Tactical Field - Raid: Difference between revisions

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__NOTOC__{{Languages|Tactical Field - Raid}}
__NOTOC__{{Languages|Tactical Field - Raid}}
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|-
|-
| [[Image:TF Raid.png]]<br>  
| [[Image:TF Raid.png]]<br>  
| '''[Special Active]''' Deploy a stationary field which reloads your blue cannonballs and provides your party with '''Additional Damage''' and recover MP at certain intervals while inside.
| {{SkillType|SA|S}} Deploy a stationary field which reloads your blue cannonballs and provides your party with '''Additional Damage''' and recover MP at certain intervals while inside.
|}
|}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseR}}
{{ADSquareSkill}}
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|- style="background:{{ColorSel|CharLight|Chung}}"
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! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement
! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement
|-
|-
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Endurance|Tactical Field -<br> Endurance]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer<br>Skill Quest''']]
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Endurance|Tactical Field -<br> Endurance]] || {{SkillText|SkillQuest|3}}
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
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|- style="background:{{ColorSel|CharLight|Chung}}"
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! Skill Level !! Level Required !! Field Deployment<br>(Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Field Deployment<br>(Magical) !! colspan="3" | {{se|111|Tactical Field||pb}} !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
! MP Recovery !! Damage Bonus !! MP Gain Interval
|-  
|-  
| align="left" | 1 || rowspan="2" | 45 || 653% || +?? MP || 11% || rowspan="12" | 1.6 Seconds || rowspan="12" | 8 Seconds || rowspan="12" | 150 MP || rowspan="12" | 17 Seconds
| align="left" | 1 || rowspan="2" | 45 || 653% || +8 MP || 10% || rowspan="12" | 2 Seconds || rowspan="12" | 8 Seconds || rowspan="12" | 150 MP || rowspan="12" | 17 Seconds
|-  
|-  
| align="left" | 2 || 682% || +?? MP || 12%
| align="left" | 2 || 682% || +9 MP || 11%
|-  
|-  
| align="left" | 3 || 48 || 712% || +?? MP || 13%
| align="left" | 3 || 48 || 712% || +10 MP || 12%
|-  
|-  
| align="left" | 4 || 52 || 741% || +?? MP || 14%
| align="left" | 4 || 52 || 741% || +10 MP || 13%
|-  
|-  
| align="left" | 5 || 56 || 771% || +?? MP || 15%
| align="left" | 5 || 56 || 771% || +11 MP || 14%
|-  
|-  
| align="left" | 6 || 60 || 800% || +?? MP || 16%
| align="left" | 6 || 60 || 800% || +12 MP || 15%
|-  
|-  
| align="left" | 7 || 64 || 829% || +?? MP || 17%
| align="left" | 7 || 64 || 829% || +13 MP || 16%
|-  
|-  
| align="left" | 8 || 68 || 859% || +14 MP || 18%
| align="left" | 8 || 68 || 859% || +14 MP || 17%
|-  
|-  
| align="left" | 9 || 72 || 888% || +14 MP || 19%
| align="left" | 9 || 72 || 888% || +14 MP || 18%
|-  
|-  
| align="left" | 10 || 76 || 917% || +?? MP || 20%
| align="left" | 10 || 76 || 917% || +15 MP || 19%
|-  
|-  
| align="left" | 11 || 80 || 947% || +?? MP || 21%
| align="left" | 11 || 80 || 947% || +16 MP || 20%
|-  
|-  
| align="left" | 12 || 84 || 976% || +?? MP || 22%
| align="left" | 12 || 84 || 976% || +17 MP || 21%
|}
|}
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*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
*This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
*This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
**In the same skill Tooltip image, Chung is shown with a lifted fist motion, which is not provided by either of the Tactical Fields.
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*'''Tactical Field - Raid''' added.
|-
| 05/15/2014 || 09/17/2014 || align="left" |
*Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
|-
| 07/10/2014 || - || align="left" |
*{{buff|Duration increased from 8 seconds to 10 seconds.}}
**MP gain interval did not change, so more MP is gained.
*{{buff|Range increased.}}
*{{buff|Execution speed increased.}}
|-
| 07/17/2014 || - || align="left" |
*{{nerf|Only reloads blue cannonballs instead of both.}}
|-
| 02/05/2015 || - || align="left" |
*{{nerf|MP Recovery decreased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Duration decreased.}}
|-
| 06/04/2015 || - || align="left" |
*Fixed error where MP Recovery is not working.
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Tactical Field - Raid''' deleted. Combined with [[Tactical Field - Endurance]].
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|CN=机动领域 - 突袭 |CNName=Battle Field - Raid
|FR=Champ tactique - Pillage |FRName=Tactical Field - Pillage
|FR=Champ tactique - Pillage |FRName=Tactical Field - Pillage
}}
}}
== Updates ==
*05/15/2014 KR
**Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
*07/10/2014 KR
**Duration increased from 8 seconds to 10 seconds.
***MP gain interval did not change, so more MP is gained.
**Range increased.
**Execution speed increased.
*07/17/2014 KR
**Only reloads blue cannonballs instead of both.
*02/05/2015 KR
**MP Recovery decreased.
**Damage Increase decreased.
**Duration decreased.
<br>
<br>


{{TTSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]
[[Category:Second Job MP2 Tier Skills]]

Latest revision as of 10:56, 31 August 2022


[Special Active: Strength]
Deploy a stationary field which reloads your blue cannonballs and provides your party with Additional Damage and recover MP at certain intervals while inside.


Requirements

Class Master Level Required SP Cost Per Level Alternative Skill Requirement
Tactical Trooper Lv. 20 45 4 Tactical Field -
Endurance
Advanced Training Skill Quest


Skill Information

Skill Level Level Required Field Deployment
(Magical)
 Party BuffTactical FieldParty BuffTactical Field Duration MP Usage Cooldown
MP Recovery Damage Bonus MP Gain Interval
1 45 653% +8 MP 10% 2 Seconds 8 Seconds 150 MP 17 Seconds
2 682% +9 MP 11%
3 48 712% +10 MP 12%
4 52 741% +10 MP 13%
5 56 771% +11 MP 14%
6 60 800% +12 MP 15%
7 64 829% +13 MP 16%
8 68 859% +14 MP 17%
9 72 888% +14 MP 18%
10 76 917% +15 MP 19%
11 80 947% +16 MP 20%
12 84 976% +17 MP 21%


Tips and Details

  • MP is recovered at the end of each interval.


Trivia

  • The original skill, Tactical Field, recovered MP and provided super armor (like Tactical Field - Endurance), but did not increase attack.
  • This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
    • In the same skill Tooltip image, Chung is shown with a lifted fist motion, which is not provided by either of the Tactical Fields.
  • The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
    • Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.


Updates

Date Changes
KR NA
06/27/2013 11/06/2013
  • Tactical Field - Raid added.
05/15/2014 09/17/2014
  • Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
07/10/2014 -
  • Duration increased from 8 seconds to 10 seconds.
    • MP gain interval did not change, so more MP is gained.
  • Range increased.
  • Execution speed increased.
07/17/2014 -
  • Only reloads blue cannonballs instead of both.
02/05/2015 -
  • MP Recovery decreased.
  • Damage Increase decreased.
  • Duration decreased.
06/04/2015 -
  • Fixed error where MP Recovery is not working.
08/20/2015 01/27/2016


Alternative Names

Server Name Translation
China (Simplified Chinese) 机动领域 - 突袭 Battle Field - Raid
France Champ tactique - Pillage Tactical Field - Pillage