Sweep Rolling - Tri-Vulcan: Difference between revisions

From Elwiki
No edit summary
(→‎Skill Information: it depends on your distance since some of them will vanish or fly away)
Line 25: Line 25:
! Normal !! Normal/Amplify !! Spectrum !! Induction !! Fusion
! Normal !! Normal/Amplify !! Spectrum !! Induction !! Fusion
|-  
|-  
| align="left" | 1 || rowspan="2" | 30 || 135% || rowspan="21" | 30~70 || rowspan="21" | 45~90 || rowspan="21" | 60~100 || rowspan="21" | || rowspan="21" | 150 MP || rowspan="21" | 10 MP || rowspan="21" | 13 Seconds
| align="left" | 1 || rowspan="2" | 30 || 135% || rowspan="21" | 30~70 || rowspan="21" | 45~90 || rowspan="21" | 60~100 || rowspan="21" | 163~500 || rowspan="21" | 150 MP || rowspan="21" | 10 MP || rowspan="21" | 13 Seconds
|-  
|-  
| align="left" | 2 || 139%
| align="left" | 2 || 139%

Revision as of 07:00, 8 December 2013

[Special Active - Penetration Electrons] Eve generates a rotating Electron Triangle, then uses it to generate mini Electron Triangles, which she then sends out in a line.


Requirements

Class Master Level Required SP Cost Per Level Alternative Skill Requirement
Code: Electra Lv. 20 30 3 Sweep Rolling - Over Charge Level 30 Layer Skill Quest


Skill Information

Skill Level Level Required Damage(Magical) Max Hits MP Usage Additional
projectiles cost
Cooldown
Normal Normal/Amplify Spectrum Induction Fusion
1 30 135% 30~70 45~90 60~100 163~500 150 MP 10 MP 13 Seconds
2 139%
3 31 144%
4 34 148%
5 37 153%
6 40 157%
7 43 161%
8 46 166%
9 49 170%
10 52 174%
11 55 179%
12 58 183%
13 61 188%
14 64 192%
15 67 196%
16 70 200%
17 73 205%
18 -* 210%
19 -
20 218%
21 223%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Skill Notes

Name: Tri Prism / (삼단 프리즘)

Description: Range increased by 30%

Tips and Details

  • Skill is affected by El Crystal Spectrum.
  • Added in the 6/27 KR skill tree update.
  • Max hits are achieved by placing the enemy in between Eve and the Spectrum field.


Updates

  • 07/04/2013
    • 200MP -> 150MP
    • Base projectile count changed from 10 to 15.
    • Additional projectiles cost 10MP per shot and additional 10 shots are possible. (Base 15 shots)
    • Fixed problem where it increased hit counts unnaturally when it passed through certain modes.
    • Changed some damage display errors.


Template:CLKRSkills