 180%


Skill Note

Name: 반응 가속(KR)

Description: Triangle Size and Speed increased by 20%.

  • Damage and Charge time increased by 10%.


Tips and Details

  • If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
    • Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
  • This skill is affected by the El Crystal Spectrum.
  • After the 29 march kr patch, the Damage increased from 72% to 180%.


Template:CLSkills