Template:JobChange: Difference between revisions

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Line 90: Line 90:
|Laby=Clear '[[East Lurensia Port]]' 0/1
|Laby=Clear '[[East Lurensia Port]]' 0/1
|Noah=Clear '[[Moonlight Hill (Day) (Uphill)]]' 0/1
|Noah=Clear '[[Moonlight Hill (Day) (Uphill)]]' 0/1
|Lithia=Talk to [[Rift Inside the Rift]] ('[[Beyond the Rift]]')
}}
}}
|Description={{{3|}}}
|Description={{{3|}}}
Line 104: Line 105:
|Laby=Talk to [[Spring of Memory]] in [[Laby's Imaginary World]]
|Laby=Talk to [[Spring of Memory]] in [[Laby's Imaginary World]]
|Noah=Read the [[Old Journal]] ([[Someone's Lab]])
|Noah=Read the [[Old Journal]] ([[Someone's Lab]])
|Lithia=Clear '[[Zaya Mountains]]' 0/1
}}
}}
|Description={{{4|}}}
|Description={{{4|}}}
Line 118: Line 120:
|Laby=Clear '[[The Lariness]]' 0/1
|Laby=Clear '[[The Lariness]]' 0/1
|Noah=Clear '[[Moonlight Hill (Day) (Uphill)]]' 0/1
|Noah=Clear '[[Moonlight Hill (Day) (Uphill)]]' 0/1
|Lithia=Talk to [[Rift Inside the Rift]] ('[[Beyond the Rift]]')
}}  
}}  
|Description={{{5|}}}
|Description={{{5|}}}
Line 169: Line 172:
|Objectives={{*}} {{#switch: {{{3|}}}|Blank=
|Objectives={{*}} {{#switch: {{{3|}}}|Blank=
|Lord Knight|Sacred Templar|Wind Sneaker|Night Watcher=Talk to [[Lento]] in [[Feita]] Village
|Lord Knight|Sacred Templar|Wind Sneaker|Night Watcher=Talk to [[Lento]] in [[Feita]] Village
|Rune Slayer|Infinity Sword|Elemental Master|Dimension Witch|Grand Archer|Crimson Avenger=Talk to [[Allegro]] in [[Feita]] Village
|Rune Slayer|Infinity Sword|Elemental Master|Dimension Witch|Grand Archer|Blazing Heart|Crimson Avenger|Erbluhen Emotion=Talk to [[Allegro]] in [[Feita]] Village
|Enter '[[Feita Village]]'<br>(Right-click from World Map (Press M Key) to see the location.)
|Enter '[[Feita Village]]'<br>(Right-click from World Map (Press M Key) to see the location.)
}}
}}
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|Rumble Pumn|Shining Romantica|Daydreamer|Punky Poppet=Clear '[[Bamboo Forest]]' 0/1
|Rumble Pumn|Shining Romantica|Daydreamer|Punky Poppet=Clear '[[Bamboo Forest]]' 0/1
|Silent Shadow|Stellar Caster|Pale Pilgrim|Hazy Delusion=Clear '[[House of Rosso's Laboratory]]' 0/2
|Silent Shadow|Stellar Caster|Pale Pilgrim|Hazy Delusion=Clear '[[House of Rosso's Laboratory]]' 0/2
|Mighty Miner|Greedy Wonder|Rima Clavis=Clear '[[Port Town Denice]]' 1 time 0/1
}}
}}
|Description={{{4|}}}
|Description={{{4|}}}
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|Rumble Pumn|Shining Romantica|Daydreamer|Punky Poppet=Talk to [[Spring of Memory]] in [[Laby's Imaginary World]]
|Rumble Pumn|Shining Romantica|Daydreamer|Punky Poppet=Talk to [[Spring of Memory]] in [[Laby's Imaginary World]]
|Silent Shadow|Stellar Caster|Pale Pilgrim|Hazy Delusion=Clear '[[Depths of Temple of Time]]' 0/2
|Silent Shadow|Stellar Caster|Pale Pilgrim|Hazy Delusion=Clear '[[Depths of Temple of Time]]' 0/2
|Mighty Miner|Greedy Wonder|Rima Clavis=Clear '[[Wailing Wind]]' 1 time 0/1
}}
}}
|Description={{{5|}}}
|Description={{{5|}}}
Line 252: Line 257:
|Silent Shadow|Stellar Caster|Hazy Delusion=Clear '[[Clamor's Memory]]' 0/1
|Silent Shadow|Stellar Caster|Hazy Delusion=Clear '[[Clamor's Memory]]' 0/1
|Pale Pilgrim=Clear '[[Depths of Temple of Time]]' 0/1
|Pale Pilgrim=Clear '[[Depths of Temple of Time]]' 0/1
|Mighty Miner|Greedy Wonder|Rima Clavis=Clear '[[The Kleruk in Chaos]]' 1 time 0/1
}}  
}}  
|Description={{{6|}}}
|Description={{{6|}}}
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|QuestName=Limit Break 1/5
|QuestName=Limit Break 1/5
|Requirement={{*}}Achieve level 70{{*}}Complete your Second Job Advancement
|Requirement={{*}}Achieve level 70{{*}}Complete your Second Job Advancement
|Objectives={{*}}Clear 3 dungeons in your level range<br>(excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
|Objectives={{*}}{{#switch:{{{2|}}}
|#default=Clear 2 dungeons in your level range<br>(excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
|Lithia=Talk to [[Rift Inside the Rift]] ('[[Beyond the Rift]]')
}}
|Description=[Book of Transcendence] - Intro<br>Many seek power, but it's not easy to acquire one. Among those that seek power, the El Masters have achieved theirs in a unique way.<br>Each El Master has overcome their limits using their innate abilities. This book, specifically, will be narrating the power of transcendence, a power that was developed and used by the Earth Master.<br><font color=blue>Power of Transcendence is given to those that overcome their limits, no matter their origin.<br>First, one should prove their worth.</font>
|Description=[Book of Transcendence] - Intro<br>Many seek power, but it's not easy to acquire one. Among those that seek power, the El Masters have achieved theirs in a unique way.<br>Each El Master has overcome their limits using their innate abilities. This book, specifically, will be narrating the power of transcendence, a power that was developed and used by the Earth Master.<br><font color=blue>Power of Transcendence is given to those that overcome their limits, no matter their origin.<br>First, one should prove their worth.</font>
}}
}}
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|Requirement={{*}}Complete the quest '''Limit Break 1/5'''
|Requirement={{*}}Complete the quest '''Limit Break 1/5'''
|Objectives={{*}} Collect '''Symbol of Resolve''' ({{#switch:{{{2|}}}
|Objectives={{*}} Collect '''Symbol of Resolve''' ({{#switch:{{{2|}}}
|Laby=Northern Fluone or Central Fluone dungeons
|#default=Sander, Lanox, Atlas, Elysion dungeons) 0/2
|Noah=Northen Lanox R dungeons
|Laby=Northern Fluone or Central Fluone dungeons) 0/2
|Elsword|Aisha|Rena|Raven|Eve|Chung|Ara|Elesis|Add|Lu/Ciel|Rose|Ain=Sander, Lanox, Atlas, Elysion dungeons
|Noah=Northen Lanox R dungeons) 0/2
}}) 0/3
|Lithia='[[Restored Velder Castle]]', '[[Velder Central Square]]', '[[Society Research Facility]]') 0/1
}}
|Description=[Book of Transcendence] - Chapter 1<br>Those who seek power must first look and see if they are properly prepared.<br>A powerful body obtained through regular training is important, one's resolve to face difficult trials is more important.<br>Your firm resolve and belief in yourself will materialize <font color=blue>Symbol of Resolve.</font>
|Description=[Book of Transcendence] - Chapter 1<br>Those who seek power must first look and see if they are properly prepared.<br>A powerful body obtained through regular training is important, one's resolve to face difficult trials is more important.<br>Your firm resolve and belief in yourself will materialize <font color=blue>Symbol of Resolve.</font>
}}
}}
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|Requirement={{*}}Complete the quest '''Limit Break 2/5'''
|Requirement={{*}}Complete the quest '''Limit Break 2/5'''
|Objectives={{*}}Collect '''Symbols of Determination''' ({{#switch:{{{2|}}}
|Objectives={{*}}Collect '''Symbols of Determination''' ({{#switch:{{{2|}}}
|Laby=Northern Fluone or Central Fluone dungeons
|#default=Sander, Lanox, Atlas, Elysion dungeons) 0/2
|Noah=Northen Lanox R dungeons
|Laby=Northern Fluone or Central Fluone dungeons) 0/2
|Elsword|Aisha|Rena|Raven|Eve|Chung|Ara|Elesis|Add|Lu/Ciel|Rose|Ain=Sander, Lanox, Atlas, Elysion dungeons
|Noah=Northen Lanox R dungeons) 0/2
}}) 0/3
|Lithia='[[Restored Velder Castle]]', '[[Velder Central Square]]', '[[Society Research Facility]]') 0/1
}}
|Description=[Book of Transcendence] - Chapter 2<br>Transcendence is the power to overcome your limits. You must undergo trials in order to find the key to do so.<br>Though a proven method is to throw yourself in danger, you need the determination to turn those dangerous situations into an opportunity.<br>Your unshaken determination will materialize as <font color=blue>Symbol of Determination.</font>
|Description=[Book of Transcendence] - Chapter 2<br>Transcendence is the power to overcome your limits. You must undergo trials in order to find the key to do so.<br>Though a proven method is to throw yourself in danger, you need the determination to turn those dangerous situations into an opportunity.<br>Your unshaken determination will materialize as <font color=blue>Symbol of Determination.</font>
}}
}}
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|QuestName=Limit Break 4/5
|QuestName=Limit Break 4/5
|Requirement={{*}}Complete the quest '''Limit Break 3/5'''
|Requirement={{*}}Complete the quest '''Limit Break 3/5'''
|Objectives={{*}}Collect '''Symbol of Purpose''' from Secret Dungeons 0/1
|Objectives={{*}}Collect '''Symbol of Purpose''' ({{#switch:{{{2|}}}
|#default=Sander, Lanox, Atlas, Elysion dungeons
|Laby=Northern Fluone or Central Fluone dungeons
|Noah=Northen Lanox R dungeons
|Lithia='[[Restored Velder Castle]]', '[[Velder Central Square]]', '[[Society Research Facility]]'
}}) 0/1
|Description=[Book of Transcendence] - Chapter 3<br>Those seeking the power of transcendence will face many trials. When you lose yourself in face of these trials, you must remember your goal, your purpose.<br>Your single minded focus in showing your purpose will materialize as <font color=blue>Symbol of Purpose</font> and put you closer to transcendence.
|Description=[Book of Transcendence] - Chapter 3<br>Those seeking the power of transcendence will face many trials. When you lose yourself in face of these trials, you must remember your goal, your purpose.<br>Your single minded focus in showing your purpose will materialize as <font color=blue>Symbol of Purpose</font> and put you closer to transcendence.
}}
}}
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|QuestName=Limit Break 5/5
|QuestName=Limit Break 5/5
|Requirement={{*}}Complete the quest '''Limit Break 4/5'''
|Requirement={{*}}Complete the quest '''Limit Break 4/5'''
|Objectives={{*}}Clear 5 Secret Dungeons 0/5
|Objectives={{*}}{{#switch:{{{2|}}}
|#default=Clear 3 dungeons in your level range<br>(excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
|Lithia=Talk to [[Rift Inside the Rift]] ('[[Beyond the Rift]]')}}
|Description=[Book of Transcendence] - Chapter 4<br>Those who have faced their limits, now you will face the final trial.<br>Only those who overcome their own limitations are truly worthy of power.<br>You will now face transcendence, but remember, those who found the end, will soon find themselves a new beginning.<br><font color=blue>Overcome your limits and prove your worth. Then, the power of transcendence will reside in you.</font>
|Description=[Book of Transcendence] - Chapter 4<br>Those who have faced their limits, now you will face the final trial.<br>Only those who overcome their own limitations are truly worthy of power.<br>You will now face transcendence, but remember, those who found the end, will soon find themselves a new beginning.<br><font color=blue>Overcome your limits and prove your worth. Then, the power of transcendence will reside in you.</font>
|CImage1=[[File:Useful Items Cube.png]]
|CImage1=[[File:Useful Items Cube.png]]
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|Metamorphy=Collect Refined Henir Energy (Skin Splitter, Elrianode) 0/20
|Metamorphy=Collect Refined Henir Energy (Skin Splitter, Elrianode) 0/20
|Code: Sariel=Collect Mysterious Circuit (Skin Splitter, Elrianode) 0/20
|Code: Sariel=Collect Mysterious Circuit (Skin Splitter, Elrianode) 0/20
|Dominator|Mad Paradox|Genesis|Nisha Labyrinth|Herrscher|Nyx Pieta=Defeat Skin Splitter (Elrianode) 0/20
|Dominator|Mad Paradox|Genesis|Nisha Labyrinth|Herrscher|Nyx Pieta|Morpheus=Defeat Skin Splitter (Elrianode) 0/20
|Collect Grand Compass Pieces (Skin Splitter, Elrianode) 0/20
|Collect Grand Compass Pieces (Skin Splitter, Elrianode) 0/20
}}
}}
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|QuestName={{PAGENAME}} 4/5
|QuestName={{PAGENAME}} 4/5
|Requirement={{*}}Complete {{PAGENAME}} 3/5
|Requirement={{*}}Complete {{PAGENAME}} 3/5
|Objectives={{*}}Defeat Henir Mutated Monsters ([[Elrianode City]]/[[Debrian Laboratory]]) 0/2000
|Objectives={{*}}Clear [[Elrianode City]] 3 times 0/3
|Description={{{7|}}}
|Description={{{7|}}}
}}
}}
Line 417: Line 435:
*Force Passive: [[Illipia's Aura]]
*Force Passive: [[Illipia's Aura]]
*Force Active: [[Hyper Acceleration]] • [[Haunting Spirit]]
*Force Active: [[Hyper Acceleration]] • [[Haunting Spirit]]
*Force <font color="8000ff">'''[Mod]'''</font>: [[{{{9|}}}/ModA|{{#if:{{{alt1|}}}|{{{alt1|}}}|{{{9|}}}}}]] • [[{{{10|}}}/ModA|{{#if:{{{alt2|}}}|{{{alt2|}}}|{{{10|}}}}}]] • [[{{{11|}}}/ModA|{{#if:{{{alt3|}}}|{{{alt3|}}}|{{{11|}}}}}]]
*Force{{Color|#8000FF|[Mod]|b=1}}: [[{{{9|}}}/ModA|{{#if:{{{alt1|}}}|{{{alt1|}}}|{{{9|}}}}}]] • [[{{{10|}}}/ModA|{{#if:{{{alt2|}}}|{{{alt2|}}}|{{{10|}}}}}]] • [[{{{11|}}}/ModA|{{#if:{{{alt3|}}}|{{{alt3|}}}|{{{11|}}}}}]]


You can advance into Master Class upon reaching [[Rigomor]].
You can advance into Master Class upon reaching [[Rigomor]].


| Elsword=
| Elsword=
[[Elsword]] is required to be Lv.15 to begin his first class advancement.
[[Elsword]] is required to be Lv.15 to begin his first class advancement. You can decide between the following:
 
Elsword can decide between advancing as a [[Sword Knight]], [[Magic Knight]], [[Sheath Knight]], or [[Root Knight]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=SKJC1.png
|image-up=SKJC1.png
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|link=Sword Knight#First Class Advancement
|link=Sword Knight#First Class Advancement
|title=Sword Knight
|title=Sword Knight
}}|A swordsman specialized in aggressive close-combat sword techniques.
}}|Sword Knight<hr>A swordsman specialized in aggressive close-combat sword techniques.
|line=false
|line=false
}}
}}
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|link=Magic Knight#First Class Advancement
|link=Magic Knight#First Class Advancement
|title=Magic Knight
|title=Magic Knight
}}|A magic swordsman who uses rune magic along with his sword.
}}|Magic Knight<hr>A magic swordsman who uses rune magic along with his sword.
|line=false
|line=false
}}
}}
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|link=Sheath Knight#First Class Advancement
|link=Sheath Knight#First Class Advancement
|title=Sheath Knight
|title=Sheath Knight
}}|A swordsman that wields two swords in a high-speed combat.
}}|Shealth Knight<hr>A swordsman that wields two swords in a high-speed combat.
|line=false
|line=false
}}
}}
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|link=Root Knight#First Class Advancement
|link=Root Knight#First Class Advancement
|title=Root Knight
|title=Root Knight
}}|A class that imbues the power of El to the Way of the Sword by resonating with the El and brings judgement to the enemies.
}}|Root Knight<hr>A class that imbues the power of El to the Way of the Sword by resonating with the El and brings judgement to the enemies.
|line=false
|line=false
}}
}}


| Aisha=
| Aisha=
[[Aisha]] is required to be Lv.15 to begin her first class advancement.
[[Aisha]] is required to be Lv.15 to begin her first class advancement. You can decide between the following:
 
Aisha can decide between advancing as a [[High Magician]], [[Dark Magician]], [[Battle Magician]], or [[Wiz Magician]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=HMJC1.png
|image-up=HMJC1.png
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|link=High Magician#First Class Advancement
|link=High Magician#First Class Advancement
|title=High Magician
|title=High Magician
}}|A magician specializing in long-range elemental magic to subdue enemies with status effects or pure explosive power.
}}|High Magician<hr>A magician specializing in long-range elemental magic to subdue enemies with status effects or pure explosive power.
|line=false
|line=false
}}
}}
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|link=Dark Magician#First Class Advancement
|link=Dark Magician#First Class Advancement
|title=Dark Magician
|title=Dark Magician
}}|A dark magician that easily subdues enemies by utlizing both dark summons and destructive magic.
}}|Dark Magician<hr>A dark magician that easily subdues enemies by utlizing both dark summons and destructive magic.
|line=false
|line=false
}}
}}
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|link=Battle Magician#First Class Advancement
|link=Battle Magician#First Class Advancement
|title=Battle Magician
|title=Battle Magician
}}|A magician specializing in close-combat.<br>She can transform to amplify her magical power and better control spatial magic.
}}|Battle Magician<hr>A magician specializing in close-combat.<br>She can transform to amplify her magical power and better control spatial magic.
|line=false
|line=false
}}
}}
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|link=Wiz Magician#First Class Advancement
|link=Wiz Magician#First Class Advancement
|title=Wiz Magician
|title=Wiz Magician
}}|An alchemist who uses alchemy to create new elements.<br>Create homunculi or use flask explosives for flashy battle.
}}|Wiz Magician<hr>An alchemist who uses alchemy to create new elements.<br>Create homunculi or use flask explosives for flashy battle.
|line=false
|line=false
}}
}}


| Rena=
| Rena=
[[Rena]] is required to be Lv15 to begin her first class advancement.  
[[Rena]] is required to be Lv15 to begin her first class advancement. You can decide between the following:
 
Rena can decide between advancing as [[Sniping Ranger]], [[Combat Ranger]], [[Trapping Ranger]], or [[Poetic Ranger]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=CRJC1.png
|image-up=CRJC1.png
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|link=Combat Ranger#First Class Advancement
|link=Combat Ranger#First Class Advancement
|title=Combat Ranger
|title=Combat Ranger
}}|Well-versed in close-combat, an elven warrior that delivers quick kicks from the air and on the ground.
}}|Combat Ranger<hr>Well-versed in close-combat, an elven warrior that delivers quick kicks from the air and on the ground.
|line=false
|line=false
}}
}}
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|link=Sniping Ranger#First Class Advancement
|link=Sniping Ranger#First Class Advancement
|title=Sniping Ranger
|title=Sniping Ranger
}}|Specializing in bow and arrow, this path has the ability to expose enemies' weakness and restrain their mobility with her shots.
}}|Sniping Ranger<hr>Specializing in bow and arrow, this path has the ability to expose enemies' weakness and restrain their mobility with her shots.
|line=false
|line=false
}}
}}
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|link=Trapping Ranger#First Class Advancement
|link=Trapping Ranger#First Class Advancement
|title=Trapping Ranger
|title=Trapping Ranger
}}|Uses strategic battle style, trapping enemies within a wide attack range and using various other techniques available.
}}|Trapping Ranger<hr>Uses strategic battle style, trapping enemies within a wide attack range and using various other techniques available.
|line=false
|line=false
}}
}}
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|link=Poetic Ranger#First Class Advancement
|link=Poetic Ranger#First Class Advancement
|title=Poetic Ranger
|title=Poetic Ranger
}}|A class that communicates with spirits to utilize and combine their power to help out those in need and guide them with wisdom.
}}|Poetic Ranger<hr>A class that communicates with spirits to utilize and combine their power to help out those in need and guide them with wisdom.
|line=false
|line=false
}}
}}


| Raven=
| Raven=
[[Raven]] is required to be Lv15 to begin his first class advancement.
[[Raven]] is required to be Lv15 to begin his first class advancement. You can decide between the following:
 
Raven can decide between advancing as a [[Sword Taker]], [[Over Taker]], [[Weapon Taker]], or [[Venom Taker]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=STJC1.png
|image-up=STJC1.png
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|link=Sword Taker#First Class Advancement
|link=Sword Taker#First Class Advancement
|title=Sword Taker
|title=Sword Taker
}}|Specializes in high-speed sword technique which displays an afterimage of him after striking with immense speed.
}}|Sword Taker<hr>Specializes in high-speed sword technique which displays an afterimage of him after striking with immense speed.
|line=false
|line=false
}}
}}
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|link=Over Taker#First Class Advancement
|link=Over Taker#First Class Advancement
|title=Over Taker
|title=Over Taker
}}|Specializes in using his Nasod Arm, this path utilize pure destructive power from controlling his Nasod Arm.
}}|Over Taker<hr>Specializes in using his Nasod Arm, this path utilize pure destructive power from controlling his Nasod Arm.
|line=false
|line=false
}}
}}
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|link=Weapon Taker#First Class Advancement
|link=Weapon Taker#First Class Advancement
|title=Weapon Taker
|title=Weapon Taker
}}|This job path maximizes his destructive power utilizing the Overheat system, using close to mid-range style with ballistic firepower.
}}|Weapon Taker<hr>This job path maximizes his destructive power utilizing the Overheat system, using close to mid-range style with ballistic firepower.
|line=false
|line=false
}}
}}
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|link=Venom Taker#First Class Advancement
|link=Venom Taker#First Class Advancement
|title=Venom Taker
|title=Venom Taker
}}|A class that plants Valasia inside enemies and grow them to corrupt the enemy from within and dead even more critical damage.
}}|Venom Taker<hr>A class that plants Valasia inside enemies and grow them to corrupt the enemy from within and dead even more critical damage.
|line=false
|line=false
}}
}}


| Eve=
| Eve=
[[Eve]] is required to be Lv15 to begin her first class advancement.
[[Eve]] is required to be Lv15 to begin her first class advancement. You can decide between the following:
 
Eve can decide between advancing as a [[Code: Architecture]], [[Code: Exotic]], [[Code: Electra]], or [[Code: Unknown]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=CEJC1.png
|image-up=CEJC1.png
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|link=Code: Exotic#First Class Advancement
|link=Code: Exotic#First Class Advancement
|title=Code: Exotic
|title=Code: Exotic
}}|The ultimate battle type who summons deadly Nasod weapons, unleashing full battle capabilities as a Nasod.
}}|Code: Exotic<hr>The ultimate battle type who summons deadly Nasod weapons, unleashing full battle capabilities as a Nasod.
|line=false
|line=false
}}
}}
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|link=Code: Architecture#First Class Advancement
|link=Code: Architecture#First Class Advancement
|title=Code: Architecture
|title=Code: Architecture
}}|A summoner type that calls upon her Nasod guardians to fight alongside her.
}}|Code: Architecture<hr>A summoner type that calls upon her Nasod guardians to fight alongside her.
|line=false
|line=false
}}
}}
Line 618: Line 621:
|link=Code: Electra#First Class Advancement
|link=Code: Electra#First Class Advancement
|title=Code: Electra
|title=Code: Electra
}}|With piercing lasers and stronger electron beams, she can annihilate her enemies from afar.
}}|Code: Electra<hr>With piercing lasers and stronger electron beams, she can annihilate her enemies from afar.
|line=false
|line=false
}}
}}
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|link=Code: Unknown#First Class Advancement
|link=Code: Unknown#First Class Advancement
|title=Code: Unknown
|title=Code: Unknown
}}|A class that rebuilt the lost Aerial Movement, allowing her to move unlike any other job paths in the battlefield.
}}|Code: Unknown<hr>A class that rebuilt the lost Aerial Movement, allowing her to move unlike any other job paths in the battlefield.
|line=false
|line=false
}}
}}


| Chung=
| Chung=
'''Chung''' is required to be Lv 15 to begin his first class advancement.
'''Chung''' is required to be Lv 15 to begin his first class advancement. You can decide between the following:
 
Chung can decide between advancing as a [[Fury Guardian]], [[Shooting Guardian]], [[Shelling Guardian]] or [[Cor Guardian]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=FGJC1.png
|image-up=FGJC1.png
Line 642: Line 642:
|link=Fury Guardian#First Class Advancement
|link=Fury Guardian#First Class Advancement
|title=Fury Guardian
|title=Fury Guardian
}}|Enhanced defense and Heavy Stance allows Chung to charge ahead without fear.
}}|Fury Guardian<hr>Enhanced defense and Heavy Stance allows Chung to charge ahead without fear.
|line=false
|line=false
}}
}}
Line 651: Line 651:
|link=Shooting Guardian#First Class Advancement
|link=Shooting Guardian#First Class Advancement
|title=Shooting Guardian
|title=Shooting Guardian
}}|With fast magical bullets from Sliver Shooter, the path uses quick long range combo attacks.
}}|Shooting Guardian<hr>With fast magical bullets from Sliver Shooter, the path uses quick long range combo attacks.
|line=false
|line=false
}}
}}
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|link=Shelling Guardian#First Class Advancement
|link=Shelling Guardian#First Class Advancement
|title=Shelling Guardian
|title=Shelling Guardian
}}|Specialize in strategic battle style utilizing artillery and bombs.
}}|Shelling Guardian<hr>Specialize in strategic battle style utilizing artillery and bombs.
|line=false
|line=false
}}
}}
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|link=Cor Guardian#First Class Advancement
|link=Cor Guardian#First Class Advancement
|title=Cor Guardian
|title=Cor Guardian
}}|A class that uses lighter Freitunier for mobility and supports allies with the power of the holy Guardian Stone.
}}|Cor Guardian<hr>A class that uses lighter Freitunier for mobility and supports allies with the power of the holy Guardian Stone.
|line=false
|line=false
}}
}}


| Ara=
| Ara=
Ara is required to be Lv 15 to begin her first class advancement.  
Ara is required to be Lv 15 to begin her first class advancement. You can decide between the following:
 
Ara can decide between advancing as [[Little Hsien]], [[Little Devil]], [[Little Specter]] or [[Little Helper]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=LHJC1.png
|image-up=LHJC1.png
Line 683: Line 680:
|width=125px
|width=125px
|link=Little Hsien#First Class Advancement
|link=Little Hsien#First Class Advancement
|title=Little Hsien (小仙)
|title=Little Hsien
}}|A martial artist that specializes in swifter and faster spear arts.
}}|Little Hsien<hr>A martial artist that specializes in swifter and faster spear arts.
|line=false
|line=false
}}
}}
Line 692: Line 689:
|width=125px
|width=125px
|link=Little Devil#First Class Advancement
|link=Little Devil#First Class Advancement
|title=Little Devil (小魔)
|title=Little Devil
}}|A martial artist who controls the flow of Qi, utilizing a technique using energy that is strong at mid-range.
}}|Little Devil<hr>A martial artist who controls the flow of Qi, utilizing a technique using energy that is strong at mid-range.
|line=false
|line=false
}}
}}
Line 701: Line 698:
|width=125px
|width=125px
|link=Little Specter#First Class Advancement
|link=Little Specter#First Class Advancement
|title=Little Specter (小妖)
|title=Little Specter
}}|A martial artist that specializes in the illusive shadow techniques borrowed from the Millennium Fox Eun.
}}|Little Specter<hr>A martial artist that specializes in the illusive shadow techniques borrowed from the Millennium Fox Eun.
|line=false
|line=false
}}
}}
Line 711: Line 708:
|link=Little Helper#First Class Advancement
|link=Little Helper#First Class Advancement
|title=Little Helper
|title=Little Helper
}}|A class that connects with the holy beasts to utilize their various powers to attack enemies or support allies.
}}|Little Helper<hr>A class that connects with the holy beasts to utilize their various powers to attack enemies or support allies.
|line=false
|line=false
}}
}}


| Elesis=
| Elesis=
'''Elesis''' is required to be Lv15 to begin her first class advancement.
'''Elesis''' is required to be Lv15 to begin her first class advancement. You can decide between the following:
 
Elesis can decide between advancing as a [[Saber Knight]], [[Pyro Knight]], [[Dark Knight]], or [[Soar Knight]].
 
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{{tt|align=center|{{ImageHoverTable
|image-up=SaKJC1.png
|image-up=SaKJC1.png
Line 726: Line 720:
|link=Saber Knight#First Class Advancement
|link=Saber Knight#First Class Advancement
|title=Saber Knight
|title=Saber Knight
}}|A skillful swordsman specially trained for powerful melee type combat.
}}|Saber Knight<hr>A skillful swordsman specially trained for powerful melee type combat.
|line=false
|line=false
}}
}}
Line 735: Line 729:
|link=Pyro Knight#First Class Advancement
|link=Pyro Knight#First Class Advancement
|title=Pyro Knight
|title=Pyro Knight
}}|A magical swordsman with enhanced power of fire.
}}|Pyro Knight<hr>A magical swordsman with enhanced power of fire.
|line=false
|line=false
}}
}}
Line 744: Line 738:
|link=Dark Knight#First Class Advancement
|link=Dark Knight#First Class Advancement
|title=Dark Knight
|title=Dark Knight
}}|A avenger of blood who pulverize her enemies.
}}|Dark Knight<hr>A avenger of blood who pulverize her enemies.
|line=false
|line=false
}}
}}
Line 753: Line 747:
|link=Soar Knight#First Class Advancement
|link=Soar Knight#First Class Advancement
|title=Soar Knight
|title=Soar Knight
}}|A class that utilizes the holy weapon, Divine Manus, to lead the battlefield to victory with a versatile battle style.
}}|Soar Knight<hr>A class that utilizes the holy weapon, Divine Manus, to lead the battlefield to victory with a versatile battle style.
|line=false
|line=false
}}
}}


| Add=
| Add=
'''Add''' is required to be Lv15 to begin his first class advancement.
'''Add''' is required to be Lv15 to begin his first class advancement. You can decide between the following:
 
Add can decide between advancing as a [[Psychic Tracer]], an [[Arc Tracer]], a [[Time Tracer]] or an [[Affect Tracer]].
 
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{{tt|align=center|{{ImageHoverTable
|image-up=PTJC1.png
|image-up=PTJC1.png
Line 768: Line 759:
|link=Psychic Tracer#First Class Advancement
|link=Psychic Tracer#First Class Advancement
|title=Psychic Tracer
|title=Psychic Tracer
}}|A job class that executes powerful combos followed by a series of additional Nasod Armor combo attacks.
}}|Psychic Tracer<hr>A job class that executes powerful combos followed by a series of additional Nasod Armor combo attacks.
|line=false
|line=false
}}
}}
Line 777: Line 768:
|link=Arc Tracer#First Class Advancement
|link=Arc Tracer#First Class Advancement
|title=Arc Tracer
|title=Arc Tracer
}}|A strategic job class that utilizes Dynamo Factory Mode to perform various type of skills.
}}|Arc Tracer<hr>A strategic job class that utilizes Dynamo Factory Mode to perform various type of skills.
|line=false
|line=false
}}
}}
Line 786: Line 777:
|link=Time Tracer#First Class Advancement
|link=Time Tracer#First Class Advancement
|title=Time Tracer
|title=Time Tracer
}}|A job class that uses various debuffs to control opponents and command the irregular powers of time and space over the battlefield.
}}|Time Tracer<hr>A job class that uses various debuffs to control opponents and command the irregular powers of time and space over the battlefield.
|line=false
|line=false
}}
}}
Line 795: Line 786:
|link=Affect Tracer#First Class Advancement
|link=Affect Tracer#First Class Advancement
|title=Affect Tracer
|title=Affect Tracer
}}|A class that supports allies in the field and battle effciently with collected data.
}}|Affect Tracer<hr>A class that supports allies in the field and battle effciently with collected data.
|line=false
|line=false
}}
}}


| LuCiel=
| LuCiel=
[[Lu/Ciel]] are required to be Lv.15 to begin their first class advancement.
[[Lu/Ciel]] are required to be Lv.15 to begin their first class advancement. You can decide between the following: <br>
 
Lu/Ciel can decide between advancing as a [[Chiliarch]], [[Royal Guard]], [[Diabla]], or [[Emptiness]]. <br>
'''Please be aware that only Lu or Ciel will be able to advance while the other will remain as their base job until 2nd job at Lv. 35.'''
'''Please be aware that only Lu or Ciel will be able to advance while the other will remain as their base job until 2nd job at Lv. 35.'''
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=ChAJC1.png
|image-up=ChAJC1.png
Line 811: Line 799:
|link=Chiliarch#First Class Advancement
|link=Chiliarch#First Class Advancement
|title=Chiliarch
|title=Chiliarch
}}|A job class that instill fear into your opponents as the Lords of Terror.<br>Attack from behind the enemies to deal more damage.
}}|Chiliarch<hr>A job class that instill fear into your opponents as the Lords of Terror.<br>Attack from behind the enemies to deal more damage.
|line=false
|line=false
}}
}}
Line 820: Line 808:
|link=Royal Guard#First Class Advancement
|link=Royal Guard#First Class Advancement
|title=Royal Guard
|title=Royal Guard
}}|Use massive fire power to fire various ranged attacks to overpower your enemies.
}}|Royal Guard<hr>Use massive fire power to fire various ranged attacks to overpower your enemies.
|line=false
|line=false
}}
}}
Line 829: Line 817:
|link=Diabla#First Class Advancement
|link=Diabla#First Class Advancement
|title=Diabla
|title=Diabla
}}|A job class that utilize explosive power of Demon Form and various debuffs to dominate the battlefield.
}}|Diabla<hr>A job class that utilize explosive power of Demon Form and various debuffs to dominate the battlefield.
|line=false
|line=false
}}
}}
Line 838: Line 826:
|link=Emptiness#First Class Advancement
|link=Emptiness#First Class Advancement
|title=Emptiness
|title=Emptiness
}}|A class that can choose a different role using the power of ID and EGO from the Abyss.
}}|Emptiness<hr>A class that can choose a different role using the power of ID and EGO from the Abyss.
|line=false
|line=false
}}
}}


| Rose=
| Rose=
[[Rose]] is required to be Lv.15 to begin her first class advancement.
[[Rose]] is required to be Lv.15 to begin her first class advancement. You can decide between the following:
 
Rose can decide to advance as a [[Heavy Barrel]], [[Bloodia]], [[Valkyrie]], or [[Metal Heart]].
 
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{{tt|align=center|{{ImageHoverTable
|image-up=HBJC1.png
|image-up=HBJC1.png
Line 853: Line 838:
|link=Heavy Barrel#First Class Advancement
|link=Heavy Barrel#First Class Advancement
|title=Heavy Barrel
|title=Heavy Barrel
}}|A heavy arms specialist that dominates the battlefield with absolute power.
}}|Heavy Barrel<hr>A heavy arms specialist that dominates the battlefield with absolute power.
|line=false
|line=false
}}
}}
Line 862: Line 847:
|link=Bloodia#First Class Advancement
|link=Bloodia#First Class Advancement
|title=Bloodia
|title=Bloodia
}}|A assassin who uses her chain revovler and her blade to bind and even bleed her enemies to death.
}}|Bloodia<hr>A assassin who uses her chain revovler and her blade to bind and even bleed her enemies to death.
|line=false
|line=false
}}
}}
Line 871: Line 856:
|link=Valkyrie#First Class Advancement
|link=Valkyrie#First Class Advancement
|title=Valkyrie
|title=Valkyrie
}}|A soldier who utilizes elemental bullets and grenades coupled with high mobility to ambush her enemies.
}}|Valkyrie<hr>A soldier who utilizes elemental bullets and grenades coupled with high mobility to ambush her enemies.
|line=false
|line=false
}}
}}
Line 880: Line 865:
|link=Metal Heart#First Class Advancement
|link=Metal Heart#First Class Advancement
|title=Metal Heart
|title=Metal Heart
}}|Uses various robots using Nasod technology in a unique battle style.
}}|Metal Heart<hr>Uses various robots using Nasod technology in a unique battle style.
|line=false
|line=false
}}
}}


| Ain=
| Ain=
[[Ain]] is required to be Lv.15 to begin his first class advancement.
[[Ain]] is required to be Lv.15 to begin his first class advancement. You can decide between the following:
 
At level 15, Ain can decide between advancing as a [[Lofty: Executor]], [[Lofty: Anpassen]], [[Lofty: Wanderer]] or [[Lofty: Schreier]].
 
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{{tt|align=center|{{ImageHoverTable
|image-up=LEJC1.png
|image-up=LEJC1.png
Line 895: Line 877:
|link=Lofty: Executor#First Class Advancement
|link=Lofty: Executor#First Class Advancement
|title=Lofty: Executor
|title=Lofty: Executor
}}|A job class specializing in creation mode, using enhanced projection magic to allow quick, efficient, yet flashy fighting style.
}}|Lofty: Executor<hr>A job class specializing in creation mode, using enhanced projection magic to allow quick, efficient, yet flashy fighting style.
|line=false
|line=false
}}
}}
Line 904: Line 886:
|link=Lofty: Anpassen#First Class Advancement
|link=Lofty: Anpassen#First Class Advancement
|title=Lofty: Anpassen
|title=Lofty: Anpassen
}}|A job class that specializes in cycle mode and Eid, leading unconventional fighting style based on different tactics.
}}|Lofty: Anpassen<hr>A job class that specializes in cycle mode and Eid, leading unconventional fighting style based on different tactics.
|line=false
|line=false
}}
}}
Line 913: Line 895:
|link=Lofty: Wanderer#First Class Advancement
|link=Lofty: Wanderer#First Class Advancement
|title=Lofty: Wanderer
|title=Lofty: Wanderer
}}|A job class that enables an even more destructive play style utilizing the growth stages of the Seed of Chaos, using awakening enhancements and special skill effects.
}}|Lofty: Wanderer<hr>A job class that enables an even more destructive play style utilizing the growth stages of the Seed of Chaos, using awakening enhancements and special skill effects.
|line=false
|line=false
}}
}}
Line 922: Line 904:
|link=Lofty: Schreier#First Class Advancement
|link=Lofty: Schreier#First Class Advancement
|title=Lofty: Schreier
|title=Lofty: Schreier
}}|A class that utilizes the El energy in a new form, Art, to activate additional effects and battle more efficiently.
}}|Lofty: Schreier<hr>A class that utilizes the El energy in a new form, Art, to activate additional effects and battle more efficiently.
|line=false
|line=false
}}
}}


| Laby=
| Laby=
[[Laby]] is required to be Lv.15 to begin her first class advancement.
[[Laby]] is required to be Lv.15 to begin her first class advancement. You can decide between the following:
 
At level 15, Laby can decide between advancing as a [[Sparky Child]], [[Twinkle Child]], [[Rusty Child]], or [[Rough Child]].
 
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{{tt|align=center|{{ImageHoverTable
|image-up=SCJC1.png
|image-up=SCJC1.png
Line 937: Line 916:
|link=Sparky Child#First Class Advancement
|link=Sparky Child#First Class Advancement
|title=Sparky Child
|title=Sparky Child
}}|Use Sentimental Points and command activated skills for intense burst damage.<br>Requires strategy depending on battle style.
}}|Sparky Child<hr>Use Sentimental Points and command activated skills for intense burst damage.<br>Requires strategy depending on battle style.
|line=false
|line=false
}}
}}
Line 946: Line 925:
|link=Twinkle Child#First Class Advancement
|link=Twinkle Child#First Class Advancement
|title=Twinkle Child
|title=Twinkle Child
}}|A job path that combines power with Nisha.<br>Use versatile skills that change forms to attack effectively.
}}|Twinkle Child<hr>A job path that combines power with Nisha.<br>Use versatile skills that change forms to attack effectively.
|line=false
|line=false
}}
}}
Line 955: Line 934:
|link=Rusty Child#First Class Advancement
|link=Rusty Child#First Class Advancement
|title=Rusty Child
|title=Rusty Child
}}|A class that utilize the correct summon depending on the situation for strategic play.
}}|Rusty Child<hr>A class that utilize the correct summon depending on the situation for strategic play.
|line=false
|line=false
}}
}}
Line 964: Line 943:
|link=Rough Child#First Class Advancement
|link=Rough Child#First Class Advancement
|title=Rough Child
|title=Rough Child
}}|A class that has fun pranking with Nisha and allows you to play more tricks the more you collect Black Aura.
}}|Rough Child<hr>A class that has fun pranking with Nisha and allows you to play more tricks the more you collect Black Aura.
|line=false
|line=false
}}
}}


| Noah=
| Noah=
[[Noah]] is required to be Lv.15 to begin his first class advancement.
[[Noah]] is required to be Lv.15 to begin his first class advancement. You can decide between the following:
 
At level 15, Noah can decide between advancing as a [[Second Revenger]], [[Second Selection]], [[Second Grief]] or [[Second Dejection]].
 
{{tt|align=center|{{ImageHoverTable
{{tt|align=center|{{ImageHoverTable
|image-up=SeRJC1.png
|image-up=SeRJC1.png
Line 979: Line 955:
|link=Second Revenger#First Class Advancement
|link=Second Revenger#First Class Advancement
|title=Second Revenger
|title=Second Revenger
}}|Use the power of Shadow with Obsidian.<br>New Moon Awakening is stronger and can deal critical damage to enemies.
}}|Second Revenger<hr>Use the power of Shadow with Obsidian.<br>New Moon Awakening is stronger and can deal critical damage to enemies.
|line=false
|line=false
}}
}}
Line 988: Line 964:
|link=Second Selection#First Class Advancement
|link=Second Selection#First Class Advancement
|title=Second Selection
|title=Second Selection
}}|A class that utilize cards with the Circulation system and fulfill various roles depending on the activated cards.
}}|Second Selection<hr>A class that utilize cards with the Circulation system and fulfill various roles depending on the activated cards.
|line=false
|line=false
}}
}}
Line 997: Line 973:
|link=Second Grief#First Class Advancement
|link=Second Grief#First Class Advancement
|title=Second Grief
|title=Second Grief
}}|A class that uses Relic of Confession and Rest, and moonstones with the power of the moon to protect your allies.
}}|Second Grief<hr>A class that uses Relic of Confession and Rest, and moonstones with the power of the moon to protect your allies.
|line=false
|line=false
}}
}}
Line 1,006: Line 982:
|link=Second Dejection#First Class Advancement
|link=Second Dejection#First Class Advancement
|title=Second Dejection
|title=Second Dejection
}}|???
}}|Second Dejection<hr>A class that dreams of a Blood Moon and pull out fragments of twisted memory to compelete his revenge.
|line=false
}}
 
| Lithia=
[[Lithia]] is required to be Lv.15 to begin her first class advancement. You can decide between the following:
{{tt|align=center|{{ImageHoverTable
|image-up=PFJC1.png
|image-down=PFJC2.png
|width=125px
|link=Poten Finder#First Class Advancement
|title=Poten Finder
}}|Poten Finder<hr>A class that ultilizes the power of ores and combine magic items with relics to deal greater damage.
|line=false
}}
{{tt|align=center|{{ImageHoverTable
|image-up=FFJC1.png
|image-down=FFJC2.png
|width=125px
|link=Fortune Finder#First Class Advancement
|title=Fortune Finder
}}|Fortune Finder<hr>A job clas that itlizes golden gems and the power of will to amplify mana to support allies and give special benefits to Vowers.
|line=false
}}
{{tt|align=center|{{ImageHoverTable
|image-up=LithiaJC.png
|image-down=LithiaJC.png
|width=125px
|link=
|title=
}}|  <hr>TBC
|line=false
}}
{{tt|align=center|{{ImageHoverTable
|image-up=LithiaJC.png
|image-down=LithiaJC.png
|width=125px
|link=
|title=
}}|  <hr>TBC
|line=false
|line=false
}}
}}
Line 1,025: Line 1,040:
#Collect 10 '''Origin Artifacts''' from any [[Master Road]] dungeon (Normal/Hell).
#Collect 10 '''Origin Artifacts''' from any [[Master Road]] dungeon (Normal/Hell).
#Clear any [[Master Road]] dungeon (Normal/Hell) 5 times.
#Clear any [[Master Road]] dungeon (Normal/Hell) 5 times.
}}</includeonly><noinclude>{{Doc}}</noinclude>
 
[[Artifact System]] will be unlocked after achieving Master Class.
}}
 
</includeonly><noinclude>{{Doc}}</noinclude>

Revision as of 08:36, 28 March 2024

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