Sword Fall: Difference between revisions
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! Max Hits Per Sword !! Number of Swords | ! Max Hits Per Sword !! Number of Swords | ||
|- | |- | ||
| align="left" | 15 || | | align="left" | 15 || 661% || rowspan=2 | 6 || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 793% | ||
|} | |} | ||
=== {{PvP}} === | === {{PvP}} === | ||
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|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
|- | |- | ||
| align="left" | 15 || | | align="left" | 15 || 252% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 302% | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
===NA=== | |||
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage. | *'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage. | ||
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however. | *The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however. | ||
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*You can move before the skill finishes, about after the 5th Conwell hits the ground. | *You can move before the skill finishes, about after the 5th Conwell hits the ground. | ||
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy. | *There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy. | ||
* | ===KR=== | ||
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords. | |||
*With 2 swords connecting, '''[Enhanced] Sword Fall''' will deal an average of {{formatnum:{{#expr: 793*10}}}}% ({{formatnum:{{#expr: 302*10}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: 793*10*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.44}}}}% in PvP) Physical Damage. | |||
**If all swords were to connect, '''[Enhanced] Sword Fall''' can deal a total of up to {{formatnum:{{#expr: 793*30}}}}% Physical Damage, or {{formatnum:{{#expr: 793*30*1.44}}}}% with the '''Heavy''' trait. | |||
*In '''Destruction''' mode, the skill will deal an average of {{formatnum:{{#expr: 793*10*1.5}}}}% ({{formatnum:{{#expr: 302*10*1.5}}}}% in PvP) Physical Damage, or {{formatnum:{{#expr: 793*10*1.5*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.5*1.44}}}}% in PvP) with the '''Heavy''' trait. If all hits connect, it can deal a total of up to {{formatnum:{{#expr: 793*30*1.5}}}}% Physical Damage, or {{formatnum:{{#expr: 793*30*1.5*1.44}}}}% with the '''Heavy''' trait. | |||
<br> | <br> | ||
Revision as of 01:57, 23 June 2019
[Special Active: Strength] Summons Conwell swords and rain them down on enemies. | |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Sheath Knight | 15 |
Skill Information
PvE
Level Required | Falling Swords (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
15 | 678% | 8 | 150 MP | 10 Seconds |
[Enhanced] | 10 |
PvP
Level Required | Falling Swords (Physical) |
---|---|
15 | 244% |
[Enhanced] |
Skill Information (06/20/2019 KR Patch)
PvE
Level Required | Falling Swords (Physical) |
Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Max Hits Per Sword | Number of Swords | ||||
15 | 661% | 6 | 5 | 200 MP | 14 Seconds |
[Enhanced] | 793% |
PvP
Level Required | Falling Swords (Physical) |
---|---|
15 | 252% |
[Enhanced] | 302% |
Skill Traits
Heavy Sword Fall | Critical Sword Fall | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
12 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
Related Skills
Master of Combat |
Tips and Details
NA
- [Enhanced] Sword Fall can deal a total of 6,780% (2,440% in PvP) Physical Damage, assuming all swords connect. With Heavy, it can deal up to 9,763.2% (3,513.6% in PvP) Physical Damage.
- The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at [Enhanced] can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however.
- The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well.
- The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them.
- Sword Fall does not follow map curves, so some swords may travel off the map if used on them.
- You can move before the skill finishes, about after the 5th Conwell hits the ground.
- There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
KR
- While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
- With 2 swords connecting, [Enhanced] Sword Fall will deal an average of 7,930% (3,020% in PvP) Physical Damage. With the Heavy trait, it will deal an average of 11,419.2% (4,348.8% in PvP) Physical Damage.
- If all swords were to connect, [Enhanced] Sword Fall can deal a total of up to 23,790% Physical Damage, or 34,257.6% with the Heavy trait.
- In Destruction mode, the skill will deal an average of 11,895% (4,530% in PvP) Physical Damage, or 17,128.8% (6,523.2% in PvP) with the Heavy trait. If all hits connect, it can deal a total of up to 35,685% Physical Damage, or 51,386.4% with the Heavy trait.
Old Version
- Before the 10/29/2015 Korean patch, Sword Fall summoned only 4 swords, with its Skill Note increasing the number of swords to 8.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2012 | - |
▲ Damage increased. ▲ MP Usage decreased. | |
11/06/2014 | - |
▲ Falling Sword becomes faster. ▲ Damage increased. ▼ Cooldown increased.
| |
07/23/2015 | - |
▲ Casting speed increased. | |
10/29/2015 | 03/16/2016 |
▲ Number of swords increased. ▼ Damage decreased. | |
04/21/2016 | 05/18/2016 |
| |
06/30/2016 | - |
| |
01/12/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
06/15/2017 | 06/28/2017 |
▼ Freeze frames decreased. | |
07/27/2017 | - |
▼ Damage decreased. | |
02/22/2018 | - |
▲ Invincibility frames increased. | |
▲ Damage increased. |
| ||
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
06/28/2018 | 07/11/2018 |
▲ Damage increased. | |
06/20/2019 | - |
Alternative Names