Tactical Field - Raid: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! KR !! NA | |||
|- | |||
| 05/15/2014 || - || align="left" | | |||
*Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff. | |||
|- | |||
| 07/10/2014 || - || align="left" | | |||
{{buff|Duration increased from 8 seconds to 10 seconds.}} | |||
**MP gain interval did not change, so more MP is gained. | |||
{{buff|Range increased.}} | |||
{{buff|Execution speed increased.}} | |||
|- | |||
| 07/17/2014 || - || align="left" | | |||
* | {{nerf|Only reloads blue cannonballs instead of both.}} | ||
|- | |||
| 02/05/2015 || - || align="left" | | |||
{{nerf|MP Recovery decreased.}} | |||
{{nerf|Damage Increase decreased.}} | |||
{{nerf|Duration decreased.}} | |||
|- | |||
| 06/04/2015 || - || align="left" | | |||
*Fixed error where MP Recovery is not working. | |||
|- | |||
| 08/20/2015 || - || align="left" | | |||
*'''Tactical Field - Raid''' deleted. Combined with [[Tactical Field - Endurance]]. | |||
|} | |||
<br> | <br> | ||
Revision as of 19:41, 14 April 2019
[Special Active: Strength] Deploy a stationary field which reloads your blue cannonballs and provides your party with Additional Damage and recover MP at certain intervals while inside. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Endurance |
Advanced Training Skill Quest |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) |
MP Recovery | Damage Bonus | MP Gain Interval | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|---|
1 | 45 | 653% | +8 MP | 10% | 2 Seconds | 8 Seconds | 150 MP | 17 Seconds |
2 | 682% | +9 MP | 11% | |||||
3 | 48 | 712% | +10 MP | 12% | ||||
4 | 52 | 741% | +10 MP | 13% | ||||
5 | 56 | 771% | +11 MP | 14% | ||||
6 | 60 | 800% | +12 MP | 15% | ||||
7 | 64 | 829% | +13 MP | 16% | ||||
8 | 68 | 859% | +14 MP | 17% | ||||
9 | 72 | 888% | +14 MP | 18% | ||||
10 | 76 | 917% | +15 MP | 19% | ||||
11 | 80 | 947% | +16 MP | 20% | ||||
12 | 84 | 976% | +17 MP | 21% |
Tips and Details
- MP is recovered at the end of each interval.
Trivia
- The original skill, Tactical Field, recovered MP and provided super armor (like Tactical Field - Endurance), but did not increase attack.
- This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
- In the same skill Tooltip image, Chung is shown with a lifted fist motion, which is not provided by either of the Tactical Fields.
- The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
- Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
05/15/2014 | - |
|
07/10/2014 | - |
▲ Duration increased from 8 seconds to 10 seconds.
▲ Range increased. ▲ Execution speed increased. |
07/17/2014 | - |
▼ Only reloads blue cannonballs instead of both. |
02/05/2015 | - |
▼ MP Recovery decreased. ▼ Damage Increase decreased. ▼ Duration decreased. |
06/04/2015 | - |
|
08/20/2015 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
China (Simplified Chinese) | 机动领域 - 突袭 | Battle Field - Raid |
France | Champ tactique - Pillage | Tactical Field - Pillage |