Sweep Rolling: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|WuoVpy-T6YE|300}}</div>
<div style="float: right;">{{#ev:youtube|WuoVpy-T6YE|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br />
| [[File:SweepRolling.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active - Penetration Electrons]''' Eve generates a rotating Electron Triangle to either lock targets on the spot or push targets away.
| '''[Special Active]''' Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
|-
|
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
{{SkillText|TrueKR|1.2}}
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
! style="border-style: solid; border-width: 1px; background-color:#FF93AE"Class{{!}}  
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE"SP Requirement{{!}}
|-
|-
| [[Code: Electra]]
| [[Code: Electra]] || 15 ||  ||  || 
| <center>Lv5</center>
| <center>50 SP</center>
|}
|}


<br>
<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:{{ColorSel|CharLight|Eve}}"
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} Skill Level
! Character Level !! Triangle Damage (Magical) !! Duration !! MP Usage !! Cooldown
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} Initial Triangle<br>(Magical)
|-
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="10" {{!}} When Released
| align="left" | 15 || 187% ~ 262% || 7 Seconds || 200 MP || 14 Seconds
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="4" {{!}} When Charging
|}
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} Duration
<br>
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} MP Usage
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} Cooldown
{{!}}-
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} Normal
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} Amplify
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} Spectrum
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} Induction
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} Fusion
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} Size Increment
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} Damage Increment
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} Total Damage
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} Max Hits
{{!}}-
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Total Damage
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Max Hits
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Total Damage
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Max Hits
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Total Damage
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Max Hits
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Total Damage
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Max Hits
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Total Damage
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} Max Hits
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 95%
{{!}} align="center" {{!}} 1710%
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} 2014%
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} 1131%
{{!}} align="center" rowspan="5" {{!}} 24
{{!}} align="center" {{!}} 1710%
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} 1306%-1401%
{{!}} align="center" rowspan="5" {{!}} 55-59
{{!}} align="center" rowspan="5" {{!}} 20%/sec
{{!}} align="center" rowspan="5" {{!}} 6.67%/sec
{{!}} align="center" {{!}} 1944%?
{{!}} align="center" rowspan="5" {{!}} 19
{{!}} align="center" rowspan="5" {{!}} 5 Seconds
{{!}} align="center" rowspan="5" {{!}} 200MP
{{!}} align="center" rowspan="5" {{!}} 10 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 113%
{{!}} align="center" {{!}} 2034%
{{!}} align="center" {{!}} 2396%
{{!}} align="center" {{!}} 1345%
{{!}} align="center" {{!}} 2034%
{{!}} align="center" {{!}} 1554%-1667%
{{!}} align="center" {{!}} 2368%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 132%
{{!}} align="center" {{!}} 2376%
{{!}} align="center" {{!}} 2798%
{{!}} align="center" {{!}} 1571%
{{!}} align="center" {{!}} 2376%
{{!}} align="center" {{!}} 1815%-1947%
{{!}} align="center" {{!}} 2767%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 151%
{{!}} align="center" {{!}} 2718%
{{!}} align="center" {{!}} 3222%
{{!}} align="center" {{!}} 1797%
{{!}} align="center" {{!}} 2718%
{{!}} align="center" {{!}} 2076%-2227%
{{!}} align="center" {{!}} 3170%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 180%
{{!}} align="center" {{!}} 3240%
{{!}} align="center" {{!}} 3816%
{{!}} align="center" {{!}} 2142%
{{!}} align="center" {{!}} 3240%
{{!}} align="center" {{!}} 2475%-2655%
{{!}} align="center" {{!}} 3792%
{{!}}}


== Tips and Details ==
*This skill is affected by the [[El Crystal Spectrum]].
*If skill key is held down, Eve will gain Super Armor, granting 30% damage reduction, immunity to Stun and Flattening, and steadily increase the power and size of the triangle while holding it in place.
**Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
***Eve cannot be hit for the second when she releases the triangle.
**While being held in place, it will not be affected by the [[El Crystal Spectrum]].
**'''Sweep Rolling''' will retain the effects of El Crystal Spectrum or Energetic Heart after passing through the spectrum field, even after the buff is gone.
**Without the skill note, the maximum charge damage cannot be achieved.
**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict [[Status Effects|'''Petrifying''']], [[Status Effects|'''Frozen''']], or be grabbed by '''Shadow Charger''' or any of its variants.
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
*Induction mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
<br>
<br>


== [[Skill Notes|Skill Note]] ==
==Alternative Names ==
'''Name:''' Reaction Acceleration (반응 가속)
{{AlternateLanguages
 
|Color={{ColorSel|CharLight|Eve}}
'''Description:''' Triangle Size and Speed increased by 20%. Damage and Charge time increased by 10%.
|KR=???                        |KRName=Sweep Rolling
 
}}
<br>
<br>


== Tips and Details ==
*This skill is affected by the [[El Crystal Spectrum]].
*The Max hits for Amplify and Induction Mode is the total of: 2 initial hits that aren't buffed, followed by 16 hits of buffed damage.
*The Max hits for Spectrum mode is the total of: 2 initial hits that aren't affected, followed by 22 hits from split triangles.
*If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
**If held in place, it will not be affected by the [[El Crystal Spectrum]].
*Can prevent Avalanche from making consecutive retreats if he is damaged past multiple HP thresholds, much like Wind Ward or Maelstrom Rage.
**To do this, cast this skill where he appears just as he returns from the background.
*Useful in party's to help your allies to get full hits in some skills (like Aisha's Gust Storm), as it locks the target while you're holding down the skill key.
*After the release of [[Code: Battle Seraph]], '''Sweep Rolling''' now pulls targets along with it when released (even off platforms).
**For North America Sweep Rolling got this modification after the Hunting Fields patch.
*Stoic targets caught by '''Sweep Rolling''' cannot escape unless mana-break is used. As such, Elesis in '''Annihilation Mode''' is prone to almost all damage dealt by '''Sweep Rolling''' due to being unable to mana-break.
<br>
{{CLSkills}}
{{CLSkills}}
[[Category:Code Electra Skills]]
[[Category: Strength Skills]][[Category: Special Active Skills]]

Revision as of 20:50, 2 February 2016

File:SweepRolling.png [Special Active] Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
Force Field Skill
  • Skill reacts to Force Fields.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Code: Electra 15


Skill Information

Character Level Triangle Damage (Magical) Duration MP Usage Cooldown
15 187% ~ 262% 7 Seconds 200 MP 14 Seconds


Tips and Details

  • This skill is affected by the El Crystal Spectrum.
  • If skill key is held down, Eve will gain Super Armor, granting 30% damage reduction, immunity to Stun and Flattening, and steadily increase the power and size of the triangle while holding it in place.
    • Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
      • Eve cannot be hit for the second when she releases the triangle.
    • While being held in place, it will not be affected by the El Crystal Spectrum.
    • Sweep Rolling will retain the effects of El Crystal Spectrum or Energetic Heart after passing through the spectrum field, even after the buff is gone.
    • Without the skill note, the maximum charge damage cannot be achieved.
    • While Sweep Rolling is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict Petrifying, Frozen, or be grabbed by Shadow Charger or any of its variants.
  • If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
  • Induction mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
  • There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
  • If an enemy target attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]


Alternative Names

Server Name Translation
South Korea ??? Sweep Rolling


Template:CLSkills